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The code is as follows:
<script> function GetRandomNum(Min,Max) { var Range = Max - Min; var Rand = Math.random(); return(Min + Math.round(Rand * Range)); } var num = GetRandomNum(1,10); alert(num); </script> var chars = ['0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z']; function generateMixed(n) { var res = ""; for(var i = 0; i < n ; i ++) { var id = Math.ceil(Math.random()*35); res += chars[id]; } return res; }
1.Math.random(); The result is a random value between 0-1 Number (including 0, excluding 1)
2.Math.floor(num); The parameter num is a numerical value, and the function result is the integer part of num.
3.Math.round(num); The parameter num is a numerical value, and the function result is the integer after num is rounded.
Math: MathObject, provides mathematical calculations on data.
Math.random(); Returns a random number between 0 and 1 (including 0, excluding 1).
Math.ceil(n); Returns the smallest integer greater than or equal to n.
When using Math.ceil(Math.random()*10);, you mainly get random integers from 1 to 10, and the probability of getting 0 is very small.
Math.round(n); Returns the value of n after rounding.
Use Math.round(Math.random()); to obtain a balanced random integer from 0 to 1.
When using Math.round(Math.random()*10);, you can basically obtain random integers from 0 to 10 in a balanced manner, and the probability of obtaining the minimum value 0 and the maximum value 10 is less than half.
Math.floor(n); Returns the largest integer less than or equal to n.
When using Math.floor(Math.random()*10);, random integers from 0 to 9 can be obtained evenly.
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