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Develop Onmyoji mini program from 0 to 1 24 hours a day

阿神
阿神Original
2017-03-02 13:59:041847browse

Preface

Everyone who plays Onmyoji knows that the seal mission will be refreshed twice every day at 5 a.m. and 6 p.m., each time you do it The most annoying thing about the mission is finding the corresponding copies and mysterious clues of various monsters. Onmyoji provides NetEase Genie for some data queries, but the experience is too touching, so most people choose to use search engines to search for monster distribution and mysterious clues.

It is very inconvenient to use search engines every time, so I decided to write a small program to query the distribution of Onmyoji monsters, striving to make the use experience faster and leaving more time for dog food. and Yuhun.

I happened to have two days last weekend, so I started writing immediately.

1. Concept and design

1.1 Concept

1 .The main function of the mini program to be made is the query function, so the homepage should be as concise as a search engine, and a search box is definitely needed;

2. The homepage contains popular searches and caches the most popular searches for shikigami;

3. The search supports complete matching or single-word matching;

4. Click the search result to jump directly to the Shikigami details page; 53. The Shikigami details page should include the Shikigami’s illustration, name, Rarity, haunted locations, and the haunted locations are sorted from most to least by the number of monsters;

5. Add the function of data error reporting and suggestions;

6. Support the user's personal search history;

7. The name of the mini program was finally decided to be called Shikigami Hunter after considering the functions of the mini program (actually this was decided after the final development was completed);

1.2 Design

After the idea was completed, the author began to design a sketch using my half-assed PS level, which probably looked like this:

Develop Onmyoji mini program from 0 to 1 24 hours a day

Well, just design the main homepage and details page, and then you can start thinking about how to do it!

1.3 Technical Architecture

1. The front-end is undoubtedly the WeChat applet;

2. Back-end usage Django provides Restful API services;

3. The most popular searches currently use redis as the cache server for caching;

personal search records use the localstorage provided by the WeChat applet;

4. Shikigami distribution information is crawled and cleaned using a crawler, formatted into json, and manually checked before being stored in the database;

5. Shikigami pictures and icons are directly crawled from official information;

6. Make your own unreachable shikigami pictures and icons;

7. The mini program requires HTTPS connection, which I happened to have done before. You can directly see the HTTPS free deployment guide here

8. At this point, after proper preparations before formal development, we can start formal development

2. API service development

Django’s API The author has often done service development before, so I have a relatively complete solution. You can refer heredjango-simple-serializer

The reason why it took 5 hours is because it has increased in the past 4 hours django-simple-serializer Support for the through attribute in Django ManyToManyField.

In short, the through feature allows you to add some additional fields or attributes to the intermediate table of the many-to-many relationship. For example: the many-to-many relationship between monster copies and monsters requires adding a storage for each The field count of how many corresponding monsters there are in each copy.

After getting through support, the API construction will be fast. There are five main APIs:

1. Search interface;

2. Shikigami details interface;

3. Shikigami copy interface;

4. Popular search interface;

##5. Feedback interface;

After writing the interface, add some mock data for Test;

3. Front-end development

The front-end took the longest time.

On the one hand, the author is really a back-end engineer, and the front-end is a half-way monk. On the other hand, the mini program has some pitfalls. Of course, the most important thing is to adjust the interface effect all the time, which takes a lot of time.

The overall experience of writing a mini program is exactly the same as writing vue.js, except that some html tags cannot be used. Instead, you need to write according to the components officially provided by the mini program. Here are some feelings That is, the component design idea of ​​the mini program itself should be based on React, and the syntax should be based on vue.js.

Finally, after the front-end development is completed, it is mainly divided into these pages:

1. Home page (search page);

2. Shikigami details page;

3. My page (mainly for search history, disclaimer, etc.);

4. Feedback interface;

5. Statement interface (Why do you need this interface? Because all Pictures and some resources are directly grabbed from the official resources of Onmyoji, so it needs to be stated here that they are only used on a non-profit basis, and any messy copyrights still belong to Onmyoji).

Hey, the ugly daughter-in-law has to meet her parents-in-law sooner or later, so I have to put the finally developed interface diagram here

Develop Onmyoji mini program from 0 to 1 24 hours a day

The author is not here for the introduction and basics of WeChat mini programs. There’s more to say here. I believe that developers who are currently interested in WeChat mini programs will have no problem writing a simple demo on their own. I will mainly talk about the pitfalls I encountered during development:

3.1 background-image attribute

When writing the Shikigami details page, the background-image attribute needs to be used in two places to set the background image. Everything is displayed normally in the WeChat developer tools, but when it is debugged on a real machine, it cannot be displayed. Finally, it is found that the background-image of the mini program does not support referencing local resources on the real machine. There are two solutions:

1 .Use network images: Considering the size of the background image, the author gave up this solution;

2. Use base64 to encode the image.

Normally speaking, the background-image in CSS supports base64. This solution is equivalent to directly encoding the image with base64 into a base64 code for storage. You can use it like this when using it:

background-image: url(data:image/image-format;base64,XXXX);

image-format is the format of the image itself, and xxxx is the encoding of the image after base64. This method is actually a disguised way of referencing local resources. The advantage is that it can reduce the number of image requests, but the disadvantage is that it will increase the size of the css file and make it not so beautiful.

In the end, the author chose the second method mainly because the size of the picture and the increase of wxss were within the acceptable range.

3.2 template

The applet supports templates, but please note that the template has its own scope and can only use the data passed in by data.

In addition, when passing in data, the relevant data needs to be deconstructed and passed in. Inside the template, it is directly accessed in the form of {{ xxxx }} instead of {{ item.xxx }} in a loop. This form of access;

About deconstruction:

<template is="xxx" data="{{...object}}"/>

Three. It is the deconstruction operation;

Generally the template will be placed in a separate template file for other files to call. It will not be written directly in normal wxml. For example, the author's directory looks like this:

├── app.js
├── app.json
├── app.wxss
├── pages
│   ├── feedback
│   ├── index
│   ├── my
│   ├── onmyoji
│   ├── statement
│   └── template
│       ├── template.js
│       ├── template.json
│       ├── template.wxml
│       └── template.wxss
├── static
└── utils

To call template from other files, just use import directly:

<import src="../template/template.wxml" />

Then where you need to quote the template:

<template is="xxx" data="{{...object}}"/>

here I encountered another problem. Writing the style corresponding to the template in the wxss corresponding to the template has no effect. It needs to be written in the wxss of the file that calls the template. For example, if the index needs to use the template, the corresponding css needs to be written in my/my.wxss. middle.

4. Crawling image resources

Shikigami icons and images are basically available on the Onmyoji official website, so you can’t do it yourself here. Realistic, so decisively write a crawler to crawl down and save it to your own cdn.

Both large and small pictures can be found at http://yys.163.com/shishen/index.html. At first, I considered crawling the webpage and using beautiful soup to extract the data. Later I found that the shikigami data was loaded asynchronously, which was even simpler. After analyzing the webpage, I got https://g37simulator.webapp.163.com/get_heroid_list and directly returned the shikigami. The json information of the information, so it is easy to write a crawler to get it done:

# coding: utf-8
import json
import requests
import urllib
from xpinyin import Pinyin

url = "https://g37simulator.webapp.163.com/get_heroid_list?callback=jQuery11130959811888616583_1487429691764&rarity=0&page=1&per_page=200&_=1487429691765"
result = requests.get(url).content.replace(&#39;jQuery11130959811888616583_1487429691764(&#39;, &#39;&#39;).replace(&#39;)&#39;, &#39;&#39;)
json_data = json.loads(result)
hellspawn_list = json_data[&#39;data&#39;]
p = Pinyin()
for k, v in hellspawn_list.iteritems():
    file_name = p.get_pinyin(v.get(&#39;name&#39;), &#39;&#39;)
    print &#39;id: {0} name: {1}&#39;.format(k, v.get(&#39;name&#39;))
    big_url = "https://yys.res.netease.com/pc/zt/20161108171335/data/shishen_big/{0}.png".format(k)
    urllib.urlretrieve(big_url, filename=&#39;big/{0}@big.png&#39;.format(file_name))
    avatar_url = "https://yys.res.netease.com/pc/gw/20160929201016/data/shishen/{0}.png".format(k)
    urllib.urlretrieve(avatar_url, filename=&#39;icon/{0}@icon.png&#39;.format(file_name))

However, after crawling the data, I found a problem. NetEase’s official pictures are all uncoded high-definition large pictures. For a poor DS like the author Large pictures will go bankrupt if placed on CDN for two days, so the pictures need to be converted in batches into a size that is not too large but can be viewed. Well, you can use the batch processing capabilities of ps here.

1. Open ps, and then select a picture you crawled to;

2. Select "Window" on the menu bar and then select "Action;

3. In Under the "Action" option, create a new action;

4. Click the circular recording button to start recording the action;

5. Save a picture as a web format in the normal order of processing pictures;

6. Click the square stop button to stop the recording action;

7. Select File on the menu bar - Automatic - Batch Processing - Select the previously recorded action - Configure the input folder and output file Clip;

8. Click OK;

Wait for the batch processing to end, and it should be enough to refresh the soul or something during the process, and then upload all the obtained pictures to the static resource server , the picture is processed here

5. Shikigami data crawling (4 hours)

Shikigami distribution data is relatively complicated on the Internet. And there are a lot of deviations in the data, so after careful consideration, we decided to use a semi-manual and semi-automatic method. The crawled data output is json:

{
    "scene_name": "探索第一章",
    "team_list": [{
        "name": "天邪鬼绿1",
        "index": 1,
        "monsters": [{
            "name": "天邪鬼绿",
            "count": 1
            },{
            "name": "提灯小僧",
            "count": 2
            }]
        },{
        "name": "天邪鬼绿2",
        "index": 2,
        "monsters": [{
            "name": "天邪鬼绿",
            "count": 1
            },{
            "name": "提灯小僧",
            "count": 2
            }]
        },{
        "name": "提灯小僧1",
        "index": 3,
        "monsters": [{
            "name": "天邪鬼绿",
            "count": 2
            },{
            "name": "提灯小僧",
            "count": 1
            }]
        },{
        "name": "提灯小僧2",
        "index": 4,
        "monsters": [{
            "name": "灯笼鬼",
            "count": 2
            },{
            "name": "提灯小僧",
            "count": 1
            }]
        },{
        "name": "首领",
        "index": 5,
        "monsters": [{
            "name": "九命猫",
            "count": 3
            }]
        }]
}

Then we manually check it again. Of course, there will still be omissions, so the data error reporting function is It's very important.

The actual time for writing the code in this part may only be more than half an hour, and the rest of the time is checking the data;

After all the checks are completed, write a script to directly import json into In the database, after checking it is correct, use fabric to publish it to the online server for testing;

6. Test

The last step is basically to experience error checking on the mobile phone, modify some effects, turn off the debugging mode and prepare to submit for review;

I have to say that the review speed of the small program team is very fast, and the review was passed on Monday afternoon , and then decisively go online.

Last rendering:

Develop Onmyoji mini program from 0 to 1 24 hours a day

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