Home  >  Article  >  Web Front-end  >  JavaScript+html5 canvas implements image fragmentation and reorganization animation special effects_javascript skills

JavaScript+html5 canvas implements image fragmentation and reorganization animation special effects_javascript skills

WBOY
WBOYOriginal
2016-05-16 15:14:163214browse

Perhaps you have seen the HTML5 image breaking animation special effects, and the principle of implementation is quite simple. But you may have never seen that videos can be broken and reorganized. This HTML5 animation uses the related features of Canvas to achieve the effect of breaking and reorganizing the video with a click of the mouse. Click the mouse in the video area to break the video in that area. After a period of time, the broken area can be reorganized and restored, and the visual effect is great.

HTML code

<div style="display:none">
 <video id="sourcevid" autoplay="true" loop="true">
  <source src="BigBuckBunny_640x360.mp4" type="video/mp4"/>
  <source src="BigBuckBunny_640x360.ogv" type="video/ogg"/>
 </video>
 <canvas id="sourcecopy" width="640" height="360"></canvas>
</div>
<div>
<center>
 <div style="z-index:1;position:relative;text-align:center;font-size:16px;font-weight:bold;width:1000px;top:60px;">Click video to blow it up!</div>
 <canvas id="output" width="1000" height="600" onmousedown="dropBomb(event, this)" style="border: 0 none">    </canvas>
</center>
</div>

JavaScript code

var video;
var copy;
var copycanvas;
var draw;

var TILE_WIDTH = 32;
var TILE_HEIGHT = 24;
var TILE_CENTER_WIDTH = 16;
var TILE_CENTER_HEIGHT = 12;
var SOURCERECT = {x:0, y:0, width:0, height:0};
var PAINTRECT = {x:0, y:0, width:1000, height:600};

function init(){
 video = document.getElementById('sourcevid');
 copycanvas = document.getElementById('sourcecopy');
 copy = copycanvas.getContext('2d');
 var outputcanvas = document.getElementById('output');
 draw = outputcanvas.getContext('2d');
 setInterval("processFrame()", 33);
}
function createTiles(){
 var offsetX = TILE_CENTER_WIDTH+(PAINTRECT.width-SOURCERECT.width)/2;
 var offsetY = TILE_CENTER_HEIGHT+(PAINTRECT.height-SOURCERECT.height)/2;
 var y=0;
 while(y < SOURCERECT.height){
 var x=0;
 while(x < SOURCERECT.width){
  var tile = new Tile();
  tile.videoX = x;
  tile.videoY = y;
  tile.originX = offsetX+x;
  tile.originY = offsetY+y;
  tile.currentX = tile.originX;
  tile.currentY = tile.originY;
  tiles.push(tile);
  x+=TILE_WIDTH;
 }
 y+=TILE_HEIGHT;
 }
}

var RAD = Math.PI/180;
var randomJump = false;
var tiles = [];
var debug = false;
function processFrame(){
 if(!isNaN(video.duration)){
 if(SOURCERECT.width == 0){
  SOURCERECT = {x:0,y:0,width:video.videoWidth,height:video.videoHeight};
  createTiles();
 }
 //this is to keep my sanity while developing
 if(randomJump){
  randomJump = false;
  video.currentTime = Math.random()*video.duration;
 }
 //loop
 if(video.currentTime == video.duration){
  video.currentTime = 0;
 }
 }
 var debugStr = "";
 //copy tiles
 copy.drawImage(video, 0, 0);
 draw.clearRect(PAINTRECT.x, PAINTRECT.y,PAINTRECT.width,PAINTRECT.height);

 for(var i=0; i<tiles.length; i++){
 var tile = tiles[i];
 if(tile.force > 0.0001){
  //expand
  tile.moveX *= tile.force;
  tile.moveY *= tile.force;
  tile.moveRotation *= tile.force;
  tile.currentX += tile.moveX;
  tile.currentY += tile.moveY;
  tile.rotation += tile.moveRotation;
  tile.rotation %= 360;
  tile.force *= 0.9;
  if(tile.currentX <= 0 || tile.currentX >= PAINTRECT.width){
  tile.moveX *= -1;
  }
  if(tile.currentY <= 0 || tile.currentY >= PAINTRECT.height){
  tile.moveY *= -1;
  }
 }else if(tile.rotation != 0 || tile.currentX != tile.originX || tile.currentY != tile.originY){
  //contract
  var diffx = (tile.originX-tile.currentX)*0.2;
  var diffy = (tile.originY-tile.currentY)*0.2;
  var diffRot = (0-tile.rotation)*0.2;

  if(Math.abs(diffx) < 0.5){
  tile.currentX = tile.originX;
  }else{
  tile.currentX += diffx;
  }
  if(Math.abs(diffy) < 0.5){
  tile.currentY = tile.originY;
  }else{
  tile.currentY += diffy;
  }
  if(Math.abs(diffRot) < 0.5){
  tile.rotation = 0;
  }else{
  tile.rotation += diffRot;
  }
 }else{
  tile.force = 0;
 }
 draw.save();
 draw.translate(tile.currentX, tile.currentY);
 draw.rotate(tile.rotation*RAD);
 draw.drawImage(copycanvas, tile.videoX, tile.videoY, TILE_WIDTH, TILE_HEIGHT, -TILE_CENTER_WIDTH, -TILE_CENTER_HEIGHT, TILE_WIDTH, TILE_HEIGHT);
 draw.restore();
 }
 if(debug){
 debug = false;
 document.getElementById('trace').innerHTML = debugStr;
 }
}

function explode(x, y){
 for(var i=0; i<tiles.length; i++){
 var tile = tiles[i];

 var xdiff = tile.currentX-x;
 var ydiff = tile.currentY-y;
 var dist = Math.sqrt(xdiff*xdiff + ydiff*ydiff);

 var randRange = 220+(Math.random()*30);
 var range = randRange-dist;
 var force = 3*(range/randRange);
 if(force > tile.force){
  tile.force = force;
  var radians = Math.atan2(ydiff, xdiff);
  tile.moveX = Math.cos(radians);
  tile.moveY = Math.sin(radians);
  tile.moveRotation = 0.5-Math.random();
 }
 }
 tiles.sort(zindexSort);
 processFrame();
}
function zindexSort(a, b){
 return (a.force-b.force);
}

function dropBomb(evt, obj){
 var posx = 0;
 var posy = 0;
 var e = evt || window.event;
 if (e.pageX || e.pageY){
 posx = e.pageX;
 posy = e.pageY;
 }else if (e.clientX || e.clientY) {
 posx = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
 posy = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
 }
 var canvasX = posx-obj.offsetLeft;
 var canvasY = posy-obj.offsetTop;
 explode(canvasX, canvasY);
}

function Tile(){
 this.originX = 0;
 this.originY = 0;
 this.currentX = 0;
 this.currentY = 0;
 this.rotation = 0;
 this.force = 0;
 this.z = 0;
 this.moveX= 0;
 this.moveY= 0;
 this.moveRotation = 0;

 this.videoX = 0;
 this.videoY = 0;
}

/*
 getPixel
 return pixel object {r,g,b,a}
*/
function getPixel(imageData, x, y){
 var data = imageData.data;
 var pos = (x + y * imageData.width) * 4;
 return {r:data[pos], g:data[pos+1], b:data[pos+2], a:data[pos+3]}
}
/*
 setPixel
 set pixel object {r,g,b,a}
*/
function setPixel(imageData, x, y, pixel){
 var data = imageData.data;
 var pos = (x + y * imageData.width) * 4;
 data[pos] = pixel.r;
 data[pos+1] = pixel.g;
 data[pos+2] = pixel.b;
 data[pos+3] = pixel.a;
}
/*
 copyPixel
 faster then using getPixel/setPixel combo
*/
function copyPixel(sImageData, sx, sy, dImageData, dx, dy){
 var spos = (sx + sy * sImageData.width) * 4;
 var dpos = (dx + dy * dImageData.width) * 4;
 dImageData.data[dpos] = sImageData.data[spos];   //R
 dImageData.data[dpos+1] = sImageData.data[spos+1]; //G
 dImageData.data[dpos+2] = sImageData.data[spos+2]; //B
 dImageData.data[dpos+3] = sImageData.data[spos+3]; //A
}
</script>

I hope this article will be helpful to everyone learning JavaScript programming.

Statement:
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn