


Abstract: This article will discuss the concept of polymorphism and its application in object-oriented design. It will also analyze how to use polymorphism in PHP5 and its advantages and disadvantages.
Support for late binding has been implemented in the latest release version of PHP. Of course, there are still many problems when using its late binding function. If you are using an older version of PHP (my server is running PHP 5.0.1), then you may find that support for late binding is lacking. Therefore, please note that the code in this article may not work in your specific version of PHP 5.
1. PHP 5 and Polymorphism
This article would like to discuss one of the most important parts of object-oriented programming - the design of polymorphism. To illustrate the problem, I'm using PHP 5. Before you continue reading, please make it clear that this article is not entirely about PHP. Although the language has made great strides in rapid development over the past two major versions, its object support still has some time to go before it can rival more mature languages like C++ or Java. course.
If you are a beginner in object-oriented programming, then this article may not be suitable for you, because this part of polymorphism is special: once you understand it, you will never forget it. If you want to learn a little bit about object programming and design, and you don't quite know what it means when someone says "an object is polymorphic", then this article is for you.
By the end of this article, you should know what polymorphism is and how to apply it to object-oriented design, and you will understand the advantages and disadvantages of object programming in PHP 5.
2. What is polymorphism?
Polymorphism, the definition from dictionary.com is "appearing in different forms, stages or types in independent organization or the same type of organization, there is no fundamental difference. "From this definition, we can think that polymorphism is a programming method that describes the same object through multiple states or stages. In fact, its real meaning is that in actual development, we only need to focus on the programming of an interface or base class, and do not have to worry about the specific class (class) to which an object belongs.
If you are familiar with design patterns, even if you have just a preliminary understanding, then you will understand this concept. In fact, polymorphism may be the greatest tool in pattern-based design programming. It allows us to organize similar objects in a logical way so that we don't have to worry about the specific type of the object when coding; moreover, we only need to program a desired interface or base class. The more abstract an application is, the more flexible it becomes -- and polymorphism is one of the best ways to abstract behavior.
For example, let us consider a class called Person. We can subclass Person with classes called David, Charles and Alejandro. Person has an abstract method AcceptFeedback(), and all subclasses must implement this method. This means that any code that uses a subclass of the base Person class can call the AcceptFeedback() method. You don't have to check whether the object is a David or an Alejandro, just knowing that it is a Person is enough. As a result, your code only needs to focus on the "lowest common denominator" - the Person class.
The Person class in this example could also be created as an interface. Of course, there are some differences compared with the above, mainly: an interface does not give any behavior, but only determines a set of rules. A Person interface requires "You must support the AddFeedback() method", while a Person class can provide some default code for the AddFeedback() method - your understanding of this can be "If you do not choose to support AddFeedback(), then You should provide a default implementation. "How to choose an interface or a base class is beyond the topic of this article; however, in general, you need to implement a default method through the base class. You can also use an interface if you can simply outline a desired set of functionality that your class implements.
3. Application of polymorphic design
We will continue to use the example of the Person base class, and now let us analyze a non-polymorphic implementation. The following examples use different types of Person objects - a very unsatisfactory way of programming. Note that the actual Person class is omitted. So far, we have only been concerned with the issue of code calls.
The following is a quote fragment:
<?php
$name = $_SESSION['name'];
$myPerson = Person::GetPerson ($name);
switch (get_class($myPerson)){
case 'David' :
$myPerson->AddFeedback('Great Article!',' Some Reader', date('Y-m-d'));
break;
case 'Charles':
$myPerson->feedback[] = array(' Some Reader', 'Great Editing!');
break;
case 'Alejandro' :
$myPerson->Feedback->Append('Awesome JavaScript!' );
break;
default :
$myPerson->AddFeedback('Yay!'); >

php把负数转为正整数的方法:1、使用abs()函数将负数转为正数,使用intval()函数对正数取整,转为正整数,语法“intval(abs($number))”;2、利用“~”位运算符将负数取反加一,语法“~$number + 1”。

实现方法:1、使用“sleep(延迟秒数)”语句,可延迟执行函数若干秒;2、使用“time_nanosleep(延迟秒数,延迟纳秒数)”语句,可延迟执行函数若干秒和纳秒;3、使用“time_sleep_until(time()+7)”语句。

php字符串有下标。在PHP中,下标不仅可以应用于数组和对象,还可应用于字符串,利用字符串的下标和中括号“[]”可以访问指定索引位置的字符,并对该字符进行读写,语法“字符串名[下标值]”;字符串的下标值(索引值)只能是整数类型,起始值为0。

php除以100保留两位小数的方法:1、利用“/”运算符进行除法运算,语法“数值 / 100”;2、使用“number_format(除法结果, 2)”或“sprintf("%.2f",除法结果)”语句进行四舍五入的处理值,并保留两位小数。

判断方法:1、使用“strtotime("年-月-日")”语句将给定的年月日转换为时间戳格式;2、用“date("z",时间戳)+1”语句计算指定时间戳是一年的第几天。date()返回的天数是从0开始计算的,因此真实天数需要在此基础上加1。

在php中,可以使用substr()函数来读取字符串后几个字符,只需要将该函数的第二个参数设置为负值,第三个参数省略即可;语法为“substr(字符串,-n)”,表示读取从字符串结尾处向前数第n个字符开始,直到字符串结尾的全部字符。

方法:1、用“str_replace(" ","其他字符",$str)”语句,可将nbsp符替换为其他字符;2、用“preg_replace("/(\s|\ \;||\xc2\xa0)/","其他字符",$str)”语句。

查找方法:1、用strpos(),语法“strpos("字符串值","查找子串")+1”;2、用stripos(),语法“strpos("字符串值","查找子串")+1”。因为字符串是从0开始计数的,因此两个函数获取的位置需要进行加1处理。


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