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HomeMobile Game TutorialMobile Game GuideDay 11-20 Walkthrough - The Hundred Line: Last Defense Academy

Day 11: Gathering Allies and Crafting Supplies

Darumi requests Gaku and Tsubasa's presence in the cafeteria. Locate their rooms (west of Eito's) and proceed to the cafeteria. Choose Hiruko to continue.

Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy

The next five days are crucial to persuading the non-combatants to remain. Begin with Tsubasa. After listening to her story, visit the Gift-O-Matic to attempt crafting the Fashionable Sick Pouch. Lacking the necessary materials, you must find a "fashionable pouch."

Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy

Obtain String from Kako and Ima in the 1F Entrance Hall.

Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy

Darumi (3F Hallway, East) provides coordinates for a cosmetics store – a potential source for the pouch during your next exploration.

Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy

Inquire with Takemaru (Training Room) about his grandfather's workshop.

Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy

Reconvene with Eito in the cafeteria to advance to Day 12.

Day 12: Exploration and Persuasion

The next exploration involves Takumi and Eito, aiming for the northeast Destination Space (Eito's previous location). Collect Key Items from Key Item Spaces to aid Gift-O-Matic crafting.

Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy

Acquire a Torn Dress if possible.

Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy

Craft the Fashionable Sick Pouch. Initiate Tsubasa's Persuasion Mission. The winning dialogue options are:

  1. A little puke is nothing to worry about.
  2. Just use the sick bag!
  3. We won't make fun of you.
  4. I'll puke too!
  5. Your grandpa is really nice.
  6. His workshop could be destroyed.
  7. Protect what matters most, together!

Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy

Crafting the Sewing Kit triggers another Persuasion Mission. The correct choices are:

  1. Fighting can make you rich.
  2. Not everyone is bad.
  3. Save your siblings!
  4. (Do not select an option – counterintuitively, this works)
  5. Fight for your family!

Day 15: Conversations and a Meeting

Proceed to the cafeteria. Following the meeting, converse with Shouma, Kako, and Ima (Rooftop, North).

Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy

Return to your room and speak with Eito to meet Hiruko in the Leisure Lounge.

Day 16-17: Story Progression and the War Room Battle

Day 16 involves story advancement. On Day 17, repeated conversations with Kako (Entrance Hall) progress the narrative, leading to the War Room battle.

War Room Battle:

  • Win: Defeat all enemy bosses.
  • Lose: Ally annihilation or barrier generator destruction.

This battle is unique, fought without Hiruko on two fronts: Takumi/Takemaru vs. Eito/Darumi. Strategic use of abilities and team coordination are key to victory. The battle unfolds in three waves, with the arrival of Gaku and Tsubasa adding to your forces in the second wave. The final wave features a powerful boss requiring careful planning and execution.

Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy

Post-battle, decide who finishes off the Commander.

Day 18-20: Post-Battle, New Locations, and Skill Upgrades

Day 18 involves a post-battle meeting with Eito. Day 19 opens the Garage (1F) and Library (2F), unlocking new activities like "Reading Time" and weapon upgrades.

Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy Day 11-20 Walkthrough - The Hundred Line: Last Defense Academy

Day 20 focuses on the benefits of Reading Time and further skill/weapon upgrades.

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