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Pure CSS3 to draw minions and achieve animation effects

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2017-04-04 11:02:211966browse

Preface
Two days ago I just published a blog about implementing Minion animation using CSS3, but the CSS3 animation implemented was based on a Minion picture I found on Zokuu.com jpg format pictures, and use PS to cut out the parts that need to be animated, and finally complete the animation effect. However, in fact, my original intention was to experience the excitement of using pictures to create animations, but I couldn't find the materials, so I had no choice but to use the stupidest method to meet my needs. I just wanted to be able to watch it. However, I still couldn’t resist the perfection in my heart, so I spent one night using CSS3 to draw the Minions and achieve similar animation effects.

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OK, let’s take a look at the difference between the two pictures below:

Pure CSS3 to draw minions and achieve animation effects


Pure CSS3 to draw minions and achieve animation effects


# Of course, many people will say that the size is obviously different, and the mouth and hair are also different. But actually the biggest difference is, to use a more vivid example: these are two children, the first one was taken from the supermarket shelf, and the other one was born by myself. How to give birth? ——Use CSS3!

You have to be able to move when you are born, otherwise you will die, so I took a few more pictures and it turned out like this:

Pure CSS3 to draw minions and achieve animation effects


How about it? Although the hand and foot animations are still not very similar, the clever human brain can still figure out the meaning! Today let us learn how to give birth to a minion.

First of all, let’s just put the HTML structure out for everyone to look at:

<p class="wrapper"><!-- 容器 -->
        <p class="littleH"><!-- 小黄人 -->
            <p class="bodyH"><!-- 身体 -->
                <p class="trousers"><!-- 裤子 -->
                    <p class="condoleBelt"><!-- 吊带 -->
                        <p class="left"></p>
                        <p class="right"></p>
                    </p>
                    <p class="trousers_top"></p><!-- 裤子突出的矩形部分 -->
                    <p class="pocket"></p><!-- 裤袋 -->
                    <!-- 三条线 -->
                    <span class="line_left"></span>
                    <span class="line_right"></span>
                    <span class="line_bottom"></span>
                </p>
            </p>
            <p class="hair"><!-- 头发 -->
                <span class="left_hair_one"></span>
                <span class="left_hair_two"></span>
            </p>
            <p class="eyes"><!-- 眼睛 -->
                <p class="leftEye"><!-- 左眼 -->
                    <p class="left_blackEye">
                        <p class="left_white"></p>
                    </p>
                </p>
                <p class="rightEye"><!-- 右眼 -->
                    <p class="right_blackEye">
                        <p class="right_white"></p>
                    </p>
                </p>
            </p>
            <p class="mouse"><!-- 嘴巴 -->
                <p class="mouse_shape"></p>
            </p>
            <p class="hands"><!-- 双手 -->
                <p class="leftHand"></p>
                <p class="rightHand"></p>
            </p>
            <p class="feet"><!-- 双脚 -->
                <p class="left_foot"></p>
                <p class="right_foot"></p>
            </p>
            <p class="groundShadow"></p><!-- 脚底阴影 -->
        </p>
    </p>
Okay, I have marked its purpose in every place, so you can understand it a little bit, in your mind Have a rough model or hierarchy.

The next step is the exciting news. . . I will explain it step by step and implement it step by step:

First make some simple style settings on the container and the whole:

body{
    margin: 0;
    padding:0;
}
.wrapper{
    width: 300px;
    margin:100px auto;
}
.litteH{
    position: relative;
}
.bodyH{
    position: absolute;
    width: 240px;
    height: 400px;
    border:5px solid #000;
    border-radius: 115px;
    background: rgb(249,217,70);
    overflow: hidden;
    z-index: 2;
}
Among them, .bodyH is mainly to draw the body of the minion and the proportion of the body It's very important. Now run it and see the effect:

Pure CSS3 to draw minions and achieve animation effects


OK, the body is already there, now quickly put on some pants. Bar!

.bodyH .condoleBelt{
    position: absolute;
}
.bodyH .trousers{
    position: absolute;
    bottom: 0;
    width: 100%;
    height: 100px;
    border-top: 6px solid #000;
    background: rgb(32,116,160);
}
.trousers_top{
    width: 160px;
    height: 60px;
    border:6px solid #000;
    border-bottom: none;
    border-radius: 0 0 5px 5px;
    background: rgb(32,116,160);
    position: absolute;
    bottom: 100px;
    left:34px;
}
Among them, .trousers_top is the rectangular part, so what does it look like after wearing pants?

Pure CSS3 to draw minions and achieve animation effects


Now it looks like a capsule, no, hurry up and modify it, give it a suspender, otherwise the pants will What to drop:

.bodyH .condoleBelt .left,
.bodyH .condoleBelt .right{
    width: 100px;
    height: 16px;
    border:5px solid #000;
    background: rgb(32,116,160);
    position: absolute;
    top:-90px;
    left:-35px;
    z-index: 2;
    -webkit-transform:rotate(45deg);
}
.bodyH .condoleBelt .left{
    top:-88px;
    left:165px;
    -webkit-transform:rotate(-45deg);
}
.bodyH .condoleBelt .left:after,
.bodyH .condoleBelt .right:after{
    content: '';
    width: 8px;
    height: 8px;
    border-radius: 50%;
    background: #000;
    position: absolute;
    top:4px;
    left:88px;
}

.bodyH .condoleBelt .left:after{
    left:5px;
}
This part is mainly about realizing two slings, one on the left and one on the left. Then I use: after pseudo-element to realize the small black dots on the sling:


Pure CSS3 to draw minions and achieve animation effects


Hey, it’s starting to look good. Next, we realized the trouser pockets and modified edges in one go:

.pocket{
    width: 60px;
    height: 45px;
    border:6px solid #000;
    border-radius: 0px 0px 25px 25px;
    position: absolute;
    bottom:65px;
    left:84px;
}
.line_right{
    width: 30px;
    height: 30px;
    border-bottom-left-radius: 100px;
    border-bottom:6px solid #000;
    border-left:6px solid #000;
    position: absolute;
    left: 0;
    bottom:60px;
    -webkit-transform:rotate(-75deg);
}
.line_left{
    width: 30px;
    height: 30px;
    border-bottom-right-radius: 100px;
    border-bottom:6px solid #000;
    border-right:6px solid #000;
    position: absolute;
    right: 0;
    bottom:63px;
    -webkit-transform:rotate(75deg);
}
.line_bottom{
    height: 40px;
    border:3px solid #000;
    border-radius: 3px;
    position: absolute;
    left:118px;
    bottom: 0px;
}
Look at the renderings first:

Pure CSS3 to draw minions and achieve animation effects


OK, two points to note:

1 .I put the pants inside the body, and then added overflow:hidden to .bodyH, so that we don’t have to worry about overflow, and we can easily achieve the effect of pants;

2. You can see There are two curved segments on both sides of the pants. I achieved this effect by giving a corner of the rectangle a rounded effect, then only setting the border style of the two sides adjacent to this corner, and then rotating the angle. Of course, only a simpler effect can be achieved.

Okay, let’s continue, let’s realize the following eye part first:

.eyes{
    position: relative;
    z-index: 3;
}
.eyes .leftEye,.eyes .rightEye{
    width: 85px;
    height: 85px;
    border-radius: 50%;
    border:6px solid #000;
    background: #fff;
    position: absolute;
    top:60px;
    left: 27px;
}
.eyes .leftEye{
    left: 124px;
}
.eyes .leftEye .left_blackEye,
.eyes .rightEye .right_blackEye{
    width: 40px;
    height: 40px;
    border-radius: 50%;
    background: #000;
    position: absolute;
    top:24px;
    left:22px;
}
.eyes .leftEye .left_blackEye .left_white,
.eyes .rightEye .right_blackEye .right_white{
    width: 20px;
    height: 20px;
    border-radius: 50%;
    background: #fff;
    position: absolute;
    top:7px;
    left:17px;
}
.eyes .leftEye .left_blackEye .left_white{
    top:4px;
    left:17px;
}
.eyes .leftEye:after,
.eyes .rightEye:after{
    content: '';
    width: 28px;
    height: 18px;
    background: #000;
    position: absolute;
    left:-30px;
    top:37px;
    -webkit-transform:skewX(20deg) rotate(7deg);
}
.eyes .leftEye:after{
    left:89px;
    top:37px;
    -webkit-transform:skewX(-20deg) rotate(-7deg);
}
The eye part is quite easy to realize. First draw the glasses, then black eyeballs, then white spots, and finally I just drew the glasses frame. I used the :after pseudo-element to realize the eye frame. The renderings are as follows:

Pure CSS3 to draw minions and achieve animation effects


The mouth confuses me the most, but I can still achieve it in the end:

.mouse{
    position: relative;
}
.mouse .mouse_shape{
    width: 55px;
    height: 35px;
    border:5px solid #000;
    border-bottom-left-radius: 30px;
    background: #fff;
    position: absolute;
    top:175px;
    left:98px;
    z-index: 3;
    -webkit-transform:rotate(-35deg);
}
Firstly, one of the corners of the rectangle is rounded to simulate the shape of the mouth, and then rotated:

Pure CSS3 to draw minions and achieve animation effects


The result is In this way, if we want to achieve the desired effect, we need to cover the upper part, so I use: after pseudo-element to achieve the masking effect:

.mouse .mouse_shape:after{
    content: '';
    width: 70px;
    height: 32px;
    border-bottom:5px solid #000;
    border-radius:35px 26px 5px 5px;
    background: red;
    position: absolute;
    top:-16px;
    left:3px;
    -webkit-transform:rotate(34deg);}
This place needs to be adjusted slowly The appropriate location, the simulation diagram is as follows:

Pure CSS3 to draw minions and achieve animation effects


红色部分就是遮罩了,也是一个矩形,设置了底边框,实现和嘴巴下半部分形成闭合效果,现在我们就可以把颜色改成肤色就行了:

.mouse .mouse_shape:after{
    content: '';
    width: 70px;
    height: 32px;
    border-bottom:5px solid #000;
    border-radius:35px 26px 5px 5px;
    background: rgb(249,217,70);
    position: absolute;
    top:-16px;
    left:3px;
    -webkit-transform:rotate(34deg);
    -webkit-animation: mouse_mask 5s ease-in-out infinite;
}

效果图如下:

Pure CSS3 to draw minions and achieve animation effects


接下来实现双手部分,这一部分不难,就是两个圆角矩形,旋转了角度,然后层级低于身体的层级就行,然后再通过:after伪元素实现胳膊关节处就搞定了。

.hands{
    position: relative;
}
.hands .leftHand,
.hands .rightHand{
    width: 80px;
    height: 80px;
    border:6px solid #000;
    border-radius: 25px;
    background: rgb(249,217,70);
    position: absolute;
    top:220px;
    left:-23px;
    -webkit-transform:rotate(40deg);
}
.hands .leftHand{
    left:182px;
    top:220px;
    -webkit-transform:rotate(-40deg);
}
.hands .leftHand:after,
.hands .rightHand:after{
    content: '';
    width: 6px;
    border:3px solid #000;
    border-radius: 3px;
    position: absolute;
    left:13px;
    top:50px;
    -webkit-transform:rotate(90deg);
}

.hands .leftHand:after{
    left:53px;
    top:50px;
    -webkit-transform:rotate(-90deg);
}

效果图如下:

Pure CSS3 to draw minions and achieve animation effects


再接下来就是双脚的部分了,主要就是鞋面的设计,我是通过一个矩形,然后设置不同的圆角值,加上一点点的旋转来模拟的,这一块的话,怎么做我都觉得不是很像,所以最后差不多我就妥协了。

.feet{
    position: relative;
}
.feet .left_foot,
.feet .right_foot{
    width: 36px;
    height: 50px;
    border-bottom-right-radius: 6px;
    border-bottom-left-radius: 9px;
    background: #000;
    position: absolute;
    top: 406px;
    left:88px;
    -webkit-transform-origin: right top;
}
.feet .left_foot{
    border-bottom-right-radius: 9px;
    border-bottom-left-radius: 6px;
    left:130px;
    -webkit-transform-origin: left top;
}
.feet .left_foot:after,
.feet .right_foot:after{
    content: '';
    width: 60px;
    height: 35px;
    border-radius: 20px 10px 21px 15px;
    background: #000;
    position: absolute;
    left:-36px;
    top:14.4px;
    -webkit-transform:rotate(5deg);
}
.feet .left_foot:after{
    border-radius: 10px 20px 15px 21px;
    left:13px;
    -webkit-transform:rotate(-5deg);
}

效果图如下:

Pure CSS3 to draw minions and achieve animation effects


本来是不想画头发的,感觉怪难的,最后尝试了一下,还是能出个样子,那就添加上去吧。原理跟裤子左右两边的实现原理是一样的,只是参数值不一样罢了,大家参考代码琢磨一下:

.hair{
    position: relative;
}
.left_hair_one{
    width: 130px;
    height: 100px;
    border-radius: 50%;
    border-top:8px solid #000;
    position: absolute;
    left:17px;
    top:-17px;
    -webkit-transform:rotate(27deg);
}
.left_hair_two{
    width: 80px;
    height: 80px;
    border-radius: 50%;
    border-top:6px solid #000;
    position: absolute;
    left:45px;
    top:-10px;
    -webkit-transform:rotate(15deg);
}

补充脚底阴影部分:

.groundShadow{
    width: 200px;
    height: 2px;
    border-radius: 50%;
    background: rgba(0,0,0,0.3);
    box-shadow: 0 0 2px 4px rgba(0,0,0,0.3);
    position: relative;
    top: 455px;
    left:25px;
}

最后就是最初的效果了:

Pure CSS3 to draw minions and achieve animation effects


这时大家可能会问:然后呢?不是还会动的吗?

是的,这里我就大概讲一下实现的思路吧:

1.头发:头发我想实现的是被小风轻轻地吹起来,然后很快就塌下去,所以吹起和下塌分配的时间很关键;

2.眼睛:眼睛我设想的场景是小黄人在悠闲地走路,然后不时左右看一下两边的风景,所以眼睛转动很悠哉,所以分配的时间可以稍微长一点点;

3.嘴巴:让嘴巴动起来确实比较难,因为要动的话,遮罩也得实时跟着改变,而且不能露馅,所以最后实现的是当它往左边看了一下之后卖了一下萌;

4.双手和双脚:这部分确实很难逼真,本来脚就不是正常的走路状态,所以只能按卓别林老爷爷的走路方式模拟一下,而且左右脚动作是紧接实现而不是同步实现。双手的话,我是简单模拟人在走路时有摆手的自然惯性,而且是左脚配右手,右脚配左手。考虑到它的双手是放在背后的,所以我的摆动幅度设置为非常小,有效果但不明显。

OK,我就直接把动画代码放上来吧:

.left_hair_one{
    -webkit-animation: lefthair 2s ease-in-out infinite;
}
@-webkit-keyframes lefthair{
    0%,25%,31%,100%{
    }
    30%{
        -webkit-transform: rotate(31deg) translate3d(-3px,-1px,0);
    }
}
.eyes .leftEye .left_blackEye,
.eyes .rightEye .right_blackEye{
    -webkit-animation: blackeye 5s ease-in infinite;
}
@-webkit-keyframes blackeye{
    0%,20%,50%,70%,100%{
        -webkit-transform: translateX(0px);
    }
    30%,40%{
        -webkit-transform: translateX(15px);
    }
    80%,90%{
        -webkit-transform: translateX(-15px);
    }
}
.eyes .leftEye .left_blackEye .left_white,
.eyes .rightEye .right_blackEye .right_white{
    -webkit-animation: whiteeye 5s ease-in-out infinite;
}
@-webkit-keyframes whiteeye{
    0%,20%,50%,70%,100%{
        -webkit-transform: translateX(0px);
    }
    30%,40%{
        -webkit-transform: translate3d(3px,4px,0);
    }
    80%,90%{
        -webkit-transform: translate3d(-15px,4px,0);
    }
}
.mouse .mouse_shape{
    -webkit-animation: mouse 5s ease-in-out infinite;
}
@-webkit-keyframes mouse{
    40%,43%{
        width: 45px;
        height: 25px;
        top:180px;
    }
    0%,35%,48%,100%{
        width: 55px;
        height: 35px;
        top:175px;
        -webkit-transform:rotate(-35deg);
    }
}
.mouse .mouse_shape:after{
    -webkit-animation: mouse_mask 5s ease-in-out infinite;
}
@-webkit-keyframes mouse_mask{
    40%,43%{
        width: 60.5px;
        top:-19.3px;
        left:1.5px;
    }
    0%,35%,48%,100%{
        width: 70px;
        top:-16px;
        left:3px;
        -webkit-transform:rotate(33deg);
    }
}
.hands .rightHand{
    -webkit-animation:rightHand .8s ease-in-out infinite;
}
@-webkit-keyframes rightHand{
    0%,50%,100%{
        -webkit-transform: rotate(40deg);
    }
    30%{
        -webkit-transform: rotate(37deg) translateX(1px);
    }
}
.hands .leftHand{
    -webkit-animation:leftHand .8s ease-in-out infinite;
}
@-webkit-keyframes leftHand{
    0%,50%,100%{
        -webkit-transform: rotate(-40deg);
    }
    80%{
        -webkit-transform: rotate(-37deg) translateX(-1px);
    }
}
.feet .right_foot{
    -webkit-animation: rightfoot .8s ease-in-out infinite;
}
@-webkit-keyframes rightfoot{
    0%,50%,100%{
        -webkit-transform: rotate(0deg);
    }
    80%{
        -webkit-transform: rotate(10deg);
    }
}
.feet .left_foot{
    -webkit-animation: leftfoot .8s ease-in-out infinite;
}
@-webkit-keyframes leftfoot{
    0%,50%,100%{
        -webkit-transform: rotate(0deg);
    }

    30%{
        -webkit-transform: rotate(-10deg);
    }
}

篇幅比较大,代码看多了会乱,如果觉得自己懒得整理的话,可以直接到我的github上下载这个简单又好玩的案例吧:https://github.com/JR93/littleHuang

谢谢!

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