Home > Article > Backend Development > Scintilla User Guide (1) - Introduction
Scintilla is an open source editing component that not only has the usual editing functions, but also provides syntax styles, code folding, tags, code auto-completion and prompts.
The Windows version of Scintilla is a standard Windows component. Users can send messages and interact with it through the SendMessage function. The SendMessage function interface is as follows:
LRESULT SendMessage( HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam );
The GTK+ version of Scintilla uses a similar method to the Windows version to transmit messages. The following introduction will focus on the Windows version.
Scintilla provides a large number of message APIs, each message can have 0, 1 or 2 parameters. The message in the SendMessage function usually has two parameters: wParam and lParam. Therefore, for unused parameters, it is strongly recommended to set them to 0 to ensure compatibility with future versions. For most SCI_SETxxxxx setting messages, there will be a corresponding SCI_GETxxxxx query message.
Parameter type
The parameter type in the message is as shown in the following table:
Parameter type ’ s ’ s ’ s ’ s ‐ ‐ ‐ ‐ ‐ Parameter description
The parameter type in the message is as shown in the following table:
BOOL 0 means false, 1 represents True
# int 32 -bit with symbolic integer
常 常*Constitution string pointer, the string may end with 0, or pass another via another A parameter indicates the length
CHAR*character buffer pointer, Scintilla will use the querying character data to fill. In some cases, the buffer size is specified through another parameter; in other cases, you must ensure that the buffer is large enough to accommodate the character data being queried. If you pass in a null pointer 0, the message will return the queried character data size.
colour Color value in RGB format. Each color has a value of 0 - 255. Red, green, and blue are combined as follows to obtain the color value: color = red | (green 1a5b8262867316f980b91e197e2ef370 # The following data structures are used:
CharacterRange
The character range data structure is the same as the WIN32 data structure CHARRANGE.
struct CharacterRange { long cpMin; long cpMax; };
TextRange
Text range data structure, mainly used to obtain a specified range of text from the Scintilla component, the same as the WIN32 data structure TEXTRANGE.
struct TextRange { struct CharacterRange chrg; char *lpstrText; };
TextToFind
Search text data structure, the same as WIN32 data structure FINDTEXTEX.
struct TextToFind {struct CharacterRange chrg; // 搜索范围char *lpstrText; // 搜索文本struct CharacterRange chrgText; // 匹配文本};
SCNotification
Event notification data structure. In Windows, Scintilla will send a WM_NOTIFY message to its parent window; in GTK+, Scintilla will send a notify signal to its parent window.
struct NotifyHeader { // 与WIN32数据结构NMHDR相同 void *hwndFrom; // 发送通知的窗口句柄 uptr_t idFrom; // 发送通知的控件ID unsigned int code; // SCN_*通知事件代码 }; struct SCNotification { struct NotifyHeader nmhdr; // SCN_STYLENEEDED, SCN_DOUBLECLICK, SCN_MODIFIED, SCN_DWELLSTART, // SCN_DWELLEND, SCN_CALLTIPCLICK, SCN_HOTSPOTCLICK, SCN_HOTSPOTDOUBLECLICK int position; int ch; // SCN_CHARADDED, SCN_KEY // SCN_KEY, SCN_DOUBLECLICK, SCN_HOTSPOTCLICK, SCN_HOTSPOTDOUBLECLICK int modifiers; int modificationType; // SCN_MODIFIED // SCN_MODIFIED, SCN_USERLISTSELECTION, SCN_AUTOCSELECTION const char *text; int length; // SCN_MODIFIED int linesAdded; // SCN_MODIFIED int message; // SCN_MACRORECORD uptr_t wParam; // SCN_MACRORECORD sptr_t lParam; // SCN_MACRORECORD int line; // SCN_MODIFIED, SCN_DOUBLECLICK int foldLevelNow; // SCN_MODIFIED int foldLevelPrev; // SCN_MODIFIED int margin; // SCN_MARGINCLICK int listType; // SCN_USERLISTSELECTION, SCN_AUTOCSELECTION int x; // SCN_DWELLSTART, SCN_DWELLEND int y; // SCN_DWELLSTART, SCN_DWELLEND };
Integration with MFC
对于MFC应用程序向导创建的多文档程序,只需添加很少的代码,就可以将Scintilla控件嵌入到View中。假设工程名为EasyEdit,则相关的类分别为CEasyEditApp、CEasyEditDoc、CEasyEditView、CChildFrame。
首先,在CEasyEditApp中添加私有成员变量HMODULE m_hmodule和虚函数int ExitInstance(),并增加加载DLL代码和释放DLL代码:
BOOL CEasyEditApp::InitInstance() { m_hmodule = LoadLibrary(_T("SciLexer.dll")); if (NULL == m_hmodule) { ::MessageBox(NULL, _T("The Scintilla DLL could not be loaded."), _T("Error loading Scintilla"), MB_OK | MB_ICONERROR); } … return TRUE; }; int CEasyEditApp::ExitInstance() { // TODO: 在此添加专用代码和/或调用基类 if (m_hmodule) { FreeLibrary(m_hmodule); } return CWinApp::ExitInstance(); }
然后,在CEasyEditView中,增加WM_PAINT消息处理函数void OnPaint(),并在BOOL PreCreateWindow(CREATESTRUCT& cs)和void OnPaint()函数中增加代码:
BOOL CEasyEditView::PreCreateWindow(CREATESTRUCT& cs) { // TODO: 在此处通过修改 // CREATESTRUCT cs 来修改窗口类或样式 cs.lpszClass = _T("Scintilla"); return CView::PreCreateWindow(cs); } void CEasyEditView::OnPaint() { // CPaintDC dc(this); // device context for painting // TODO: 在此处添加消息处理程序代码 // 不为绘图消息调用CView::OnPaint() Default(); }
这样,Scintilla控件就已经集成到View中了。
为了处理Scintilla控件发送的事件通知,在CChildFrame中,增加WM_NOTIFY消息处理函数BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult):
BOOL CChildFrame::OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult) { // TODO: 在此添加专用代码和/或调用基类 SCNotification *pSCNotification = (SCNotification*)lParam; CEasyEditView *pView = (CEasyEditView*)GetActiveView(); switch (pSCNotification->nmhdr.code) { … } return CMDIChildWnd::OnNotify(wParam, lParam, pResult); }
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