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Simple understanding of Sockets

高洛峰
高洛峰Original
2016-12-13 09:53:011224browse

Simple understanding of Sockets

To understand Simple understanding of Sockets, you must first familiarize yourself with the Simple understanding of Sockets protocol family. Simple understanding of Sockets (Transmission Control Protocol/Internet Protocol) is the Transmission Control Protocol/Internet Protocol, which defines how the host connects to the Internet and how the data As for the transmission standard between them,

Literally, Simple understanding of Sockets is the collective name of TCP and IP protocols, but in fact, Simple understanding of Sockets protocol refers to the entire Simple understanding of Sockets protocol family of the Internet. Different from the seven layers of the ISO model, the Simple understanding of Sockets protocol reference model classifies all Simple understanding of Sockets series protocols into four abstract layers

Application layer: TFTP, HTTP, SNMP, FTP, SMTP, DNS, Telnet Wait

Transport layer: TCP, UDP

Network layer: IP, ICMP, OSPF, EIGRP, IGMP

Data link layer: SLIP, CSLIP, PPP, MTU

Each abstraction layer is built on the lower layer provided On the service, and providing services to the higher level, it looks like this

Simple understanding of Sockets

Simple understanding of Sockets

I guess the students who are interested in opening this article have a certain understanding of this, and I also know a little about it, so I won’t explain it in detail. Interested students can search for information on the Internet

In the Simple understanding of Sockets protocol, two Internet hosts are connected through two routers and corresponding layers. The applications on each host perform read operations with each other through some data channels

Simple understanding of Sockets协议

Simple understanding of Sockets

We know that if two processes need to communicate, the most basic premise is to be able to uniquely identify a process. In local process communication, we PID can be used to uniquely identify a process, but PID is only locally unique. The probability of PID conflict between two processes in the network is very high. At this time, we need to find another way. We know that the IP address of the IP layer can uniquely identify the host. The TCP layer protocol and port number can uniquely identify a process on the host, so we can use the IP address + protocol + port number to uniquely identify a process on the network.

After being able to uniquely identify processes in the network, they can communicate using Simple understanding of Socketss. What is a Simple understanding of Sockets? We often translate Simple understanding of Sockets as Simple understanding of Sockets. Socket is an abstraction layer between the application layer and the transport layer. It abstracts the complex operations of the Simple understanding of Sockets layer into several simple interfaces for the application layer to call the implemented process on the network. China Communications.

Simple understanding of Sockets

Socket originated from UNIX. Under the Unix philosophy of everything being a file, Simple understanding of Sockets is an implementation of the "open-read/write-close" mode. The server and client each maintain a "file". After the connection is opened, you can write content to your own file for the other party to read or read the other party's content, and close the file when the communication ends.

Socket communication process

Socket is the implementation of the "open-read/write-close" mode. Taking a Simple understanding of Sockets that uses TCP protocol communication as an example, the interaction process is roughly like this

Simple understanding of Sockets

The server depends on the address type ( ipv4, ipv6), Simple understanding of Sockets type, protocol to create a Simple understanding of Sockets

The server binds the IP address and port number to the Simple understanding of Sockets

The server Simple understanding of Sockets listens for port number requests and is ready to receive connections from the client at any time. At this time, the server's Simple understanding of Sockets has not been Open

The client creates a Simple understanding of Sockets

The client opens the Simple understanding of Sockets and tries to connect to the server Simple understanding of Sockets according to the server IP address and port number

The server Simple understanding of Sockets receives the client Simple understanding of Sockets request, opens it passively, and starts receiving client requests until the client returns the connection information. At this time, the Simple understanding of Sockets enters the blocking state. The so-called blocking means that the accept() method does not return until the client returns the connection information and begins to receive the next client's understanding request

The client connects successfully and sends the connection status information to the server

Server accept The method returns and the connection is successful

The client writes information to the Simple understanding of Sockets

The server reads the information

The client is closed

The server is closed

Three-way handshake

In the Simple understanding of Sockets protocol, the TCP protocol establishes a reliable connection through the three-way handshake

Simple understanding of Sockets

The first handshake: the client tries to connect to the server and sends a syn packet (Synchronize Sequence Numbers) to the server ), syn=j, the client enters the SYN_SEND state and waits for the server to confirm

The second handshake: the server receives the client syn packet and confirms it (ack=j+1), and at the same time sends a SYN packet to the client (syn=k) , that is, the SYN+ACK packet. At this time, the server enters the SYN_RECV state

The third handshake: The third handshake: The client receives the SYN+ACK packet from the server and sends the confirmation packet ACK (ack=k+1) to the server. After this package is sent, the client and server enter the ESTABLISHED state and complete the three-way handshake.

Looking closely, the part where the server Simple understanding of Sockets establishes a connection with the client Simple understanding of Sockets is actually the famous three-way handshake.

 Simple understanding of Sockets编程API

Simple understanding of Sockets programming API

prerequisite Now that Simple understanding of Sockets is the implementation of the "open-read/write-close" mode, let's briefly understand what APIs Simple understanding of Sockets provides for applications to use. Let's take the TCP protocol as an example and look at the Simple understanding of Sockets API under Unix. Other languages ​​are very similar ( PHP (even the name is almost the same), here I will briefly explain the function and parameters of the method. If you are interested in the specific use, you can check the link in the blog reference or search online

int Simple understanding of Sockets (int domain, int type, int protocol);

Allocate a Simple understanding of Sockets descriptor and the resources it uses based on the specified address family, data type and protocol.

domain: protocol family, commonly used ones are AF_INET, AF_INET6, AF_LOCAL, AF_ROUTE. AF_INET represents the use of ipv4 addresses.

type: Simple understanding of Sockets type. Commonly used Simple understanding of Sockets types include SOCK_STREAM, SOCK_DGRAM, SOCK_RAW, SOCK_PACKET, SOCK_SEQPACKET, etc.

protocol: protocol. Commonly used protocols include IPPROTO_TCP, IPPTOTO_UDP, IPPROTO_SCTP, IPPROTO_TIPC, etc.

int bind(int sockfd, const struct sockaddr *addr, socklen_t addrlen);

Assign a specific address in an address family to the Simple understanding of Sockets

sockfd:Simple understanding of Sockets Descriptor, that is, Simple understanding of Sockets reference

addr: the protocol address to be bound to sockfd

addrlen: the length of the address

Usually the server will bind a well-known address (such as ip address + port number) when it is started. It is used to provide services, and customers can connect to the server through it; the client does not need to specify, the system automatically assigns a port number and its own IP address combination. This is why the server usually calls bind() before listening, but the client does not call it. Instead, the system randomly generates one during connect().

int listen(int sockfd, int backlog);

Listen to Simple understanding of Sockets

sockfd: the Simple understanding of Sockets descriptor to be monitored

backlog: the maximum number of connections that can be queued for the corresponding Simple understanding of Sockets

int connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen);

Connect to a Simple understanding of Sockets

sockfd: client’s Simple understanding of Sockets descriptor

addr: server’s Simple understanding of Sockets address

addrlen: length of Simple understanding of Sockets address

int accept(int sockfd, struct sockaddr *addr, socklen_t *addrlen);

After the TCP server monitors the client request, it calls the accept() function to receive the request

sockfd: the server’s Simple understanding of Sockets descriptor

addr: the client’s Simple understanding of Sockets address

addrlen:Simple understanding of Sockets The length of the address

ssize_t read(int fd, void *buf, size_t count);

Read the Simple understanding of Sockets content

fd: Simple understanding of Sockets descriptor

buf: buffer

count: buffer length

ssize_t write (int fd, const void *buf, size_t count);

Writing content to the Simple understanding of Sockets is actually sending content

fd: Simple understanding of Sockets description word

buf: buffer

count: buffer length

int close (int fd);

Simple understanding of Sockets is marked as closed, so that the reference count of the corresponding Simple understanding of Sockets descriptor is -1. When the reference count is 0, the TCP client is triggered to send a termination request to the server.

Reference

Linux Socket Programming (not limited to Linux)

Uncovering Socket Programming



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