Definition of prototype pattern:
Use prototype instances to specify the types of objects to be created, and create new objects by copying these prototypes.
Prototype mode structure diagram:
A special mode in the creation mode - prototype mode. One of its biggest features is to clone an existing object. There are two results of this cloning, one is shallow Degree copy, the other is deep copy.
Creative mode is generally used to create a new object, and then we use this object to complete some object operations. We can quickly create an object through the prototype mode without providing a special new() operation to complete it quickly. Object creation is undoubtedly a very effective way to quickly create a new object.
1. Prototype mode: Shallow copy
Define an interface to express all color object interfaces
/// <summary> /// 颜色接口 /// </summary> public interface IColor { IColor Clone(); int Red { get; set; } int Green { get; set; } int Blue { get; set; } }
Gives the specific implementation code of red:
public class RedColor:IColor { public int Red { get; set; } public int Green { get; set; } public int Blue { get; set; } public IColor Clone() { return (IColor)this.MemberwiseClone(); } }
Specific test code As follows:
static void Main(string[] args) { IColor color = new RedColor(); color.Red = 255; Console.WriteLine("color -red " + color.Red); //225 IColor color1 = color.Clone(); color1.Red = 224; Console.WriteLine("color1-red " + color1.Red);//224 Console.WriteLine("color -red " + color.Red); //225 }
It can be found that when we modify the Red attribute value of the color1 object, there is no impact on the color attribute, that is, the modification of the object copy will not affect the state of the object itself.
2. Prototype mode: deep copy
The situation considered in deep copy is relatively complicated, because there may be inheritance relationships or reference relationships between objects, and we may need to pay attention when deep copying. Generally speaking, deep copying can use a simple deep copying scheme on the one hand, and the object can also be copied in the form of serialization on the other. The prototype mode is implemented in the form of serialization below:
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication4 { /// <summary> /// 颜色接口 /// </summary> public interface IColor { IColorDemo Clone(); int Red { get; set; } int Green { get; set; } int Blue { get; set; } Factroy f{get;set;} } /// <summary> /// 生产颜色的工厂信息 /// </summary> [Serializable] public class Factroy { public string name { get; set; } } } using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication4 { /// <summary> /// 颜色 /// </summary> [Serializable] public class RedColor:IColor { public int Red { get; set; } public int Green { get; set; } public int Blue { get; set; } public Factroy f { get; set; } public IColor Clone() { SerializableHelper s = new SerializableHelper(); string target = s.Serializable(this); return s.Derializable<IColor>(target); } } }
Serialization helper class:
/// <summary> /// 序列化和反序列化辅助类 /// </summary> public class SerializableHelper { public string Serializable(object target) { using (MemoryStream stream = new MemoryStream()) { new BinaryFormatter().Serialize(stream, target); return Convert.ToBase64String(stream.ToArray()); } } public object Derializable(string target) { byte[] targetArray = Convert.FromBase64String(target); using (MemoryStream stream = new MemoryStream(targetArray)) { return new BinaryFormatter().Deserialize(stream); } } public T Derializable<T>(string target) { return (T)Derializable(target); } }
Test:
static void Main(string[] args) { IColor color = new RedColor(); color.Red = 255; color.f = new Factroy() { name="湖北工厂" }; Console.WriteLine("color - Factroy:" + color.f.name); //湖北工厂 IColor color1 = color.Clone(); color1.Red = 234; color1.f.name = "北京工厂"; Console.WriteLine("color1- Factroy:" + color1.f.name); //北京工厂 Console.WriteLine("color - Factroy:" + color.f.name); //湖北工厂 Console.Read(); }
The running results of the program are as follows:
Conclusion: New objects are formed through serialization and deserialization. In fact, as long as the prototype mode is used for object copying in the project, deep copying can be performed in the form of serialization.
The above is the entire content of this article. I hope it will be helpful to everyone’s learning. I also hope that everyone will visit the PHP Chinese website.

The char array stores character sequences in C language and is declared as char array_name[size]. The access element is passed through the subscript operator, and the element ends with the null terminator '\0', which represents the end point of the string. The C language provides a variety of string manipulation functions, such as strlen(), strcpy(), strcat() and strcmp().

In C language, special characters are processed through escape sequences, such as: \n represents line breaks. \t means tab character. Use escape sequences or character constants to represent special characters, such as char c = '\n'. Note that the backslash needs to be escaped twice. Different platforms and compilers may have different escape sequences, please consult the documentation.

In C, the char type is used in strings: 1. Store a single character; 2. Use an array to represent a string and end with a null terminator; 3. Operate through a string operation function; 4. Read or output a string from the keyboard.

The usage methods of symbols in C language cover arithmetic, assignment, conditions, logic, bit operators, etc. Arithmetic operators are used for basic mathematical operations, assignment operators are used for assignment and addition, subtraction, multiplication and division assignment, condition operators are used for different operations according to conditions, logical operators are used for logical operations, bit operators are used for bit-level operations, and special constants are used to represent null pointers, end-of-file markers, and non-numeric values.

The difference between multithreading and asynchronous is that multithreading executes multiple threads at the same time, while asynchronously performs operations without blocking the current thread. Multithreading is used for compute-intensive tasks, while asynchronously is used for user interaction. The advantage of multi-threading is to improve computing performance, while the advantage of asynchronous is to not block UI threads. Choosing multithreading or asynchronous depends on the nature of the task: Computation-intensive tasks use multithreading, tasks that interact with external resources and need to keep UI responsiveness use asynchronous.

In C language, char type conversion can be directly converted to another type by: casting: using casting characters. Automatic type conversion: When one type of data can accommodate another type of value, the compiler automatically converts it.

There is no built-in sum function in C language, so it needs to be written by yourself. Sum can be achieved by traversing the array and accumulating elements: Loop version: Sum is calculated using for loop and array length. Pointer version: Use pointers to point to array elements, and efficient summing is achieved through self-increment pointers. Dynamically allocate array version: Dynamically allocate arrays and manage memory yourself, ensuring that allocated memory is freed to prevent memory leaks.

In C language, the main difference between char and wchar_t is character encoding: char uses ASCII or extends ASCII, wchar_t uses Unicode; char takes up 1-2 bytes, wchar_t takes up 2-4 bytes; char is suitable for English text, wchar_t is suitable for multilingual text; char is widely supported, wchar_t depends on whether the compiler and operating system support Unicode; char is limited in character range, wchar_t has a larger character range, and special functions are used for arithmetic operations.


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