1: Use caching technology to implement pre-drawing and reduce repeated drawing of Canvs content
Many times when we draw and update on Canvas, we always keep some unchanged Content, for which
the cache should be pre-drawn rather than refreshed each time.
The direct drawing code is as follows:
context.font="24px Arial"; context.fillStyle="blue"; context.fillText("Please press <Esc> to exit game",5,50); requestAnimationFrame(render);
Use cache pre-drawing technology:
function render(context) { context.drawImage(mText_canvas, 0, 0); requestAnimationFrame(render); } function drawText(context) { mText_canvas = document.createElement("canvas"); mText_canvas.width = 450; mText_canvas.height = 54; var m_context = mText_canvas.getContext("2d"); m_context.font="24px Arial"; m_context.fillStyle="blue"; m_context.fillText("Please press <Esc> to exit game",5,50); }
Use CanvasWhen caching drawing technology, be sure to remember that the cacheCanvas object size should be smaller than the actual Canvas
size. Try to put the operations of drawing straight points together, and try to complete the drawing at one time. A bad code is as follows:
for (var i = 0; i < points.length - 1; i++) { var p1 = points[i]; var p2 = points[i+1]; context.beginPath(); context.moveTo(p1.x, p1.y); context.lineTo(p2.x, p2.y); context.stroke(); }
Modify the code with higher performance in the future As follows:
##
context.beginPath(); for (var i = 0; i < points.length - 1; i++) { var p1 = points[i]; var p2 = points[i+1]; context.moveTo(p1.x, p1.y); context.lineTo(p2.x, p2.y); } context.stroke();
Avoid unnecessary Canvasfrequent drawing states Switching, an example of frequently switching drawing style is as follows:
var GAP = 10; for(var i=0; i<10; i++) { context.fillStyle = (i % 2 ? "blue" : "red"); context.fillRect(0, i * GAP, 400, GAP); }
Avoid frequent switching of drawing states. The drawing code with better performance is as follows:
// even context.fillStyle = "red"; for (var i = 0; i < 5; i++) { context.fillRect(0, (i*2) * GAP, 400, GAP); } // odd context.fillStyle = "blue"; for (var i = 0; i < 5; i++) { context.fillRect(0, (i*2+1) * GAP, 400, GAP); }
When drawing, only draw the area that needs to be updated, and avoid unnecessary repeated drawing and additional overhead at any time.
For complex scene drawing, layered drawing technology is used, and the foreground and background are drawn separately. The
HTML that defines the Canvas layer is as follows:
<canvas id="bg" width="640" height="480" style="position: absolute; z-index: 0"> </canvas> <canvas id="fg" width="640" height="480" style="position: absolute; z-index: 1"></canvas>
If not necessary, try to avoid using drawing special effects, such as shadows, blur, etc.
Avoid using floating point coordinates.
When drawing graphics, the length and coordinates should be selected as integers instead of floating point numbers because Canvas supports half-pixel drawing
The interpolation algorithm will be implemented based on the decimal places to achieve the anti-aliasing effect of the drawn image. Please do not select floating point values if it is not necessary.
##Clear the drawing content on the Canvas:
context.clearRect(0, 0, canvas.width,canvas.height)But in fact, there is a similar method in
Canvas hack’s clearing method:
canvas.width = canvas.width;Also It can achieve the effect of clearing the content
on the canvas, but it may not be supported on some browsers.
The above is the content of techniques to improve the performance of HTML5 Canvas. For more related content, please pay attention to the PHP Chinese website (www.php.cn)!

H5 is not just the abbreviation of HTML5, it represents a wider modern web development technology ecosystem: 1. H5 includes HTML5, CSS3, JavaScript and related APIs and technologies; 2. It provides a richer, interactive and smooth user experience, and can run seamlessly on multiple devices; 3. Using the H5 technology stack, you can create responsive web pages and complex interactive functions.

H5 and HTML5 refer to the same thing, namely HTML5. HTML5 is the fifth version of HTML, bringing new features such as semantic tags, multimedia support, canvas and graphics, offline storage and local storage, improving the expressiveness and interactivity of web pages.

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The tools and frameworks that need to be mastered in H5 development include Vue.js, React and Webpack. 1.Vue.js is suitable for building user interfaces and supports component development. 2.React optimizes page rendering through virtual DOM, suitable for complex applications. 3.Webpack is used for module packaging and optimize resource loading.

HTML5hassignificantlytransformedwebdevelopmentbyintroducingsemanticelements,enhancingmultimediasupport,andimprovingperformance.1)ItmadewebsitesmoreaccessibleandSEO-friendlywithsemanticelementslike,,and.2)HTML5introducednativeandtags,eliminatingthenee

H5 improves web page accessibility and SEO effects through semantic elements and ARIA attributes. 1. Use, etc. to organize the content structure and improve SEO. 2. ARIA attributes such as aria-label enhance accessibility, and assistive technology users can use web pages smoothly.

"h5" and "HTML5" are the same in most cases, but they may have different meanings in certain specific scenarios. 1. "HTML5" is a W3C-defined standard that contains new tags and APIs. 2. "h5" is usually the abbreviation of HTML5, but in mobile development, it may refer to a framework based on HTML5. Understanding these differences helps to use these terms accurately in your project.

H5, or HTML5, is the fifth version of HTML. It provides developers with a stronger tool set, making it easier to create complex web applications. The core functions of H5 include: 1) elements that allow drawing graphics and animations on web pages; 2) semantic tags such as, etc. to make the web page structure clear and conducive to SEO optimization; 3) new APIs such as GeolocationAPI support location-based services; 4) Cross-browser compatibility needs to be ensured through compatibility testing and Polyfill library.


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