The example in this article describes the hunting and shooting game code implemented in Java based on Swing. Share it with everyone for your reference.
The specific implementation code is as follows:
package Game; import java.awt.Graphics; import java.awt.Image; import javax.swing.JPanel; public class BackgroundPanel extends JPanel { private static final long serialVersionUID = 1L; private Image image;// 背景图片 public BackgroundPanel() { setOpaque(false); setLayout(null); } public void setImage(Image image) { this.image = image; } /** * 画出背景 */ protected void paintComponent(Graphics g) { if (image != null) { // 图片宽度 int width = getWidth(); // 图片高度 int height = getHeight(); // 画出图片 g.drawImage(image, 0, 0, width, height, this); } super.paintComponent(g); } }
package Game; import java.awt.Container; import java.awt.event.*; import javax.swing.*; public class BirdLabel extends JLabel implements Runnable { private static final long serialVersionUID = 1L; // 随机生成线程的休眠时间,即控制小鸟移动速度 private int sleepTime = (int) (Math.random() * 300) + 5; private int y = 100; private Thread thread;// 将线程作为成员变量 private Container parent; private int score = 15;// 该类角色对应的分数 /** * 构造方法 */ public BirdLabel() { super(); // 创建小鸟图标对象 ImageIcon icon = new ImageIcon(getClass().getResource("bird.gif")); setIcon(icon);// 设置控件图标 addMouseListener(new MouseAction());// 添加鼠标事件监听器 // 添加控件事件监听器 addComponentListener(new ComponentAction()); thread = new Thread(this);// 创建线程对象 }
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JVM works by converting Java code into machine code and managing resources. 1) Class loading: Load the .class file into memory. 2) Runtime data area: manage memory area. 3) Execution engine: interpret or compile execution bytecode. 4) Local method interface: interact with the operating system through JNI.

JVM enables Java to run across platforms. 1) JVM loads, validates and executes bytecode. 2) JVM's work includes class loading, bytecode verification, interpretation execution and memory management. 3) JVM supports advanced features such as dynamic class loading and reflection.

Java applications can run on different operating systems through the following steps: 1) Use File or Paths class to process file paths; 2) Set and obtain environment variables through System.getenv(); 3) Use Maven or Gradle to manage dependencies and test. Java's cross-platform capabilities rely on the JVM's abstraction layer, but still require manual handling of certain operating system-specific features.

Java requires specific configuration and tuning on different platforms. 1) Adjust JVM parameters, such as -Xms and -Xmx to set the heap size. 2) Choose the appropriate garbage collection strategy, such as ParallelGC or G1GC. 3) Configure the Native library to adapt to different platforms. These measures can enable Java applications to perform best in various environments.

OSGi,ApacheCommonsLang,JNA,andJVMoptionsareeffectiveforhandlingplatform-specificchallengesinJava.1)OSGimanagesdependenciesandisolatescomponents.2)ApacheCommonsLangprovidesutilityfunctions.3)JNAallowscallingnativecode.4)JVMoptionstweakapplicationbehav

JVMmanagesgarbagecollectionacrossplatformseffectivelybyusingagenerationalapproachandadaptingtoOSandhardwaredifferences.ItemploysvariouscollectorslikeSerial,Parallel,CMS,andG1,eachsuitedfordifferentscenarios.Performancecanbetunedwithflagslike-XX:NewRa

Java code can run on different operating systems without modification, because Java's "write once, run everywhere" philosophy is implemented by Java virtual machine (JVM). As the intermediary between the compiled Java bytecode and the operating system, the JVM translates the bytecode into specific machine instructions to ensure that the program can run independently on any platform with JVM installed.

The compilation and execution of Java programs achieve platform independence through bytecode and JVM. 1) Write Java source code and compile it into bytecode. 2) Use JVM to execute bytecode on any platform to ensure the code runs across platforms.


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