About javascript document.createDocumentFragment()_javascript tips
It supports the following DOM2 methods:
appendChild, cloneNode, hasAttributes, hasChildNodes, insertBefore, normalize, removeChild, replaceChild.
also supports the following DOM2 attributes:
attributes, childNodes, firstChild, lastChild, localName, namespaceURI, nextSibling , nodeName, nodeType, nodeValue, ownerDocument, parentNode, prefix, previousSibling, textContent.
Other methods can use documentFragment as a parameter (such as Node's appendChild and insertBefore methods), so that the fragment can be appended to the parent object .
Example:
var frag = document.createDocumentFragment( );
frag.appendChild(document.createTextNode('Ipsum Lorem'));
document.body.appendChild(frag);
document.createDocumentFragment() To put it bluntly, Use DOM sparingly. Every JavaScript operation on the DOM will change the rendering of the page and re-refresh the entire page, which consumes a lot of time. To solve this problem, you can create a document fragment, attach all new nodes to it, and then add the contents of the document fragment to the document at once.
var oui=document.getElementById("oItem");
for(var i=0;i{
var oli=document.createElement("li");
oui.appendChild(oli);
oli. appendChild(document.createTextNode("Item" i));
}
The above code calls oui.appendChild(oli) in the loop. After each execution of this statement, browse The server will update the page. Secondly, oui.appendChild() below adds text nodes and also updates the page. So the page needs to be updated 20 times in total.
In order to optimize the page, we need to minimize DOM operations, add list items after adding text nodes, and use creatDocumentFragment() reasonably. The code is as follows:
var oui=document.getElementById("oItem");
var oFragment=document.createDocumentFragment();
for(var i=0;ivar oli=document.createElement("li");
oli.appendChild(document.createTextNode("Item" i));
oFragment.appendChild(oli);
}
oui.appendChild(oFragment);
W3C reference: http://www.w3.org/TR/DOM- Level-2-Core/core.html#ID-B63ED1A3
---------------------------------- ---------
DocumentFragment is a "lightweight" or "minimal" Document object. It is very common to want to be able to extract a portion of a document's tree or to create a new fragment of a document. Imagine implementing a user command like cut or rearranging a document by moving fragments around. It is desirable to have an object which can hold such fragments and it is quite natural to use a Node for this purpose. While it is true that a Document object could fulfill this role, a Document object can potentially be a heavyweight object, depending on the underlying implementation. What is really needed for this is a very lightweight object. DocumentFragment is such an object.
Furthermore, various operations -- such as inserting nodes as children of another Node -- may take DocumentFragment objects as arguments; this results in all the child nodes of the DocumentFragment being moved to the child list of this node.
The children of a DocumentFragment node are zero or more nodes representing the tops of any sub-trees defining the structure of the document. DocumentFragment nodes do not need to be well-formed XML documents (although they do need to follow the rules imposed upon well-formed XML parsed entities, which can have multiple top nodes). For example, a DocumentFragment might have only one child and that child node could be a Text node. Such a structure model represents neither an HTML document nor a well-formed XML document.
When a DocumentFragment is inserted into a Document (or indeed any other Node that may take children) the children of the DocumentFragment and not the DocumentFragment itself are inserted into the Node. This makes the DocumentFragment very useful when the user wishes to create nodes that are siblings; the DocumentFragment acts as the parent of these nodes so that the user can use the standard methods from the Node interface, such as insertBefore and appendChild.

JavaScript originated in 1995 and was created by Brandon Ike, and realized the language into C. 1.C language provides high performance and system-level programming capabilities for JavaScript. 2. JavaScript's memory management and performance optimization rely on C language. 3. The cross-platform feature of C language helps JavaScript run efficiently on different operating systems.

JavaScript runs in browsers and Node.js environments and relies on the JavaScript engine to parse and execute code. 1) Generate abstract syntax tree (AST) in the parsing stage; 2) convert AST into bytecode or machine code in the compilation stage; 3) execute the compiled code in the execution stage.

The future trends of Python and JavaScript include: 1. Python will consolidate its position in the fields of scientific computing and AI, 2. JavaScript will promote the development of web technology, 3. Cross-platform development will become a hot topic, and 4. Performance optimization will be the focus. Both will continue to expand application scenarios in their respective fields and make more breakthroughs in performance.

Both Python and JavaScript's choices in development environments are important. 1) Python's development environment includes PyCharm, JupyterNotebook and Anaconda, which are suitable for data science and rapid prototyping. 2) The development environment of JavaScript includes Node.js, VSCode and Webpack, which are suitable for front-end and back-end development. Choosing the right tools according to project needs can improve development efficiency and project success rate.

Yes, the engine core of JavaScript is written in C. 1) The C language provides efficient performance and underlying control, which is suitable for the development of JavaScript engine. 2) Taking the V8 engine as an example, its core is written in C, combining the efficiency and object-oriented characteristics of C. 3) The working principle of the JavaScript engine includes parsing, compiling and execution, and the C language plays a key role in these processes.

JavaScript is at the heart of modern websites because it enhances the interactivity and dynamicity of web pages. 1) It allows to change content without refreshing the page, 2) manipulate web pages through DOMAPI, 3) support complex interactive effects such as animation and drag-and-drop, 4) optimize performance and best practices to improve user experience.

C and JavaScript achieve interoperability through WebAssembly. 1) C code is compiled into WebAssembly module and introduced into JavaScript environment to enhance computing power. 2) In game development, C handles physics engines and graphics rendering, and JavaScript is responsible for game logic and user interface.

JavaScript is widely used in websites, mobile applications, desktop applications and server-side programming. 1) In website development, JavaScript operates DOM together with HTML and CSS to achieve dynamic effects and supports frameworks such as jQuery and React. 2) Through ReactNative and Ionic, JavaScript is used to develop cross-platform mobile applications. 3) The Electron framework enables JavaScript to build desktop applications. 4) Node.js allows JavaScript to run on the server side and supports high concurrent requests.


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