


Javascript implements the effect of uploading pictures and previewing code_javascript skills
Today, the src attribute of the alphaimageloader filter is the protagonist. It uses an absolute or relative url address to specify the background image. If this parameter is omitted, the filter will have no effect.
Select picture:
Example 2. At the same time Compatible with ie6, ie7, ie8 and firefox.
BR>"http://www.w3.org/tr/xhtml1/dtd/xhtml1-transitional.dtd">
<script> <BR>var picpath; <BR>var image; <BR>// preview picture <BR>function preview() <BR>{ <BR>document.getelementbyid('preview').style.display = 'none'; <BR>// The following code is used to obtain the image size so that the image can be displayed normally under IE <BR>document.getelementbyid('box' ).innerhtml <BR>= "<img style="max-width:90%" image.width "' height='" image.height "' id='apic' src='" picpath "' alt="Javascript implements the effect of uploading pictures and previewing code_javascript skills" >"; <BR>} <BR>// show view button <BR>function buttonshow() <BR>{ <BR>/* <BR>This is used to solve the preview failure caused by image loading delay. <BR>A brief explanation, when the image object When the src attribute changes, JavaScript will reload the image content to the image. <BR>This usually takes some time. If you want to display the image before the loading is completed, it will cause an error, so we <BR>pass the width and width of the image. height to determine whether the image has been loaded successfully, and the preview button will be displayed only after the loading is completed. <BR>I still have a confusion here, the preview effect occasionally fails under IE7. <BR>*/ <BR>if ( image.width == 0 || image.height == 0 ) { <BR>settimeout(buttonshow, 1000); <BR>} else { <BR>document.getelementbyid('preview').style.display = 'block'; <BR>} <BR>} <BR>function loadimage(ele) { <BR>picpath = getpath(ele); <BR>image = new image(); <BR>image.src = picpath; <BR>settimeout( buttonshow, 1000); <BR>} <BR>function getpath(obj) <BR>{ <BR>if(obj) <BR>{ <BR>//ie <BR>if (window.navigator.useragent.indexof ("msie")>=1) <BR>{ <BR>obj.select(); <BR>// Get the local path of the image under ie <BR>return document.selection.createrange().text; <BR>} <BR>//firefox <BR>else if(window.navigator.useragent.indexof("firefox")>=1) <BR>{ <BR>if(obj.files) <BR>{ <BR>// What is obtained under firefox is the image data <BR>return obj.files.item(0).getasdataurl(); <BR>} <BR>return obj.value; <BR>} <BR>return obj .value; <BR>} <BR>} <BR></script>

Both Python and JavaScript's choices in development environments are important. 1) Python's development environment includes PyCharm, JupyterNotebook and Anaconda, which are suitable for data science and rapid prototyping. 2) The development environment of JavaScript includes Node.js, VSCode and Webpack, which are suitable for front-end and back-end development. Choosing the right tools according to project needs can improve development efficiency and project success rate.

Yes, the engine core of JavaScript is written in C. 1) The C language provides efficient performance and underlying control, which is suitable for the development of JavaScript engine. 2) Taking the V8 engine as an example, its core is written in C, combining the efficiency and object-oriented characteristics of C. 3) The working principle of the JavaScript engine includes parsing, compiling and execution, and the C language plays a key role in these processes.

JavaScript is at the heart of modern websites because it enhances the interactivity and dynamicity of web pages. 1) It allows to change content without refreshing the page, 2) manipulate web pages through DOMAPI, 3) support complex interactive effects such as animation and drag-and-drop, 4) optimize performance and best practices to improve user experience.

C and JavaScript achieve interoperability through WebAssembly. 1) C code is compiled into WebAssembly module and introduced into JavaScript environment to enhance computing power. 2) In game development, C handles physics engines and graphics rendering, and JavaScript is responsible for game logic and user interface.

JavaScript is widely used in websites, mobile applications, desktop applications and server-side programming. 1) In website development, JavaScript operates DOM together with HTML and CSS to achieve dynamic effects and supports frameworks such as jQuery and React. 2) Through ReactNative and Ionic, JavaScript is used to develop cross-platform mobile applications. 3) The Electron framework enables JavaScript to build desktop applications. 4) Node.js allows JavaScript to run on the server side and supports high concurrent requests.

Python is more suitable for data science and automation, while JavaScript is more suitable for front-end and full-stack development. 1. Python performs well in data science and machine learning, using libraries such as NumPy and Pandas for data processing and modeling. 2. Python is concise and efficient in automation and scripting. 3. JavaScript is indispensable in front-end development and is used to build dynamic web pages and single-page applications. 4. JavaScript plays a role in back-end development through Node.js and supports full-stack development.

C and C play a vital role in the JavaScript engine, mainly used to implement interpreters and JIT compilers. 1) C is used to parse JavaScript source code and generate an abstract syntax tree. 2) C is responsible for generating and executing bytecode. 3) C implements the JIT compiler, optimizes and compiles hot-spot code at runtime, and significantly improves the execution efficiency of JavaScript.

JavaScript's application in the real world includes front-end and back-end development. 1) Display front-end applications by building a TODO list application, involving DOM operations and event processing. 2) Build RESTfulAPI through Node.js and Express to demonstrate back-end applications.


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