


I originally wanted to write a few sentences, but I saw that the response to the previous article was not very satisfactory, so I have no motivation. I originally planned to write a "Snake" one, so let's take a look and go directly to the source. code.
This time, the following functions are added based on the previous program:
1. Keyboard control
2. Start and pause
3. The pause effect of empty lines when eliminating
4. As the number of lines eliminated increases, the speed increases
5. Sound effects
and so on.
The comments in the code are already very detailed. The code of the model in the previous article has basically not been changed. Only the control and graphics codes have been added. I feel that the writing is relatively organized.
Tips: The Tetris game in this article requires Chrome browser to get the best running effect, Firefox browser Also works, but has no sound effects.
There are two long sentences at the end, if you want to read it, just read it.
This part of the code mainly consists of two timers.
The first timer generates a TickMessage message every interval. The processing of this message is to make the block fall. Each time it disappears after falling, the triggering speed will be faster.
The second timer is the message Loop. It loops as fast as possible, so the time interval is set to 0.
Because the model part and control part of the entire game will generate many events, no one knows when the user presses the button, so a message queue## is maintained here. #.
Once a new situation occurs, a corresponding message is added to the message queue, and the message loop continuously takes out messages from it. As long as there is one, it takes out one and processes it. In the graphics part, the key point is to draw the small squares of seven colors in advance andThe above is the detailed content of Learn while playing with HTML5 (10) - Tetris Control Interface (Source Code). For more information, please follow other related articles on the PHP Chinese website!

html5的div元素默认一行不可以放两个。div是一个块级元素,一个元素会独占一行,两个div默认无法在同一行显示;但可以通过给div元素添加“display:inline;”样式,将其转为行内元素,就可以实现多个div在同一行显示了。

html5中列表和表格的区别:1、表格主要是用于显示数据的,而列表主要是用于给数据进行布局;2、表格是使用table标签配合tr、td、th等标签进行定义的,列表是利用li标签配合ol、ul等标签进行定义的。

固定方法:1、使用header标签定义文档头部内容,并添加“position:fixed;top:0;”样式让其固定不动;2、使用footer标签定义尾部内容,并添加“position: fixed;bottom: 0;”样式让其固定不动。

html5中不支持的标签有:1、acronym,用于定义首字母缩写,可用abbr替代;2、basefont,可利用css样式替代;3、applet,可用object替代;4、dir,定义目录列表,可用ul替代;5、big,定义大号文本等等。

HTML5中画布标签是“<canvas>”。canvas标签用于图形的绘制,它只是一个矩形的图形容器,绘制图形必须通过脚本(通常是JavaScript)来完成;开发者可利用多种js方法来在canvas中绘制路径、盒、圆、字符以及添加图像等。

html5废弃了dir列表标签。dir标签被用来定义目录列表,一般和li标签配合使用,在dir标签对中通过li标签来设置列表项,语法“<dir><li>列表项值</li>...</dir>”。HTML5已经不支持dir,可使用ul标签取代。

3种取消方法:1、给td元素添加“border:none”无边框样式即可,语法“td{border:none}”。2、给td元素添加“border:0”样式,语法“td{border:0;}”,将td边框的宽度设置为0即可。3、给td元素添加“border:transparent”样式,语法“td{border:transparent;}”,将td边框的颜色设置为透明即可。

因为html5不基于SGML(标准通用置标语言),不需要对DTD进行引用,但是需要doctype来规范浏览器的行为,也即按照正常的方式来运行,因此html5只需要写doctype即可。“!DOCTYPE”是一种标准通用标记语言的文档类型声明,用于告诉浏览器编写页面所用的标记的版本。


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