search
HomeWeb Front-endH5 Tutorial[HTML5] 3D model--an example of implementing a rotating three-dimensional Rubik's cube with a hundred lines of code

Recently studying how to play the Rubik's Cube, I suddenly wanted to use HMTL5 to write a Rubik's Cube model. Since the Rubik's Cube is a 3D cube, I tried to write a simple 3D model using HTML5 this time.

The following is the preview screen.

[HTML5] 3D model--an example of implementing a rotating three-dimensional Rubik's cube with a hundred lines of code

Production process

First you need to download the Html5 open source library lufylegend-1.4.0

The Rubik's Cube is divided into 6 faces, each face is composed of 9 small rectangles. Now I encapsulate each small rectangle as a class.

Because what is being built now is a 3D Rubik's Cube, so I have to draw it For each small rectangle, you need to know the 4 fixed points of the small rectangle, and these 4 fixed points will transform according to the rotation angle of the space. Therefore, in order to calculate the coordinates of these 4 fixed points, you need to know the angle of rotation of the Rubik's Cube around the x-axis and z-axis. .

So, create a rectangle class as follows

function Rect(pointA,pointB,pointC,pointD,angleX,angleZ,color){  
    base(this,LSprite,[]);  
    this.pointZ=[(pointA[0]+pointB[0]+pointC[0]+pointD[0])/4,(pointA[1]+pointB[1]+pointC[1]+pointD[1])/4,(pointA[2]+pointB[2]+pointC[2]+pointD[2])/4];  
    this.z = this.pointZ[2];  
    this.pointA=pointA,this.pointB=pointB,this.pointC=pointC,this.pointD=pointD,this.angleX=angleX,this.angleZ=angleZ,this.color=color;  
}  
  
Rect.prototype.setAngle = function(a,b){  
    this.angleX = a;  
    this.angleZ = b;  
    this.z=this.getPoint(this.pointZ)[2];  
};



pointA, pointB, pointC, pointD are the four vertices of the small rectangle, angleX, angleZ respectively is the angle of rotation between the x-axis and z-axis, and color is the color of the small rectangle.

The Rubik's Cube is divided into 6 faces. Let's take a look at the front face first. If the center of the cube is used as the center of the 3D coordinate system, then the coordinates corresponding to each fixed point of the 9 small rectangles are as shown in the figure below

[HTML5] 3D model--an example of implementing a rotating three-dimensional Rubik's cube with a hundred lines of code

So, the 9 small rectangles on the previous surface can be created by the following code

for(var x=0;x<3;x++){  
    for(var y=0;y<3;y++){  
        z = 3;  
        var rect = new Rect([-3*step + x*2*step,-3*step + y*2*step,-3*step + z*2*step],[-step + x*2*step,-3*step + y*2*step,-3*step + z*2*step],
        [-step + x*2*step,-step + y*2*step,-3*step + z*2*step],[-3*step + x*2*step,-step + y*2*step,-3*step + z*2*step],0,0,"#FF0000");  
        backLayer.addChild(rect);  
    }  
}



Among them, backLayer is an LSprite class, and step is the length of half a small rectangle. In the same way, the other five faces can also be obtained.

Six faces have been established. Before drawing these six faces, we must first calculate the coordinates of each fixed point based on the angle of rotation. See the picture below

[HTML5] 3D model--an example of implementing a rotating three-dimensional Rubik's cube with a hundred lines of code

According to the above picture, use the following formula to get the transformed fixed-point coordinates

Rect.prototype.getPoint = function(p){  
    var u2,v2,w2,u=p[0],v=p[1],w=p[2];  
    u2 = u * Math.cos(this.angleX) - v * Math.sin(this.angleX);  
    v2 = u * Math.sin(this.angleX) + v * Math.cos(this.angleX);  
    w2 = w;  
    u = u2; v = v2; w = w2;  
    u2 = u;  
    v2 = v * Math.cos(this.angleZ) - w * Math.sin(this.angleZ);  
    w2 = v * Math.sin(this.angleZ) + w * Math.cos(this.angleZ);  
    u = u2; v = v2; w = w2;  
    return [u2,v2,w2];  
};



Finally, based on the four fixed-point coordinates of the small rectangle, Draw this rectangle,

Rect.prototype.draw = function(layer){  
    this.graphics.clear();  
    this.graphics.drawVertices(1,"#000000",[this.getPoint(this.pointA),this.getPoint(this.pointB),
    this.getPoint(this.pointC),this.getPoint(this.pointD)],true,this.color);  
};



where drawVertices is a method of the LGraphics class in the lufylegend.js library, which can draw a rectangle based on the incoming fixed-point coordinate array polygon.

Finally, the complete code is given. There is very little code and a total of 91 lines of JS code.

One, index.html

<!DOCTYPE html>  
<html>  
<head>  
<meta charset="UTF-8">  
<title>3D魔方</title>  
</head>  
<body>  
<p id="mylegend">loading……</p>  
<script type="text/javascript" src="../lufylegend-1.4.0.min.js"></script>   
<script type="text/javascript" src="./Main.js"></script>   
<script type="text/javascript" src="./Rect.js"></script>   
</body>  
</html>



Two, Rect class

function Rect(pointA,pointB,pointC,pointD,angleX,angleZ,color){  
    base(this,LSprite,[]);  
    this.pointZ=[(pointA[0]+pointB[0]+pointC[0]+pointD[0])/4,(pointA[1]+pointB[1]+pointC[1]+pointD[1])/4,(pointA[2]+pointB[2]+pointC[2]+pointD[2])/4];  
    this.z = this.pointZ[2];  
    this.pointA=pointA,this.pointB=pointB,this.pointC=pointC,this.pointD=pointD,this.angleX=angleX,this.angleZ=angleZ,this.color=color;  
}  
Rect.prototype.draw = function(layer){  
    this.graphics.clear();  
    this.graphics.drawVertices(1,"#000000",[this.getPoint(this.pointA),this.getPoint(this.pointB),
this.getPoint(this.pointC),this.getPoint(this.pointD)],true,this.color);  
};Rect.prototype.setAngle = function(a,b){  
    this.angleX = a;  
    this.angleZ = b;  
    this.z=this.getPoint(this.pointZ)[2];  
};  
Rect.prototype.getPoint = function(p){  
    var u2,v2,w2,u=p[0],v=p[1],w=p[2];  
    u2 = u * Math.cos(this.angleX) - v * Math.sin(this.angleX);  
    v2 = u * Math.sin(this.angleX) + v * Math.cos(this.angleX);  
    w2 = w;  
    u = u2; v = v2; w = w2;  
    u2 = u;  
    v2 = v * Math.cos(this.angleZ) - w * Math.sin(this.angleZ);  
    w2 = v * Math.sin(this.angleZ) + w * Math.cos(this.angleZ);  
    u = u2; v = v2; w = w2;  
    return [u2,v2,w2];  
};



Three, Main.js

init(50,"mylegend",400,400,main);  
var a = 0,b=0,backLayer,step = 20,key = null;  
function main(){  
    backLayer = new LSprite();  
    addChild(backLayer);  
    backLayer.x = 120,backLayer.y = 120;  
    //后  
    for(var x=0;x<3;x++){  
        for(var y=0;y<3;y++){  
            z = 0;  
            var rect = new Rect([-3*step + x*2*step,-3*step + y*2*step,-3*step + z*2*step],[-step + x*2*step,-3*step + y*2*step,-3*step + z*2*step],
            [-step + x*2*step,-step + y*2*step,-3*step + z*2*step],[-3*step + x*2*step,-step + y*2*step,-3*step + z*2*step],0,0,"#FF4500");  
            backLayer.addChild(rect);  
        }  
    }  
    //前  
    for(var x=0;x<3;x++){  
        for(var y=0;y<3;y++){  
            z = 3;  
            var rect = new Rect([-3*step + x*2*step,-3*step + y*2*step,-3*step + z*2*step],[-step + x*2*step,-3*step + y*2*step,-3*step + z*2*step],
            [-step + x*2*step,-step + y*2*step,-3*step + z*2*step],[-3*step + x*2*step,-step + y*2*step,-3*step + z*2*step],0,0,"#FF0000");  
            backLayer.addChild(rect);  
        }  
    }  
    //上  
    for(var x=0;x<3;x++){  
        for(var z=0;z<3;z++){  
            y = 0;  
            var rect = new Rect([-3*step + x*2*step,-3*step + y*2*step,-3*step + z*2*step],[-step + x*2*step,-3*step + y*2*step,-3*step + z*2*step],
            [-step + x*2*step,-3*step + y*2*step,-step + z*2*step],[-3*step + x*2*step,-3*step + y*2*step,-step + z*2*step],0,0,"#FFFFFF");  
            backLayer.addChild(rect);  
        }  
    }  
    //下  
    for(var x=0;x<3;x++){  
        for(var z=0;z<3;z++){  
            y = 3;  
            var rect = new Rect([-3*step + x*2*step,-3*step + y*2*step,-3*step + z*2*step],[-step + x*2*step,-3*step + y*2*step,-3*step + z*2*step],
            [-step + x*2*step,-3*step + y*2*step,-step + z*2*step],[-3*step + x*2*step,-3*step + y*2*step,-step + z*2*step],0,0,"#FFFF00");  
            backLayer.addChild(rect);  
        }  
    }  
    //左  
    for(var y=0;y<3;y++){  
        for(var z=0;z<3;z++){  
            x = 0;  
            var rect = new Rect([-3*step + x*2*step,-3*step + y*2*step,-3*step + z*2*step],[-3*step + x*2*step,-3*step + y*2*step,-step + z*2*step],
            [-3*step + x*2*step,-step + y*2*step,-step + z*2*step],[-3*step + x*2*step,-step + y*2*step,-3*step + z*2*step],0,0,"#008000");  
            backLayer.addChild(rect);  
        }  
    }  
    //右  
    for(var y=0;y<3;y++){  
        for(var z=0;z<3;z++){  
            x = 3;  
            var rect = new Rect([-3*step + x*2*step,-3*step + y*2*step,-3*step + z*2*step],[-3*step + x*2*step,-3*step + y*2*step,-step + z*2*step],
            [-3*step + x*2*step,-step + y*2*step,-step + z*2*step],[-3*step + x*2*step,-step + y*2*step,-3*step + z*2*step],0,0,"#0000FF");  
            backLayer.addChild(rect);  
        }  
    }  
    backLayer.addEventListener(LEvent.ENTER_FRAME,onframe);  
}  
function onframe(){  
    a += 0.1 , b += 0.1;  
    backLayer.childList = backLayer.childList.sort(function(a,b){return a.z - b.z;});  
    for(key in backLayer.childList){  
        backLayer.childList[key].setAngle(a,b);  
        backLayer.childList[key].draw(backLayer);  
   }  
}



The above is the content of [HTML5] 3D model - a hundred lines of code to implement a rotating three-dimensional Rubik's cube example. For more related content, please pay attention to the PHP Chinese website (www.php.cn)!

Statement
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Understanding HTML Audio and Video: Attributes and AccessibilityUnderstanding HTML Audio and Video: Attributes and AccessibilityMay 16, 2025 am 12:05 AM

HTML5audioandvideoelementsenhancefunctionalityandaccessibilitythroughspecificattributes.1)The'controls'attributeaddsstandardplaybackcontrols,while'aria-label'improvesscreenreaderaccessibility.2)The'poster'attributeenhancesvideouserexperience,and'trac

Mastering Microdata: A Step-by-Step Guide for HTML5Mastering Microdata: A Step-by-Step Guide for HTML5May 14, 2025 am 12:07 AM

MicrodatainHTML5enhancesSEOanduserexperiencebyprovidingstructureddatatosearchengines.1)Useitemscope,itemtype,anditempropattributestomarkupcontentlikeproductsorevents.2)TestmicrodatawithtoolslikeGoogle'sStructuredDataTestingTool.3)ConsiderusingJSON-LD

What's New in HTML5 Forms? Exploring the New Input TypesWhat's New in HTML5 Forms? Exploring the New Input TypesMay 13, 2025 pm 03:45 PM

HTML5introducesnewinputtypesthatenhanceuserexperience,simplifydevelopment,andimproveaccessibility.1)automaticallyvalidatesemailformat.2)optimizesformobilewithanumerickeypad.3)andsimplifydateandtimeinputs,reducingtheneedforcustomsolutions.

Understanding H5: The Meaning and SignificanceUnderstanding H5: The Meaning and SignificanceMay 11, 2025 am 12:19 AM

H5 is HTML5, the fifth version of HTML. HTML5 improves the expressiveness and interactivity of web pages, introduces new features such as semantic tags, multimedia support, offline storage and Canvas drawing, and promotes the development of Web technology.

H5: Accessibility and Web Standards ComplianceH5: Accessibility and Web Standards ComplianceMay 10, 2025 am 12:21 AM

Accessibility and compliance with network standards are essential to the website. 1) Accessibility ensures that all users have equal access to the website, 2) Network standards follow to improve accessibility and consistency of the website, 3) Accessibility requires the use of semantic HTML, keyboard navigation, color contrast and alternative text, 4) Following these principles is not only a moral and legal requirement, but also amplifying user base.

What is the H5 tag in HTML?What is the H5 tag in HTML?May 09, 2025 am 12:11 AM

The H5 tag in HTML is a fifth-level title that is used to tag smaller titles or sub-titles. 1) The H5 tag helps refine content hierarchy and improve readability and SEO. 2) Combined with CSS, you can customize the style to enhance the visual effect. 3) Use H5 tags reasonably to avoid abuse and ensure the logical content structure.

H5 Code: A Beginner's Guide to Web StructureH5 Code: A Beginner's Guide to Web StructureMay 08, 2025 am 12:15 AM

The methods of building a website in HTML5 include: 1. Use semantic tags to define the web page structure, such as, , etc.; 2. Embed multimedia content, use and tags; 3. Apply advanced functions such as form verification and local storage. Through these steps, you can create a modern web page with clear structure and rich features.

H5 Code Structure: Organizing Content for ReadabilityH5 Code Structure: Organizing Content for ReadabilityMay 07, 2025 am 12:06 AM

A reasonable H5 code structure allows the page to stand out among a lot of content. 1) Use semantic labels such as, etc. to organize content to make the structure clear. 2) Control the rendering effect of pages on different devices through CSS layout such as Flexbox or Grid. 3) Implement responsive design to ensure that the page adapts to different screen sizes.

See all articles

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Roblox: Bubble Gum Simulator Infinity - How To Get And Use Royal Keys
4 weeks agoBy尊渡假赌尊渡假赌尊渡假赌
Nordhold: Fusion System, Explained
1 months agoBy尊渡假赌尊渡假赌尊渡假赌
Mandragora: Whispers Of The Witch Tree - How To Unlock The Grappling Hook
4 weeks agoBy尊渡假赌尊渡假赌尊渡假赌
Clair Obscur: Expedition 33 - How To Get Perfect Chroma Catalysts
2 weeks agoBy尊渡假赌尊渡假赌尊渡假赌

Hot Tools

Safe Exam Browser

Safe Exam Browser

Safe Exam Browser is a secure browser environment for taking online exams securely. This software turns any computer into a secure workstation. It controls access to any utility and prevents students from using unauthorized resources.

SublimeText3 English version

SublimeText3 English version

Recommended: Win version, supports code prompts!

MinGW - Minimalist GNU for Windows

MinGW - Minimalist GNU for Windows

This project is in the process of being migrated to osdn.net/projects/mingw, you can continue to follow us there. MinGW: A native Windows port of the GNU Compiler Collection (GCC), freely distributable import libraries and header files for building native Windows applications; includes extensions to the MSVC runtime to support C99 functionality. All MinGW software can run on 64-bit Windows platforms.

mPDF

mPDF

mPDF is a PHP library that can generate PDF files from UTF-8 encoded HTML. The original author, Ian Back, wrote mPDF to output PDF files "on the fly" from his website and handle different languages. It is slower than original scripts like HTML2FPDF and produces larger files when using Unicode fonts, but supports CSS styles etc. and has a lot of enhancements. Supports almost all languages, including RTL (Arabic and Hebrew) and CJK (Chinese, Japanese and Korean). Supports nested block-level elements (such as P, DIV),

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools