The photos are scattered together. When the mouse is hovering, rotate to enlarge and straighten. The effect is as shown below (all pictures are from the Internet). The main css3 attributes used are: transition, transform (scale, rotateZ), box-shadow and z-index.
<!DOCTYPE html><html> <head> <meta charset="UTF-8"> <title></title> <style> *{margin:0;padding:0;} html,body{background:#eee;} /*设置场景居中*/ .wall{width:1000px;height:700px;position:fixed;top:50%;margin-top:-350px;left:50%;margin-left:-500px;} /*设置图片绝对定位,方便设置放置的位置,并设置所有属性的过渡时间为0.2s*/ img{position:absolute;display:block;max-width:300px;max-height:300px;padding:10px 10px 20px;background:#fff;border:1px solid #ddd;-webkit-transition:0.2s;} /*鼠标悬浮时设置大小放大到1.2倍,并摆正,即Z轴方向的旋转角度为0*/ img:hover{-webkit-transform:scale(1.2) rotateZ(0);box-shadow:10px 10px 5px #555;z-index:2;} /*设置每个照片的位置和旋转角度*/ .img1{left:0;top:0;-webkit-transform:rotateZ(20deg);} .img2{left:280px;top:0;-webkit-transform:rotateZ(5deg);} .img3{left:470px;top:0;-webkit-transform:rotateZ(-10deg);} .img4{left:720px;top:0;-webkit-transform:rotateZ(25deg);} .img5{left:220px;top:200px;-webkit-transform:rotateZ(-2deg);} .img6{left:830px;top:240px;-webkit-transform:rotateZ(-15deg);} .img7{left:490px;top:190px;-webkit-transform:rotateZ(5deg);} .img8{left:80px;top:430px;-webkit-transform:rotateZ(-5deg);} .img9{left:290px;top:450px;-webkit-transform:rotateZ(5deg);} .img10{left:510px;top:380px;-webkit-transform:rotateZ(-10deg);} .img11{left:760px;top:500px;-webkit-transform:rotateZ(10deg);} .img12{left:-100px;top:250px;-webkit-transform:rotateZ(-5deg);} </style> </head> <body> <div class="wall"> <img class="img1 lazy" src="/static/imghwm/default1.png" data-src="http://mp1.zhuqu.com/static/images/thb3/611/29/29a5296418b9f689968b22d3a9ebba07.jpg" alt=""/> <img class="img2 lazy" src="/static/imghwm/default1.png" data-src="http://h.hiphotos.baidu.com/image/pic/item/63d9f2d3572c11df1e33e52a612762d0f603c2dd.jpg" alt=""/> <img class="img3 lazy" src="/static/imghwm/default1.png" data-src="http://h.hiphotos.baidu.com/image/pic/item/4d086e061d950a7bdd523bb808d162d9f2d3c963.jpg" alt=""/> <img class="img4 lazy" src="/static/imghwm/default1.png" data-src="http://f.hiphotos.baidu.com/image/pic/item/c9fcc3cec3fdfc031f73ebc4d63f8794a4c22646.jpg" alt=""/> <img class="img5 lazy" src="/static/imghwm/default1.png" data-src="http://e.hiphotos.baidu.com/image/pic/item/902397dda144ad348d0a25fbd2a20cf431ad8511.jpg" alt=""/> <img class="img6 lazy" src="/static/imghwm/default1.png" data-src="http://a.hiphotos.baidu.com/image/pic/item/b03533fa828ba61ed8c6c2534334970a304e59a5.jpg" alt=""/> <img class="img7 lazy" src="/static/imghwm/default1.png" data-src="http://h.hiphotos.baidu.com/image/pic/item/d4628535e5dde711d794368aa5efce1b9d166103.jpg" alt=""/> <img class="img8 lazy" src="/static/imghwm/default1.png" data-src="http://h.hiphotos.baidu.com/image/pic/item/9213b07eca8065382b38ae6f95dda144ac3482ff.jpg" alt=""/> <img class="img9 lazy" src="/static/imghwm/default1.png" data-src="http://d.hiphotos.baidu.com/image/pic/item/bd315c6034a85edfd6938b5f4b540923dd5475aa.jpg" alt=""/> <img class="img10 lazy" src="/static/imghwm/default1.png" data-src="http://e.hiphotos.baidu.com/image/pic/item/c995d143ad4bd113df57bd4e58afa40f4bfb0537.jpg" alt=""/> <img class="img11 lazy" src="/static/imghwm/default1.png" data-src="http://e.hiphotos.baidu.com/image/pic/item/7c1ed21b0ef41bd5c98ab2fd53da81cb38db3dd9.jpg" alt=""/> <img class="img12 lazy" src="/static/imghwm/default1.png" data-src="http://c.hiphotos.baidu.com/image/pic/item/37d12f2eb9389b500dd0952e8735e5dde7116e9a.jpg" alt=""/> </div> </body></html>
This example is only compatible with browsers with webkit core. To be compatible with browsers with other cores, you need to add other prefixes (-moz-, - o-etc.).
In addition, the positive and negative directions of the rotateZ attribute used in this example often confuse people. In a 3D scene, the positive direction of the X-axis is horizontally to the right, and the positive direction of the Y-axis is vertically downward. The positive direction of the Z-axis is perpendicular to the screen and outward. After determining the positive direction, you only need to remember the following rules: starting from the coordinate origin, looking towards the positive direction of the coordinate axis, rotate counterclockwise rotate(X/Y/Z ) is a positive number, and when rotating clockwise, the value of rotate(X/Y/Z) is a negative number.

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