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JavaScript Object-Oriented Essentials (1)
Constructor is also a function. It is a function called when creating an object with new. It is the same as ordinary One difference with functions is that their first letter should be capitalized. But if the constructor is called as an ordinary function (missing the new keyword), you should pay attention to the problem pointed by this.
var name = "Pomy"; function Per(){ console.log("Hello "+this.name); } var per1 = new Per(); //"Hello undefined" var per2 = Per(); //"Hello Pomy"
When using new, this object will be automatically created. Its type is the constructor type and points to the object instance; without the new keyword, this points to the global object.
You can use instanceof to detect the object type. At the same time, each object automatically has a constructor attribute when it is created, pointing to its constructor (object created in literal form or Object constructor, pointing to Object, custom constructor The object created by the function points to its constructor).
console.log(per1 instanceof Per); //true console.log(per1.constructor === Per); //true
Each object instance has an internal property: [[Prototype]], which points to the prototype object of the object. The constructor itself also has a prototype attribute pointing to the prototype object. All created objects share the properties and methods of this prototype object.
function Person(){} Person.prototype.name="dwqs"; Person.prototype.age=20; Person.prototype.sayName=function() { alert(this.name); }; var per1 = new Person(); per1.sayName(); //dwqs var per2 = new Person(); per2.sayName(); //dwqs alert(per1.sayName == per2.sayName); //true
#So, the pointer in the instance only points to the prototype, not the constructor. ES5 provides hasOwnProperty() and isPropertyOf() methods to reflect the relationship between prototype objects and instances
alert(Person.prototype.isPrototypeOf(per2)); //true per1.blog = "www.ido321.com"; alert(per1.hasOwnProperty("blog")); //true alert(Person.prototype.hasOwnProperty("blog")); //false alert(per1.hasOwnProperty("name")); //false alert(Person.prototype.hasOwnProperty("name")); //true
Because the constructor property of the prototype object points to the constructor itself, when rewriting the prototype, you need to pay attention to the constructor Attribute pointing problem.
function Hello(name){ this.name = name; } //重写原型 Hello.prototype = { sayHi:function(){ console.log(this.name); } }; var hi = new Hello("Pomy"); console.log(hi instanceof Hello); //true console.log(hi.constructor === Hello); //false console.log(hi.constructor === Object); //true
Rewriting the prototype object using object literal form changes the properties of the constructor, so the constructor points to Object instead of Hello. If the constructor pointer is important, you need to manually reset its constructor attribute when rewriting the prototype object
Hello.prototype = { constructor:Hello, sayHi:function(){ console.log(this.name); } }; console.log(hi.constructor === Hello); //true console.log(hi.constructor === Object); //false
Using the characteristics of the prototype object, we can easily add custom methods to the built-in prototype object of JavaScript:
Array.prototype.sum=function(){ return this.reduce(function(prev,cur){ return prev+cur; }); }; var num = [1,2,3,4,5,6]; var res = num.sum(); console.log(res); //21 String.prototype.capit = function(){ return this.charAt(0).toUpperCase()+this.substring(1); }; var msg = "hello world"; console.log(msg.capit()); //"Hello World"
Using the [[Prototype]] feature, prototype inheritance can be realized; for objects in the form of literals, Object.prototype will be implicitly specified as [[Prototype]], also It can be specified explicitly through Object.create(), which accepts two parameters: the first is the object pointed to by [[Prototype]] (the prototype object), and the second is the optional property descriptor object.
var book = { title:"这是书名"; }; //和下面的方式一样 var book = Object.create(Object.prototype,{ title:{ configurable:true, enumerable:true, value:"这是书名", wratable:true } });
Literal objects will inherit from Object by default. A more interesting usage is to implement inheritance between custom objects.
var book1 = { title:"JS高级程序设计", getTitle:function(){ console.log(this.title); } }; var book2 = Object.create(book1,{ title:{ configurable:true, enumerable:true, value:"JS权威指南", wratable:true } }); book1.getTitle(); //"JS高级程序设计" book2.getTitle(); //"JS权威指南" console.log(book1.hasOwnProperty("getTitle")); //true console.log(book1.isPrototypeOf("book2")); //false console.log(book2.hasOwnProperty("getTitle")); //false
When accessing the getTitle attribute of book2, the JavaScript engine will perform a search process: now search for the own attributes of book2, and use it if found. If not found, search for [[Prototype]], if not If found, continue searching for [[Prototype]] of the prototype object until the end of the inheritance chain. The end is usually Object.prototype, with [[Prototype]] set to null.
Another way to implement inheritance is to use constructors. Each function has a writable prototype attribute, which is automatically set to inherit from Object.prototype by default. You can change the prototype chain by overwriting it.
function Rect(length,width){ this.length = length; this.width = width; } Rect.prototype.getArea = function(){ return this.width * this.length; }; Rect.prototype.toString = function(){ return "[Rect"+this.length+"*"+this.width+"]"; }; function Square(size){ this.length = size; this.width = size; } //修改prototype属性 Square.prototype = new Rect(); Square.prototype.constructor = Square; Square.prototype.toString = function(){ return "[Square"+this.length+"*"+this.width+"]"; }; var rect = new Rect(5,10); var square = new Square(6); console.log(rect.getArea()); //50 console.log(square.getArea()); //36
If you want to access toString() of the parent class, you can do this:
Square.prototype.toString = function(){ var text = Rect.prototype.toString.call(this); return text.replace("Rect","Square"); }
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