In one of the company's projects, there are many places where it is necessary to delay the execution of some repeatable functions (actions), so I wrote the following function.
Haha, I don’t know what the more precise meaning is, so it’s: LoopRun, which means "repeated execution"
function lLoopRun(sFuncLoop,sFuncEnd,nDelay) {
var vintervalId = null;
Var RunString = SFunCloop;
VAR Stopstring = SFuncend;
var delaytime = ndlay;
// var nCount = 0;
This._doloop = fuory () {
If (vintervalid && !eval(stopString)){
eval(runString);
//nCount;
} else {
window.clearInterval(vintervalId);
vintervalId = null;
}
}
window.clearInterval(vintervalId);
vintervalId = window.setInterval(this._doLoop,delayTime);
}
Parameter description:
sFuncLoop >> String Type, a Javascript function or statement that needs to be executed repeatedly (please separate multiple functions or statements with ;)
sFuncEnd >> String type, a Javascript function or statement used to terminate repeated execution of actions (sFuncLoop)
nDelay > > Numeric type, time interval of repeated execution (number of milliseconds)
Application example:
Horizontal reciprocating motion: http://cnlei.iecn.net/mycode/lLoopRun/index .html
Auto-scaling size: http://cnlei.iecn.net/mycode/lLoopRun/index2.html
Vertical reciprocating motion: http://cnlei .iecn.net/mycode/lLoopRun/index3.html
Gradient display (picture): http://cnlei.iecn.net/mycode/lLoopRun/index4.html
The above are just a few simple application examples. The key to specific applications depends on whether the functions represented by the two parameters sFuncLoop and sFuncEnd are well written. For example, if the effect of buffering is added to the moving picture in Example 1, , you need to add the corresponding implementation code to the function represented by sFuncLoop:)

JavaScript's application in the real world includes front-end and back-end development. 1) Display front-end applications by building a TODO list application, involving DOM operations and event processing. 2) Build RESTfulAPI through Node.js and Express to demonstrate back-end applications.

The main uses of JavaScript in web development include client interaction, form verification and asynchronous communication. 1) Dynamic content update and user interaction through DOM operations; 2) Client verification is carried out before the user submits data to improve the user experience; 3) Refreshless communication with the server is achieved through AJAX technology.

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Python and JavaScript have their own advantages and disadvantages in terms of community, libraries and resources. 1) The Python community is friendly and suitable for beginners, but the front-end development resources are not as rich as JavaScript. 2) Python is powerful in data science and machine learning libraries, while JavaScript is better in front-end development libraries and frameworks. 3) Both have rich learning resources, but Python is suitable for starting with official documents, while JavaScript is better with MDNWebDocs. The choice should be based on project needs and personal interests.

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Different JavaScript engines have different effects when parsing and executing JavaScript code, because the implementation principles and optimization strategies of each engine differ. 1. Lexical analysis: convert source code into lexical unit. 2. Grammar analysis: Generate an abstract syntax tree. 3. Optimization and compilation: Generate machine code through the JIT compiler. 4. Execute: Run the machine code. V8 engine optimizes through instant compilation and hidden class, SpiderMonkey uses a type inference system, resulting in different performance performance on the same code.

JavaScript's applications in the real world include server-side programming, mobile application development and Internet of Things control: 1. Server-side programming is realized through Node.js, suitable for high concurrent request processing. 2. Mobile application development is carried out through ReactNative and supports cross-platform deployment. 3. Used for IoT device control through Johnny-Five library, suitable for hardware interaction.


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