Home > Article > Web Front-end > HTML5 Canvas shadow usage demonstration and code details
HTML5 Canvas shadow usage demonstration
HTML5 Canvas provides four attribute values for setting shadows:
context.shadowColor = "red" means setting the shadow color to red
context.shadowOffsetX = 0 means the horizontal distance of the shadow relative to TEXT, 0 means the horizontal position of the two Coincidence
context.shadowOffsetY = 0 indicates the vertical distance of the shadow relative to TEXT, 0 indicates that the vertical positions of the two coincide with each other
context.shadowBlur = 10 Shadow blur effect, the larger the value, the more severe the blur.
The simplest code for a rectangle with a shadow is as follows:
context.shadowColor = "RGBA(127,127,127,1)"; context.shadowOffsetX = 3; context.shadowOffsetY = 3; context.shadowBlur = 0; context.fillStyle = "RGBA(0, 0, 0, 0.8)"; context.fillRect(10, hh+10, 200,canvas.height/4-20);
##The effect is as follows:
#Shadow text:
of the text shift. When the values are all negative, the shadow is offset relative to the upper left of the text.
3D shadow effect:
Continuously and repeatedly draw text at the same position while changing shadowOffsetX, shadowOffsetY, shadowBlur The value ofis continuously offset from small to large, and the transparency is also increasing. You get the shadow effect text.
Edge blur effect text:
Repeat in four directions based on the 3D shadow effect. The text effect of edge feathering is obtained.Running effect:
##Program code:
<!DOCTYPE html> <html> <head> <meta http-equiv="X-UA-Compatible" content="chrome=IE8"> <meta http-equiv="Content-type" content="text/html;charset=UTF-8"> <title>Canvas Clip Demo</title> <link href="default.css" rel="stylesheet" /> <script> var ctx = null; // global variable 2d context var imageTexture = null; window.onload = function() { var canvas = document.getElementById("text_canvas"); console.log(canvas.parentNode.clientWidth); canvas.width = canvas.parentNode.clientWidth; canvas.height = canvas.parentNode.clientHeight; if (!canvas.getContext) { console.log("Canvas not supported. Please install a HTML5 compatible browser."); return; } var context = canvas.getContext('2d'); // section one - shadow and blur context.fillStyle="black"; context.fillRect(0, 0, canvas.width, canvas.height/4); context.font = '60pt Calibri'; context.shadowColor = "white"; context.shadowOffsetX = 0; context.shadowOffsetY = 0; context.shadowBlur = 20; context.fillText("Blur Canvas", 40, 80); context.strokeStyle = "RGBA(0, 255, 0, 1)"; context.lineWidth = 2; context.strokeText("Blur Canvas", 40, 80); // section two - shadow font var hh = canvas.height/4; context.fillStyle="white"; context.fillRect(0, hh, canvas.width, canvas.height/4); context.font = '60pt Calibri'; context.shadowColor = "RGBA(127,127,127,1)"; context.shadowOffsetX = 3; context.shadowOffsetY = 3; context.shadowBlur = 0; context.fillStyle = "RGBA(0, 0, 0, 0.8)"; context.fillText("Blur Canvas", 40, 80+hh); // section three - down shadow effect var hh = canvas.height/4 + hh; context.fillStyle="black"; context.fillRect(0, hh, canvas.width, canvas.height/4); for(var i = 0; i < 10; i++) { context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; context.shadowOffsetX = i*2; context.shadowOffsetY = i*2; context.shadowBlur = i*2; context.fillStyle = "RGBA(127, 127, 127, 1)"; context.fillText("Blur Canvas", 40, 80+hh); } // section four - fade effect var hh = canvas.height/4 + hh; context.fillStyle="green"; context.fillRect(0, hh, canvas.width, canvas.height/4); for(var i = 0; i < 10; i++) { context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; context.shadowOffsetX = 0; context.shadowOffsetY = -i*2; context.shadowBlur = i*2; context.fillStyle = "RGBA(127, 127, 127, 1)"; context.fillText("Blur Canvas", 40, 80+hh); } for(var i = 0; i < 10; i++) { context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; context.shadowOffsetX = 0; context.shadowOffsetY = i*2; context.shadowBlur = i*2; context.fillStyle = "RGBA(127, 127, 127, 1)"; context.fillText("Blur Canvas", 40, 80+hh); } for(var i = 0; i < 10; i++) { context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; context.shadowOffsetX = i*2; context.shadowOffsetY = 0; context.shadowBlur = i*2; context.fillStyle = "RGBA(127, 127, 127, 1)"; context.fillText("Blur Canvas", 40, 80+hh); } for(var i = 0; i < 10; i++) { context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; context.shadowOffsetX = -i*2; context.shadowOffsetY = 0; context.shadowBlur = i*2; context.fillStyle = "RGBA(127, 127, 127, 1)"; context.fillText("Blur Canvas", 40, 80+hh); } } </script> </head> <body> <h1>HTML5 Canvas Clip Demo - By Gloomy Fish</h1> <pre class="brush:php;toolbar:false">Fill And Stroke Clip