The original English meaning of Socket is "hole" or "socket". As the process communication mechanism of BSD UNIX, it is also commonly called "socket", which is used to describe IP addresses and ports. It is the handle of a communication chain and can be used to implement communication between different virtual machines or different computers.
Two programs on the network exchange data through a two-way communication connection. One end of this connection is called a socket.
Establishing a network communication connection requires at least a pair of port numbers (sockets). Socket is essentially a programming interface (API), which encapsulates TCP/IP. TCP/IP also provides an interface for programmers to use for network development. This is the Socket programming interface; HTTP is a car that provides a way to encapsulate or display data. Specific form; Socket is the engine, providing the capability of network communication.
Let’s talk about python’s socket.
1.socket module
Use the socket.socket() function to create a socket. The syntax is as follows:
socket.socket(socket_family,socket_type,protocol=0)
socket_family can be the following parameters:
socket.AF_INET IPv4 (default)
socket.AF_INET 6 IPv6
socket.AF_UNIX can only be used for inter-process communication in a single Unix system
socket_type can be the following parameters:
socket.SOCK_STREAM Streaming socket, for TCP (default)
socket.SO CK_DGRAM Data Report socket, for UDP
socket.SOCK_RAW raw socket, ordinary sockets cannot handle network messages such as ICMP and IGMP, but SOCK_RAW can; secondly, SOCK_RAW can also handle special IPv4 messages; Additionally, with raw sockets, the IP header can be constructed by the user via the IP_HDRINCL socket option.
socket.SOCK_RDM is a reliable form of UDP, which guarantees the delivery of datagrams but does not guarantee the order. SOCK_RAM is used to provide low-level access to the original protocol and is used when certain special operations need to be performed, such as sending ICMP messages. SOCK_RAM is usually restricted to programs run by power users or administrators.
socket.SOCK_SEQPACKET Reliable continuous packet service
protocol parameter:
0 (Default) The protocol related to the specific address family. If it is 0, the system will use the address format and set Connect the category and automatically select a suitable protocol
2. Socket object built-in method
Server-side socket function
s.bind() Bind address (ip address , port) to the socket, the parameter must be in the format of a tuple. For example: s.bind(('127.0.0.1',8009))
s.listen(5) Start listening, 5 is the maximum suspension The number of connections
s.accept() Passive acceptance of client connections, blocking, waiting for connections
Client socket function
s.connect() Connect to the server, the parameters must be It is a tuple format, for example: s.connect(('127,0.0.1',8009))
Public-purpose socket function
s.recv(1024) Receive TCP data, 1024 It is the size of one data reception
s.send(bytes) To send TCP data, the format of data sent by python3 must be in bytes format
s.sendall() To send the data completely, the inner loop calls send
s.close() Close the socket
Example 1. Simple implementation of socket program
server side
#!/usr/bin/env python # _*_ coding:utf-8 _*_ import socket import time IP_PORT = ('127.0.0.1',8009) BUF_SIZE = 1024 tcp_server = socket.socket() tcp_server.bind(IP_PORT) tcp_server.listen(5) while True: print("waiting for connection...") conn,addr = tcp_server.accept() print("...connected from:",addr) while True: data = tcp_server.recv(BUF_SIZE) if not data:break tcp_server.send('[%s] %s'%(time.ctime(),data)) tcp_server.close()
Explanation of the above code:
1~4 lines
The first line is the Unix startup information line, and then the time module and socket module are imported
5~10 lines
IP_PORT declares the IP address and port for the global variable, indicating the bind() function Bind to this address, set the buffer size to 1K, the listen() function indicates the maximum number of connections allowed to come in at the same time, and subsequent ones will be rejected
11~Go to the last line
After entering the server's loop, passively wait for the connection to arrive. When there is a connection, enter the conversation loop and wait for the client to send data. If the message is empty, it means that the client has exited, and it will break out of the loop and wait for the next connection to arrive. After getting the client message, add a timestamp in front of the message and return. The last line will not be executed because the loop will not exit so the server will not execute close(). Just a reminder not to forget to call the close() function.
client
#!/usr/bin/env python
# _*_ coding:utf-8 _*_ import socket HOST = '127.0.0.1' PORT = 8009 BUF_SIZE = 1024 ADDR = (HOST,PORT) client = socket.socket() client.connect(ADDR) while True: data = input(">>> ") if not data:break client.send(bytes(data,encoding='utf-8')) recv_data = client.recv(BUF_SIZE) if not recv_data:break print(recv_data.decode()) client.close()
5~11行
HOST和PORT变量表示服务器的IP地址与端口号。由于演示是在同一台服务器所以IP地址都是127.0.0.1,如果运行在其他服务器上要做相应的修改。端口号要与服务器端完全相同否则无法通信。缓冲区大小还是1K。
客户端套接字在10行创建然后就去连接服务器端
13~21行
客户端也无限循环,客户端的循环在以下两个条件的任意一个发生后就退出:1.用户输入为空的情况或者服务器端响应的消息为空。否则客户端会把用户输入的字符串发送给服务器进行处理,然后接收显示服务器返回来的带有时间戳的字符串。
运行客户端程序与服务端程序
以下是客户端的输入与输出
[root@pythontab]# python client.py >>> hello python [Thu Sep 15 22:29:12 2016] b'hello python'
以下是服务端输出
[root@pythontab]# python server.py waiting for connection... ...connected from: ('127.0.0.1', 55378)
3.socketserver模块
socketserver是标准库中的一个高级别的模块。用于简化实现网络客户端与服务器所需要的大量样板代码。模块中已经实现了一些可以使用的类。
实例1:使用socketserver实现与上面socket()实例一样的功能
服务端程序代码
#!/usr/bin/env python # _*_ coding:utf-8 _*_ import socketserver import time HOST = '127.0.0.1' PORT = 8009 ADDR = (HOST,PORT) BUF_SIZE = 1024 class Myserver(socketserver.BaseRequestHandler): def handle(self): while True: print("...connected from:",self.client_address) data = self.request.recv(BUF_SIZE) if not data:break self.request.send(bytes("%s %s"%(time.ctime(),data))) server = socketserver.ThreadingTCPServer(ADDR,Myserver) print("waiting for connection...") server.serve_forever()
11~17行
主要的工作在这里。从socketserver的BaseRequestHandler类中派生出一个子类,并重写handle()函数。
在有客户端发进来的消息的时候,handle()函数就会被调用。
19~21行
代码的最后一部分用给定的IP地址和端口加上自定义处理请求的类(Myserver)。然后进入等待客户端请求与处理客户端请求的无限循环中。
客户端程序代码
import socket HOST = '127.0.0.1' PORT = 8009 ADDR = (HOST,PORT) BUF_SIZE = 1024 client = socket.socket() client.connect(ADDR) while True: data = input(">>> ") if not data:continue client.send(bytes(data,encoding='utf-8')) recv_data = client.recv(BUF_SIZE) if not recv_data:break print(recv_data.decode()) client.close()
执行服务端和客户端代码
下面是客户端输出
[root@pythontab]# python socketclient.py >>> hello python Thu Sep 15 23:53:31 2016 b'hello python' >>> hello pythontab Thu Sep 15 23:53:49 2016 b'hello pythontab'
下面是服务端输出
[root@pythontab]# python socketserver.py waiting for connection... ...connected from: ('127.0.0.1', 55385) ...connected from: ('127.0.0.1', 55385) ...connected from: ('127.0.0.1', 55385) ...connected from: ('127.0.0.1', 55385)

Python's flexibility is reflected in multi-paradigm support and dynamic type systems, while ease of use comes from a simple syntax and rich standard library. 1. Flexibility: Supports object-oriented, functional and procedural programming, and dynamic type systems improve development efficiency. 2. Ease of use: The grammar is close to natural language, the standard library covers a wide range of functions, and simplifies the development process.

Python is highly favored for its simplicity and power, suitable for all needs from beginners to advanced developers. Its versatility is reflected in: 1) Easy to learn and use, simple syntax; 2) Rich libraries and frameworks, such as NumPy, Pandas, etc.; 3) Cross-platform support, which can be run on a variety of operating systems; 4) Suitable for scripting and automation tasks to improve work efficiency.

Yes, learn Python in two hours a day. 1. Develop a reasonable study plan, 2. Select the right learning resources, 3. Consolidate the knowledge learned through practice. These steps can help you master Python in a short time.

Python is suitable for rapid development and data processing, while C is suitable for high performance and underlying control. 1) Python is easy to use, with concise syntax, and is suitable for data science and web development. 2) C has high performance and accurate control, and is often used in gaming and system programming.

The time required to learn Python varies from person to person, mainly influenced by previous programming experience, learning motivation, learning resources and methods, and learning rhythm. Set realistic learning goals and learn best through practical projects.

Python excels in automation, scripting, and task management. 1) Automation: File backup is realized through standard libraries such as os and shutil. 2) Script writing: Use the psutil library to monitor system resources. 3) Task management: Use the schedule library to schedule tasks. Python's ease of use and rich library support makes it the preferred tool in these areas.

To maximize the efficiency of learning Python in a limited time, you can use Python's datetime, time, and schedule modules. 1. The datetime module is used to record and plan learning time. 2. The time module helps to set study and rest time. 3. The schedule module automatically arranges weekly learning tasks.

Python excels in gaming and GUI development. 1) Game development uses Pygame, providing drawing, audio and other functions, which are suitable for creating 2D games. 2) GUI development can choose Tkinter or PyQt. Tkinter is simple and easy to use, PyQt has rich functions and is suitable for professional development.


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