在移动web,特别是在微信中,经常看到一种翻页动画效果,也称为场景动画。
一页一页的翻过,像在看书,每页的内容以各种 "炫酷" 的效果出现在你的眼里,配上一首动听的音乐,你有没有喜欢上呢。
这里没有音乐,没有炫酷的出场,只有实实在在的翻页。z
先看看效果( 如果不能查看 复制下面的代码保存在本地查看 )
一生就这么一次,
谈一场以结婚为目的的恋爱吧。
不再因为任性而不肯低头,
不再因为固执而轻言分手。
最后地坚信一次,一直走,就可以到白头。
惟愿这一生,执子之手,与子偕老。
你敢天长,我就敢地久。
深思熟虑之后我们决定
为爱情做出重要的延续
邀请您一起见证
先贴上代码, 仅供参考
/** * LBS slidePage 绝对定位方式 支持WP * Date: 2014-11-20 * =================================================== * opts.el 外围包裹容器/滑动事件对象(一个字符串的CSS选择器或者元素对象) * opts.index 索引(默认0) 指定显示哪个索引的页 * opts.current 当前页添加的类名(默认'current') * opts.navShow 是否需要导航指示 默认false不需要 * opts.navClass 导航指示容器的类名 方便设置样式 (默认'slide-nav') * opts.auto 是否自动播放 默认false * opts.delay 自动播放间隔时间 默认5000(单位毫秒) 自动播放时有效 * opts.locked 是否锁定头尾滑动 默认false 如果开启则不能使用自动播放 * opts.effect 动画效果(平移=translate 缩放=scale 重叠=overlap) 默认平移 * opts.duration 动画持续时间 默认300(单位毫秒) * opts.minScale 动画效果为缩放时的最小缩放比率(0 ~ 1) 1为没有缩放效果 默认0.5 * opts.start 手指按下时 执行函数 * opts.move 手指移动中 执行函数 * opts.end 手指收起后 执行函数 * =================================================== * this.box 包裹页的容器对象 * this.index 当前索引 * this.length 有多少页 最后一页的索引为 this.length-1 * this.play 调用自动播放的方法 * this.stop 清除自动播放的方法 * this.up 手动调用向上滑动翻页的方法 方便增加点击按钮时调用 * this.down 手动调用向下滑动翻页的方法 * =================================================== **/;(function() { window.slidePage = function(opts) { opts = opts || {}; if (opts.el === undefined) return; this.box = typeof opts.el === 'string' ? document.querySelector(opts.el) : opts.el; this.pages = this.box.children; this.length = this.pages.length; if (this.length < 1) return; if (opts.index > this.length - 1) opts.index = 0; this.body = document.getElementsByTagName('body')[0]; this.nav = null; this.navs = []; this.navShow = !!opts.navShow || false; this.navClass = opts.navClass || 'slide-nav'; this.index = this.oIndex = opts.index || 0; this.current = opts.current || 'current'; this.locked = !!opts.locked || false; this.auto = !!opts.auto || false; this.auto && (this.delay = opts.delay || 5000); this.effect = opts.effect || 'translate'; this.duration = opts.duration || 300; this.minScale = opts.minScale || 0.5; this.start = opts.start || function() {}; this.move = opts.move || function() {}; this.end = opts.end || function() {}; this.timer = null; this.animated = true; this.touch = {}; this.point = ''; this.init(); }; slidePage.prototype = { init: function() { this.navShow && this.createNav(); this.initSet(); this.bind(); }, createNav: function() { var li = null, i = 0; this.nav = document.createElement('ul'); for (; i < this.length; i++) { li = document.createElement('li'); this.navs.push(li); this.nav.appendChild(li); } this.nav.className = this.navClass; this.body.appendChild(this.nav); }, initSet: function() { this.height = document.documentElement.clientHeight || document.body.clientHeight; if (this.css(this.box, 'position') !== 'absolute' || this.css(this.box, 'position') !== 'relative') this.box.style.position = 'relative'; if (this.css(this.box, 'overflow') !== 'hidden') this.box.style.overflow = 'hidden'; this.box.style.height = this.height + 'px'; for (var i = 0; i < this.length; i++) { if (this.css(this.pages[i], 'display') !== 'none') this.pages[i].style.display = 'none'; if (this.css(this.pages[i], 'position') !== 'absolute') this.pages[i].style.position = 'absolute'; this.pages[i].style.height = this.height + 'px'; } if (this.navShow) { this.nav.style.marginTop = -this.nav.offsetHeight / 2 + 'px'; this.navs[this.index].className = this.current; } this.pages[this.index].className += ' ' + this.current; this.zIndex = parseInt(this.css(this.pages[this.index], 'zIndex') === 'auto' ? 1 : this.css(this.pages[this.index], zIndex)) + 10; this.pages[this.index].style.display = 'block'; }, bind: function() { var _this = this; this.on(this.box, ['touchstart', 'pointerdown', 'mousedown'], function(e) { _this.touchStart(e); _this.auto && _this.stop(); }); this.on(this.box, ['touchmove', 'pointermove', 'mousemove'], function(e) { _this.touchMove(e); _this.auto && _this.stop(); }); this.on(this.box, ['touchend', 'touchcancel', 'pointerup', 'mouseup'], function(e) { _this.touchEnd(e); _this.auto && _this.play(); }); }, touchStart: function(e) { this.point = e.type.indexOf('down') < 0 ? 'touch' : 'pointer'; if (this.point === 'pointer') { this.touch.x = e.pageX; this.touch.y = e.pageY; }else if (this.point === 'touch') { this.touch.x = e.touches[0].pageX; this.touch.y = e.touches[0].pageY; } this.touch.disX = 0; this.touch.disY = 0; this.touch.fixed = ''; this.start && this.start(); }, touchMove: function(e) { e.stopPropagation(); e.preventDefault(); if (this.point === '') return; if (this.touch.fixed === 'left') return; if (!this.animated) return; if (this.point === 'pointer') { this.touch.disX = e.pageX - this.touch.x; this.touch.disY = e.pageY - this.touch.y; }else if (this.point === 'touch') { if (e.touches.length > 1) return; this.touch.disX = e.touches[0].pageX - this.touch.x; this.touch.disY = e.touches[0].pageY - this.touch.y; } if (this.touch.fixed === '') { if (Math.abs(this.touch.disY) > Math.abs(this.touch.disX)) { this.touch.fixed = 'up'; } else { this.touch.fixed = 'left'; } } if (this.touch.fixed === 'up') { if (this.effect === 'scale') { this.scale = ((this.height - Math.abs(this.touch.disY)) / this.height).toFixed(3); this.scale < this.minScale && (this.scale = this.minScale); } if (this.touch.disY > 0) { if (this.locked && this.oIndex === 0) return; this.dis = -this.height; this.index = this.oIndex - 1; this.index < 0 && (this.index = this.length - 1); if (this.effect === 'scale') this.setOrigin(this.oIndex, 'center bottom'); } else { if (this.locked && this.oIndex === this.length - 1) return; this.dis = this.height; this.index = this.oIndex + 1; this.index > this.length - 1 && (this.index = 0); if (this.effect === 'scale') this.setOrigin(this.oIndex, 'center top'); } if (this.nIndex !== undefined && this.nIndex !== this.index && this.nIndex !== this.oIndex) { this.pages[this.nIndex].style.display = 'none'; this.pages[this.nIndex].style.zIndex = ''; this.pages[this.nIndex].style.webkitTransform = this.pages[this.nIndex].style.transform = ''; } this.nIndex = this.index; this.pages[this.oIndex].style.zIndex = this.zIndex; this.pages[this.index].style.zIndex = this.zIndex + 10; this.setTransform(this.index, this.dis); this.pages[this.index].style.display = 'block'; this.setTransform(this.index, this.touch.disY + this.dis); if (this.effect === 'translate') this.setTransform(this.oIndex, this.touch.disY); if (this.effect === 'scale') this.setScale(this.oIndex, this.scale); this.move && this.move(); } }, touchEnd: function(e) { this.point = ''; if (this.index === this.oIndex) return; if (this.touch.fixed === 'up') { var Y = Math.abs(this.touch.disY); if ((this.animated && Y > 10) || Y > this.height / 2) { this.slide(); } else { this.goback(); } this.end && this.end(); } }, css: function(o, n) { return getComputedStyle(o, null)[n]; }, on: function(el, types, handler) { for (var i = 0, l = types.length; i < l; i++) el.addEventListener(types[i], handler, false); }, setScale: function(index, v) { this.setStyle(this.pages[index], 'transform', 'scale(' + v + ')'); }, setOrigin: function(index, dir) { this.setStyle(this.pages[index], 'transform-origin', dir); }, setTransform: function(index, v) { this.setStyle(this.pages[index], 'transform', 'translate3d(0,' + v + 'px,0)'); }, setTransition: function(index, v) { this.setStyle(this.pages[index], 'transition', 'all ' + v + 'ms'); }, setStyle: function(el, p, v) { var prefix = ['o', 'moz', 'ms', 'webkit', ''], i = 0, l = prefix.length; for (; i < l; i++) { (function(i) { var s = prefix[i] + '-' + p; s = s.replace(/-\D/g, function(match) { return match.charAt(1).toUpperCase(); }); el.style[s] = v; }(i)); } }, slide: function() { var _this = this; this.animated = false; this.setTransition(this.index, this.duration); this.setTransition(this.oIndex, this.duration); this.setTransform(this.index, 0); if (this.effect === 'translate') this.setTransform(this.oIndex, -this.dis); if (this.effect === 'scale') this.setScale(this.oIndex, this.minScale); setTimeout(function() { if (_this.index !== _this.oIndex) _this.update(); _this.animated = true; }, this.duration); }, goback: function() { var _this = this; this.setTransition(this.index, 100); this.setTransition(this.oIndex, 100); this.setTransform(this.index, this.dis); if (this.effect === 'translate') this.setTransform(this.oIndex, 0); if (this.effect === 'scale') this.setScale(this.oIndex, 1); setTimeout(function() { _this.clear(); _this.pages[_this.index].style.display = 'none'; _this.index = _this.oIndex; }, 100); }, update: function() { if (this.navShow) { this.navs[this.index].className = this.current; this.navs[this.oIndex].className = ''; } this.pages[this.oIndex].style.display = 'none'; this.pages[this.index].className += ' ' + this.current; this.pages[this.oIndex].className = this.pages[this.oIndex].className.replace(this.current, '').trim(); this.clear(); this.oIndex = this.index; }, clear: function() { this.pages[this.index].style.webkitTransition = this.pages[this.index].transition = ''; this.pages[this.oIndex].style.webkitTransition = this.pages[this.oIndex].transition = ''; this.pages[this.index].style.webkitTransform = this.pages[this.index].style.transform = ''; this.pages[this.oIndex].style.webkitTransform = this.pages[this.oIndex].style.transform = ''; this.pages[this.oIndex].style.zIndex = ''; this.pages[this.index].style.zIndex = ''; if (this.effect === 'scale') this.setOrigin(this.oIndex, ''); }, animate: function() { var _this = this; this.setTransform(this.index, this.dis); this.pages[this.index].style.display = 'block'; this.pages[this.oIndex].style.zIndex = this.zIndex; this.pages[this.index].style.zIndex = this.zIndex + 10; this.setTransition(this.index, 0); this.setTransition(this.oIndex, 0); setTimeout(function() { _this.slide(); }, 50); }, up: function() { this.dis = this.height; this.index++; this.index > this.length - 1 && (this.index = 0); if (this.effect === 'scale') this.setOrigin(this.oIndex, 'center top'); this.animate(); }, down: function() { this.dis = -this.height; this.index--; this.index < 0 && (this.index = this.length - 1); if (this.effect === 'scale') this.setOrigin(this.oIndex, 'center bottom'); this.animate(); }, play: function() { var _this = this; if (this.locked) return; this.timer = setInterval(function() { _this.up(); }, this.delay); }, stop: function() { this.timer && clearInterval(this.timer); this.timer = null; } };}());查看完整代码
和以前写的 图片切换 有许多共同的地方,整个翻页和图片切换原理都是类似的。
这个支持自动播放,三种翻页效果,限制头尾滑动等。
翻页动画,就是在一个容器内滑动, 在这个容器中 每次只显示一页,每一页都有一些css3动画效果的元素出现。
一个简单的HTML结构如下:
<div id="slidePageBox" class="slide-box"> <section class="slide-page page1"> <!-- 1 --> </section> <section class="slide-page page2"> <!-- 2 --> </section> <section class="slide-page page3"> <!-- 3 --> </section> <section class="slide-page page4"> <!-- 4 --> </section> <section class="slide-page page5"> <!-- 5 --> </section></div>
类名为slide-box的div标签就是容器,类名为slide-page的section标签就是每个要翻的页。
this.box = typeof opts.el === 'string' ? document.querySelector(opts.el) : opts.el;this.pages = this.box.children;this.length = this.pages.length;
这里this.box就是容器,this.pages就是所有要翻的页。
this.height = document.documentElement.clientHeight;this.box.style.height = this.height + 'px';for (var i = 0; i < this.length; i++) { //.. this.pages[i].style.height = this.height + 'px';}
获取浏览器窗口的高,并设置容器和页的高为这个值。这个翻页是上下滑动,JS就没有获取宽度值了。
容器宽用css设置为width:100%,做个最大宽度限制为max-width:640px,这可根据实际情况设置。
现在切换翻页,当手指在容器滑动时,这里为判断上下滑动,满足滑动一定距离,手指离开容器时,开始翻页。
触摸事件:手指移入,手指移动,手指离开
指针事件:指针按下,指针移动,指针收起
鼠标事件: 鼠标按下,鼠标移动,鼠标收起
//..bind: function() { var _this = this; this.on(this.box, ['touchstart', 'pointerdown', 'mousedown'], function(e) { _this.touchStart(e); //.. }); this.on(this.box, ['touchmove', 'pointermove', 'mousemove'], function(e) { _this.touchMove(e); //.. }); this.on(this.box, ['touchend', 'touchcancel', 'pointerup', 'mouseup'], function(e) { _this.touchEnd(e); //.. });},//..
绑定了触摸事件,WP的指针事件,鼠标事件。
//..touchStart: function(e) { this.point = e.type.indexOf('down') < 0 ? 'touch' : 'pointer'; if (this.point === 'pointer') { this.touch.x = e.pageX; this.touch.y = e.pageY; }else if (this.point === 'touch') { this.touch.x = e.touches[0].pageX; this.touch.y = e.touches[0].pageY; } //..},//..
获取移入时的初始位置(触摸,指针,鼠标)
//..touchMove: function(e) { //.. if (this.touch.fixed === 'left') return; //.. if (this.point === 'pointer') { this.touch.disX = e.pageX - this.touch.x; this.touch.disY = e.pageY - this.touch.y; }else if (this.point === 'touch') { //.. this.touch.disX = e.touches[0].pageX - this.touch.x; this.touch.disY = e.touches[0].pageY - this.touch.y; } if (this.touch.fixed === '') { if (Math.abs(this.touch.disY) > Math.abs(this.touch.disX)) { this.touch.fixed = 'up'; } else { this.touch.fixed = 'left'; } } if (this.touch.fixed === 'up') { //.. }},//..
移动时(触摸,指针,鼠标)获取移动了多少距离,根据距离判断向左右还是上下移动的,这里翻页只要上下移动。
//..if (this.touch.fixed === 'up') { if (this.effect === 'scale') { this.scale = ((this.height - Math.abs(this.touch.disY)) / this.height).toFixed(3); this.scale < this.minScale && (this.scale = this.minScale); } if (this.touch.disY > 0) { if (this.locked && this.oIndex === 0) return; this.dis = -this.height; this.index = this.oIndex - 1; this.index < 0 && (this.index = this.length - 1); if (this.effect === 'scale') this.setOrigin(this.oIndex, 'center bottom'); } else { if (this.locked && this.oIndex === this.length - 1) return; this.dis = this.height; this.index = this.oIndex + 1; this.index > this.length - 1 && (this.index = 0); if (this.effect === 'scale') this.setOrigin(this.oIndex, 'center top'); } if (this.nIndex !== undefined && this.nIndex !== this.index && this.nIndex !== this.oIndex) { this.pages[this.nIndex].style.display = 'none'; this.pages[this.nIndex].style.zIndex = ''; this.pages[this.nIndex].style.webkitTransform = this.pages[this.nIndex].style.transform = ''; } this.nIndex = this.index; this.pages[this.oIndex].style.zIndex = this.zIndex; this.pages[this.index].style.zIndex = this.zIndex + 10; this.setTransform(this.index, this.dis); this.pages[this.index].style.display = 'block'; this.setTransform(this.index, this.touch.disY + this.dis); if (this.effect === 'translate') this.setTransform(this.oIndex, this.touch.disY); if (this.effect === 'scale') this.setScale(this.oIndex, this.scale); this.move && this.move();}//..移动中
移动中做了很多事情,是整个程序比较重要的部分。在上下移动时,当前显示的页跟着移动,向上移动时,下一页显示出来一部分,向下移动时,上一页显示一部分。
如果锁定了头尾,第一页向下移动时不能移动,同样最后一页向上移动时不能移动。
opts.effect 动画效果(平移=translate 缩放=scale 重叠=overlap) 默认平移
根据每种翻页效果做初始化设置(如果只需要简单的平移切换可以省去很多代码)。
//..touchEnd: function(e) { this.point = ''; if (this.index === this.oIndex) return; if (this.touch.fixed === 'up') { var Y = Math.abs(this.touch.disY); if ((this.animated && Y > 10) || Y > this.height / 2) { this.slide(); } else { this.goback(); } //.. }},//..
离开时(触摸,指针,鼠标)根据条件执行滑动切换。
//..slide: function() { var _this = this; this.animated = false; this.setTransition(this.index, this.duration); this.setTransition(this.oIndex, this.duration); this.setTransform(this.index, 0); if (this.effect === 'translate') this.setTransform(this.oIndex, -this.dis); if (this.effect === 'scale') this.setScale(this.oIndex, this.minScale); setTimeout(function() { if (_this.index !== _this.oIndex) _this.update(); _this.animated = true; }, this.duration);},//..
滑动切换完成时会更新一些设置,比如为当前页增加当前标志类名。每页的css3动画元素也就可以根据这个类名执行动画效果。
//..update: function() { if (this.navShow) { this.navs[this.index].className = this.current; this.navs[this.oIndex].className = ''; } this.pages[this.oIndex].style.display = 'none'; this.pages[this.index].className += ' ' + this.current; this.pages[this.oIndex].className = this.pages[this.oIndex].className.replace(this.current, '').trim(); this.clear(); this.oIndex = this.index;},//..
切换了页,执行了每页的动画,整个场景动画就差不多完成了。
最后就是一些简单的了,自动播放什么的。
好了,到此结束。

The official account web page update cache, this thing is simple and simple, and it is complicated enough to drink a pot of it. You worked hard to update the official account article, but the user still opened the old version. Who can bear the taste? In this article, let’s take a look at the twists and turns behind this and how to solve this problem gracefully. After reading it, you can easily deal with various caching problems, allowing your users to always experience the freshest content. Let’s talk about the basics first. To put it bluntly, in order to improve access speed, the browser or server stores some static resources (such as pictures, CSS, JS) or page content. Next time you access it, you can directly retrieve it from the cache without having to download it again, and it is naturally fast. But this thing is also a double-edged sword. The new version is online,

The article discusses using HTML5 form validation attributes like required, pattern, min, max, and length limits to validate user input directly in the browser.

Article discusses best practices for ensuring HTML5 cross-browser compatibility, focusing on feature detection, progressive enhancement, and testing methods.

This article demonstrates efficient PNG border addition to webpages using CSS. It argues that CSS offers superior performance compared to JavaScript or libraries, detailing how to adjust border width, style, and color for subtle or prominent effect

The article discusses the HTML <datalist> element, which enhances forms by providing autocomplete suggestions, improving user experience and reducing errors.Character count: 159

The article discusses the HTML <progress> element, its purpose, styling, and differences from the <meter> element. The main focus is on using <progress> for task completion and <meter> for stati

This article explains the HTML5 <time> element for semantic date/time representation. It emphasizes the importance of the datetime attribute for machine readability (ISO 8601 format) alongside human-readable text, boosting accessibilit

The article discusses the HTML <meter> element, used for displaying scalar or fractional values within a range, and its common applications in web development. It differentiates <meter> from <progress> and ex


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

EditPlus Chinese cracked version
Small size, syntax highlighting, does not support code prompt function

Dreamweaver Mac version
Visual web development tools

ZendStudio 13.5.1 Mac
Powerful PHP integrated development environment

SublimeText3 Mac version
God-level code editing software (SublimeText3)

mPDF
mPDF is a PHP library that can generate PDF files from UTF-8 encoded HTML. The original author, Ian Back, wrote mPDF to output PDF files "on the fly" from his website and handle different languages. It is slower than original scripts like HTML2FPDF and produces larger files when using Unicode fonts, but supports CSS styles etc. and has a lot of enhancements. Supports almost all languages, including RTL (Arabic and Hebrew) and CJK (Chinese, Japanese and Korean). Supports nested block-level elements (such as P, DIV),
