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Brief Tutorial
This is a Loading animation special effect based on HTML5 canvas and Rebound animation. The loading animation uses a canvas to cover the entire page and displays a polygonal loading loader to represent the loading progress.
1. Create a SpringSystem.
// Create a SpringSystem. let springSystem = new rebound.SpringSystem();
2. Add a spring to the system.
// Add a spring to the system. demo.spring = springSystem.createSpring(settings.tension, settings.friction);
3. Add SpringListener event monitoring for spring.
_addSpringListener() { let ctx = this; // Add a listener to the spring. Every time the physics // solver updates the Spring's value onSpringUpdate will // be called. this._spring.addListener({ // ... }); }
4. Set the end animation value of the spring, and the parameter is the current value of the start animation.
this._spring.setEndValue((this._spring.getCurrentValue() === 1) ? 0 : 1);
5. Set the animation progress in the onSpringUpdate callback function.
onSpringUpdate(spring) { let val = spring.getCurrentValue(); // Input range in the `from` parameters. let fromLow = 0, fromHigh = 1, // Property animation range in the `to` parameters. toLow = ctx._springRangeLow, toHigh = ctx._springRangeHigh; val = rebound.MathUtil.mapValueInRange(val, fromLow, fromHigh, toLow, toHigh); // Note that the render method is // called with the spring motion value. ctx.render(val); }
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