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Summary of sample code for JavaScript floating point numbers and operation precision adjustment

黄舟
黄舟Original
2017-03-10 15:23:271206browse

JavaScript has only one number type, Number, and all numbers in JavaScript are represented in the IEEE-754 standard format. The precision problem of floating point numbers is not unique to JavaScript, because some decimals have infinite number of binary representation digits.

Decimal number

0.1 .0100 1100 1100 1100 …
0.4       0.0110 0110 0110 0110…
0.5     0.1
0.6         0.1001 1001 1001 1001…

So for example, 1.1, the program cannot actually truly represent '1.1', but can only achieve a certain degree of accuracy. This is an inevitable loss of precision: 1.09999999999999999

The problem is more complicated in JavaScript. Here is just some test data in Chrome:

console.log(1.0-0.9 == 0.1)    //false
console.log(1.0-0.8 == 0.2)    //false
console.log(1.0-0.7 == 0.3)    //false
console.log(1.0-0.6 == 0.4)    //true
console.log(1.0-0.5 == 0.5)    //true
console.log(1.0-0.4 == 0.6)    //true
console.log(1.0-0.3 == 0.7)    //true
console.log(1.0-0.2 == 0.8)    //true
console.log(1.0-0.1 == 0.9)    //true

How to avoid this kind of 1.0-0.9 != 0.1 non-bug type problem from happening Woolen cloth? The following is a commonly used solution. The calculation result is reduced in precision before judging the floating point operation result, because the precision reduction process will always be automatically rounded:

(1.0-0.9).toFixed(digits)  // toFixed() 精度参数digits须在0与20之间
console.log(parseFloat((1.0-0.9).toFixed(10)) === 0.1)   //true
console.log(parseFloat((1.0-0.8).toFixed(10)) === 0.2)    //true
console.log(parseFloat((1.0-0.7).toFixed(10)) === 0.3)    //true
console.log(parseFloat((11.0-11.8).toFixed(10)) === -0.8)   //true

is written as a method:

//通过isEqual工具方法判断数值是否相等
function isEqual(number1, number2, digits){
  digits = digits == undefined? 10: digits; // 默认精度为10
  return number1.toFixed(digits) === number2.toFixed(digits);
}
console.log(isEqual(1.0-0.7, 0.3));  //true
//原型扩展方式,更喜欢面向对象的风格
Number.prototype.isEqual = function(number, digits){
  digits = digits == undefined? 10: digits; // 默认精度为10
  return this.toFixed(digits) === number.toFixed(digits);
}
console.log((1.0-0.7).isEqual(0.3)); //true

Next, let’s try floating-point arithmetic again,

console.log(1.79+0.12)  //1.9100000000000001
console.log(2.01-0.12)   //1.8899999999999997
console.log(1.01*1.3)    //1.3130000000000002
console.log(0.69/10)     //0.06899999999999999

Solution:

//加法函数,用来得到精确的加法结果
//说明:javascript的加法结果会有误差,在两个浮点数相加的时候会比较明显。这个函数返回较为精确的加法结果。
//调用:accAdd(arg1,arg2)
//返回值:arg1加上arg2的精确结果
function accAdd(arg1,arg2){
  var r1,r2,m;
  try{r1=arg1.toString().split(".")[1].length}catch(e){r1=0}
  try{r2=arg2.toString().split(".")[1].length}catch(e){r2=0}
  m=Math.pow(10,Math.max(r1,r2))
  return (arg1*m+arg2*m)/m
}
//给Number类型增加一个add方法,调用起来更加方便。
Number.prototype.add = function (arg){
  return accAdd(arg,this);
}

//减法函数,用来得到精确的减法结果
//说明:javascript的加法结果会有误差,在两个浮点数相加的时候会比较明显。这个函数返回较为精确的减法结果。
//调用:accSub(arg1,arg2)
//返回值:arg1减去arg2的精确结果
function accSub(arg1,arg2){
  var r1,r2,m,n;
  try{r1=arg1.toString().split(".")[1].length}catch(e){r1=0}
  try{r2=arg2.toString().split(".")[1].length}catch(e){r2=0}
  m=Math.pow(10,Math.max(r1,r2));
  //last modify by deeka
  //动态控制精度长度
  n=(r1>=r2)?r1:r2;
  return ((arg1*m-arg2*m)/m).toFixed(n);
}

//除法函数,用来得到精确的除法结果
//说明:javascript的除法结果会有误差,在两个浮点数相除的时候会比较明显。这个函数返回较为精确的除法结果。
//调用:accp(arg1,arg2)
//返回值:arg1除以arg2的精确结果
function accp(arg1,arg2){
  var t1=0,t2=0,r1,r2;
  try{t1=arg1.toString().split(".")[1].length}catch(e){}
  try{t2=arg2.toString().split(".")[1].length}catch(e){}
  with(Math){
    r1=Number(arg1.toString().replace(".",""))
    r2=Number(arg2.toString().replace(".",""))
    return (r1/r2)*pow(10,t2-t1);
  }
}
//给Number类型增加一个p方法,调用起来更加方便。
Number.prototype.p = function (arg){
  return accp(this, arg);
}

//乘法函数,用来得到精确的乘法结果
//说明:javascript的乘法结果会有误差,在两个浮点数相乘的时候会比较明显。这个函数返回较为精确的乘法结果。
//调用:accMul(arg1,arg2)
//返回值:arg1乘以arg2的精确结果
function accMul(arg1,arg2) {
  var m=0,s1=arg1.toString(),s2=arg2.toString();
  try{m+=s1.split(".")[1].length}catch(e){}
  try{m+=s2.split(".")[1].length}catch(e){}
  return  Number(s1.replace(".",""))*Number(s2.replace(".",""))/Math.pow(10,m)
}
//给Number类型增加一个mul方法,调用起来更加方便。
Number.prototype.mul = function (arg){
  return accMul(arg, this);
}
<br>//验证一下:
console.log(accAdd(1.79, 0.12));  //1.91
console.log(accSub(2.01, 0.12));  //1.89
console.log(accp(0.69, 10));    //0.069<br>console.log(accMul(1.01, 1.3));   //1.313

After the transformation, You can happily perform floating-point addition, subtraction, multiplication and division operations~

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