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transform: Before using 2D or 3D conversion, you need to use transform-style to declare the type of conversion, preserve-3d or preserve-2d
Attributes
translate( ):
With the translate() method, the element is moved from its current position according to the given left (x coordinate) and top (y coordinate) position parameters.
rotate():
Through the rotate() method, the element is rotated clockwise by a given angle. Negative values are allowed, and the element will be rotated counterclockwise.
Under 3D, there is rotateX(): rotate to the screen exception; rotateY(): rotate left and right on the screen, rotateZ(): same as rotate() in 2D , rotate clockwise or counterclockwise on the screen.
scale():
Through the scale() method, the size of the element will increase or decrease, according to the given width (X-axis) and height (Y-axis) parameters
skew():
Through the skew() method, the element is flipped by the given angle, according to the given horizontal line (X axis) and vertical line (Y axis) parameters
Transition: Add effects to elements when they transform from one style to another without using Flash animations or JavaScript
Two items must be specified:
Example: transition:width 2s;
Style: ease smooth change
Linear uniform change
ease-in starts slowly
ease-out ends slowly
ease-in-out starts slowly and ends slowly
Animation: First define an animation in the format of @keyframe animation name, and then use animation to call the animation
@keyframe myfirst{
from{}//Start the effect
to{}//End effect
}
or @keyframe myfirst{
0%{} ///You can also use percentages to represent animations Process
30%{}
70%{}
100%{}
}
animation:
animation-name: myfirst; //Animation name
animation-duration: 5s; //Animation duration
animation-timing-function: linear; //Animation change effect, same as transition
animation-delay : 2s; //Animation delay playback time
animation-iteration-count: infinite; //infinite is defined as an infinite loop
animation-direction: alternate; // Specifies whether the animation is played in reverse in the next cycle. The default is "normal".
animation-play-state:running//Specifies whether the animation is running or paused. The default is "running".