是 Keyboard hook is a instruction that can monitor keyboard operations. We go to fishing. As long as the fish hooks, no matter how to escape, as long as the rope on the hook can always find this fish, the keyboard hook is to use the computer to perform the code characteristics of the code characteristics , intercept and replace a certain instruction with another instruction before the destination window processes the key code, and then transmit the message to the destination window. After such a cycle, the window program will think that the user input is the current value or there is no input, but the keyboard In the hands of some criminals, hooks have become illegal operations such as stealing accounts and monitoring passwords. Prototype: HHOOK SetWindowsHookEx(int idHook, HOOKPROC lpfn, HINSTANCE hMod, DWORD dwThreadId);
// Win32 keyboard hook. public const int WH_KEYBOARD_LL = 13; public const int NULL = 0; public delegate int HookProc(int code, int wParam, KBDLLHOOKSTRUCT lParam); [DllImport("user32.dll", SetLastError = true)] public static extern int SetWindowsHookEx(int hookType, HookProc lpfn, int hMod, int dwThreadId); [DllImport("User32.dll", SetLastError = true)] public extern static int CallNextHookEx(int handle, int code, int wParam, KBDLLHOOKSTRUCT lParam); [StructLayout(LayoutKind.Sequential)] public class KBDLLHOOKSTRUCT { public uint vkCode; public uint scanCode; public KBDLLHOOKSTRUCT flags; public uint time; public UIntPtr dwExtraInfo; } [Flags] public enum KBDLLHOOKSTRUCT : uint { LLKHF_EXTENDED = 0x01, LLKHF_INJECTED = 0x10, LLKHF_ALTDOWN = 0x20, LLKHF_UP = 0x80, } public volatile int hHook; protected override void OnLoad(EventArgs e) { base.OnLoad(e); // 安装全局键盘钩子 if ((this.hHook = SetWindowsHookEx(WH_KEYBOARD_LL, this.KeyBoardProc, NULL, NULL)) == NULL) Console.WriteLine("Unable to establish a keyboard hook."); } protected int KeyBoardProc(int code, int wParam, KBDLLHOOKSTRUCT lParam) { if (lParam.vkCode == (int)Keys.A) return 1; // <span style="font-family: arial, 宋体, sans-serif;font-size:18px; line-height: 24px; text-indent: 28px;">返回1表示拦截消息,返回0表示放行</span> return CallNextHookEx(hHook, code, wParam, lParam); }Monitor all process keyboard messages in the system:
SetWindowsHookEx(WH_KEYBOARD_LL, KeyBoardProc, NULL, NULL)
<pre name="code" class="csharp"> // Win32 keyboard hook. public const int WH_KEYBOARD = 2; public const int NULL = 0; public delegate int HookProc(int code, int wParam, int lParam); [DllImport("kernel32.dll", SetLastError = true)] public static extern int GetCurrentThreadId(); [DllImport("user32.dll", SetLastError = true)] public static extern int SetWindowsHookEx(int hookType, HookProc lpfn, int hMod, int dwThreadId); [DllImport("User32.dll", SetLastError = true)] public extern static int CallNextHookEx(int handle, int code, int wParam, int lParam); public volatile int hHook; protected override void OnLoad(EventArgs e) { base.OnLoad(e); <pre name="code" class="csharp" style="line-height: 24px;font-size:18px;"> // 安装键盘钩子
if ((this.hHook = SetWindowsHookEx(WH_KEYBOARD, KeyBoardProc, NULL, GetCurrentThreadId())) == NULL) Console.WriteLine("Unable to establish a keyboard hook."); }
protected int KeyBoardQueue(int code, int wParam, int lParam) { if (wParam == (int)Keys.A) return 1; <span style="font-family: arial, 宋体, sans-serif;">// </span><span style="font-family: arial, 宋体, sans-serif;">返回1表示拦截消息,返回0表示放行</span> return CallNextHookEx(hHook, code, wParam, lParam); }Monitor All keyboard messages for this process : SetWindowsHookEx(WH_KEYBOARD, KeyBoardProc, NULL, GetCurrentThreadId());
protected int KeyBoardProc(int code, int wParam, int lParam) { if (wParam == (int)Keys.A) return 1; return CallNextHookEx(hHook, code, wParam, lParam); }

The char array stores character sequences in C language and is declared as char array_name[size]. The access element is passed through the subscript operator, and the element ends with the null terminator '\0', which represents the end point of the string. The C language provides a variety of string manipulation functions, such as strlen(), strcpy(), strcat() and strcmp().

In C, the char type is used in strings: 1. Store a single character; 2. Use an array to represent a string and end with a null terminator; 3. Operate through a string operation function; 4. Read or output a string from the keyboard.

In C language, special characters are processed through escape sequences, such as: \n represents line breaks. \t means tab character. Use escape sequences or character constants to represent special characters, such as char c = '\n'. Note that the backslash needs to be escaped twice. Different platforms and compilers may have different escape sequences, please consult the documentation.

The usage methods of symbols in C language cover arithmetic, assignment, conditions, logic, bit operators, etc. Arithmetic operators are used for basic mathematical operations, assignment operators are used for assignment and addition, subtraction, multiplication and division assignment, condition operators are used for different operations according to conditions, logical operators are used for logical operations, bit operators are used for bit-level operations, and special constants are used to represent null pointers, end-of-file markers, and non-numeric values.

In C language, char type conversion can be directly converted to another type by: casting: using casting characters. Automatic type conversion: When one type of data can accommodate another type of value, the compiler automatically converts it.

The difference between multithreading and asynchronous is that multithreading executes multiple threads at the same time, while asynchronously performs operations without blocking the current thread. Multithreading is used for compute-intensive tasks, while asynchronously is used for user interaction. The advantage of multi-threading is to improve computing performance, while the advantage of asynchronous is to not block UI threads. Choosing multithreading or asynchronous depends on the nature of the task: Computation-intensive tasks use multithreading, tasks that interact with external resources and need to keep UI responsiveness use asynchronous.

There is no built-in sum function in C language, so it needs to be written by yourself. Sum can be achieved by traversing the array and accumulating elements: Loop version: Sum is calculated using for loop and array length. Pointer version: Use pointers to point to array elements, and efficient summing is achieved through self-increment pointers. Dynamically allocate array version: Dynamically allocate arrays and manage memory yourself, ensuring that allocated memory is freed to prevent memory leaks.

A strategy to avoid errors caused by default in C switch statements: use enums instead of constants, limiting the value of the case statement to a valid member of the enum. Use fallthrough in the last case statement to let the program continue to execute the following code. For switch statements without fallthrough, always add a default statement for error handling or provide default behavior.


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