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JavaScript Advanced Chapter: Closures, Simulation Classes, Inheritance (5)_javascript skills

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2016-05-16 17:54:331136browse

1. Closures in JavaScript
1. Let’s first understand what the scope of a function is.

2. Called object

Combination example:

Copy code The code is as follows:

function display( something)
{
function executeDisplay1()
{
document.write("I am helping the boss print:" something "
");//something that refers to an external function Parameters
}
executeDisplay1();//Function display refers to the internal function
}
display("sorry");//After execution, it is recycled by the garbage collector

3. Formation of closure

Example 1,

Copy code The code is as follows:

var obj = {};//Global object
function buyHouse(price,area)
{
return function(){return "The price you want to pay:" price*area;}; //Put the internal Function as return value
}
obj.people = buyHouse(12000,80); //Save the reference of the internal function into the people attribute of the obj object.
//This forms a closure, a simple expression: save the reference of the nested function in the global scope, whether you use the value it returns, or store it in the properties of the object.
document.write(obj.people() "
");

Example 2,
Copy Code The code is as follows:

function add()
{
var number = 0;
return function(){return number;} ;//
}
var num = add();//Now there are 4 references, right? The first one is globally created: access function, and the second one has external function (here refers to Add( ) refers to the anonymous function)
//The third one is the anonymous function (that is, the return function... refers to the local variable of Add), and the fourth one is the global object (var num).
//The object of each call to the global object is still saved in the function body, so the values ​​of local variables will be maintained.
document.write(num());

//Equivalent method
num2 = (function(){var number = 0;return function(){return number;}}) ();//Anonymous function, directly assigned to the global object
document.write(num2());

Example 3, implementing private attributes
Copy code The code is as follows:

//Use closures to implement private properties
function createProperty(o,propertyname,check)
{
var value;
o["get" propertyname] = function(){return value;};//Return an anonymous function body to the object's property
o["set" propertyname] = function(v){if(check && !check)//Check the legality of the parameters throw("The parameter is incorrect!");
else value = v; };//Return an anonymous function body Properties for the object
}
var o = {};
createProperty(o,"Age",function(x){return typeof x == "number";});//followed by An anonymous function that performs verification work and returns false if it is not a number
o.setAge(22); //Use the properties of the object
document.write(o.getAge());

//In fact, the function is saved in the properties of the global object.

2. Classes in JavaScript
Let’s also start with some basic terms!
1. Prototype

In fact, the prototype of an object is the prototype value of the constructor. All functions have a prototype attribute. When the function is created, it is automatically created and initialized. Initialize it The value is an object. This object has a property called constructor, which points back to the constructor associated with the prototype.
Copy code The code is as follows:

function PeopleHope(money,house)
{
this.money = money;
this.house = house;
}
PeopleHope.prototype.hope = function( ){document.write("I want to own money and a house");};//This is the prototype, which will be initialized into the properties of the object by the constructor.
for(var p in PeopleHope.prototype)
{
document.write("The prototype is out! t " p "
");//Output: The prototype is out ! hope
}

2. Simulation class

In fact, the "class" in Javascript is just a function. Just jump into the code!
Copy code The code is as follows:

function PeopleHope(money,house)
{
this.money = money;
this.house = house;
PeopleHope.VERSION = 0.1//Attributes of the class
PeopleHope.createLive = function(){document.write("In the leadership of the party Next, our life is very good! ");}//Class methods must be direct references to the class
}

3. Class inheritance
Copy code The code is as follows:

function CreateClass(name,version)
{
this.name = name; //Initialization Object attribute
this.version= version;
CreateClass.AUTHOR = "Frank";//Class attribute
CreateClass.SellHouse = function(){document.write("We are the leading real estate company Vanke") ;};//Class method
CreateClass.prototype.Company = "vanke";
CreateClass.prototype.HousePrice = function(){document.write("A luxury home on the top of Dameisha sold for 50 million , best-selling price! ");};
//Prototype, in fact, you may ask at this point, what is the difference between this prototype and class methods?
//Actually: For example, var o = new CreateClass("COFCO Real Estate", "Phase 1"); this in the CreateClass function is o, and together it is
//o.name = "COFCO Real Estate" ";o.version = "Issue 1";Here!
//As for what the prototype is actually doing, you can think of it as a "traitor". When you create the object o, the prototype tells the constructor to take away the initialization together
//It becomes the object o property.
}
function House(name,version,city)
{
CreateClass.apply(this,[name,version]);//Inherited constructor
this.city = city;
House.prototype.housename = "Peninsula Garden";
}
House.prototype = new CreateClass("COFCO Real Estate", "Phase II");//Get the CeateClass attribute through new, including the prototype object
//Print the prototype attribute of the function
function displayPrototype(c)
{
for(var x in c.prototype)
{
document.write(x "
");
}
}
displayPrototype(House);//Output: HousePrice Company name version
//Delete objects that are not prototypes
delete House.prototype.name; //Delete
delete House.prototype.version; //Delete
displayPrototype(House); //Output: HousePrice Company
var customers = new House("Peninsula Garden","Phase Three"," West pull teeth");
for(var t in customers)
{
if(typeof customers[t] == ​​"function")//Determine whether it is a function
{
customers[ t]();//Execute
continue;//Return this time and proceed to the next cycle
}
document.write(t ":t" customers[t] "
");
// Output housename: Peninsula Garden Company: vanke A mansion on the top of Dameisha sold for 50 million yuan, a best-selling price! name: Peninsula Garden version: Phase 3 city: Xijia
//Inheritance is realized. Through prototypes.

Summary: I will share this article with you here. Originally, there was a namespace to share. Due to the learning schedule, I will share the Javascript syntax here!

Next time I will share my programming of javascript client and advanced applications such as Jquery.

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