"Bad Gate 3" Wizard: Detailed explanation and construction guide for the Six-Blade Demon Sword
Patch No. 8 of Baldur's Gate 3 brings several new sub-classes, including the Hexblade. This warlock class focuses on letting characters inject dark magic into weapons, binding themselves to weapons and gaining many significant advantages.
This guide will discuss the abilities of the Six-Blade Magic Sword and how to make the most of this sub-class, including some equipment that can help you realize your character's potential.
Sub-professional characteristics
The Six-Blade Demon Sword is a warlock profession that can be selected at level 1. Once selected, the character gets the benefits immediately and again at levels 3, 5, 6, 7, 9 and 10. (Remember, you will also get the typical benefits of standard warlock advancement):
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Level 1: The Six-Blade Demon Sword obtains the passive skill of "Six-Blade Warrior" and obtains proficiency in medium armor, shields and military weapons. They also gain the ability to "Binding Evil Weapons" that allows the character to bind any master weapon to themselves. They cannot discard or throw bound weapons, but now use their Charm attribute values to attack, not strength or agility. When hitting with a bound weapon, the character has a 20% chance of applying the "Six-Blade Demon Sword Curse" (explained in detail later). The Six-Blade Demon Sword automatically counts as a weapon that is mastered by its binding. One of the strange things about this sub-profession is that the Six-Blade Demon Sword always gains proficiency in military weapons at level 1 and always counts as a weapon that is mastered by its binding. In theory, merely military weapon proficiency should allow them to already master each weapon they may bind.
The Six-Blade Demon Sword obtains the following level 1 spell:
- Shield
- Furious Punishment
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Level 3: The Six-Blade Demon Sword obtains the following level 2 spells:
- Fuzzy technique
- Brand punishment
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Level 5: The Six-Blade Demon Sword obtains the following level 3 spells:
- Scintane
- Elemental Weapons
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Level 6: The Six-Blade Demon Sword gains the "cursed ghost" response ability, allowing them to summon a minion from a creature that died from the "cursed by the Six-Blade Demon Sword". This cannot be used against killed constructs, elemental creatures, slime monsters, plants and undead creatures. The attributes and abilities of the summoned minion are determined by the size of the killed creature used:
- Weak Ghost (Miniature or Small Corpse): A relatively weak minion who is able to use a ranged pull attack and a responsive ability to allow it to teleport and cause some necrotic damage.
- Ordinary Ghost (Medium Corpse): A stronger minion with the ability of a weak ghost, plus a ranged attack, deals considerable necrotic damage after a failed constitution save, while healing half of the damage done by the Six-Blade Demon Sword.
- Primitive Ghost (large or larger corpse): A very powerful minion with all previous skills plus a dangerous barehand melee attack that can cause a lot of cutting damage.
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Level 7: The Six-Blade Demon Sword obtains the following level 4 spells:
- Phantom Killer
- Stumble and strike
- Manipulate the beast
- Advanced Invisibility
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Level 9: The Six-Blade Demon Sword obtains the following level 5 spells:
- Exit and Punishment (Long Range)
- Ice cone
Level 10: The Six-Blade Demon Sword gains powerful "Evil Armor" reaction ability, which can be used when a creature under the effect of "The Six-Blade Demon Sword's Curse" attacks you. When used, the attack has a 50% chance of offsetting.
Many players say that putting all levels into Warlock and fully committed to the Six-Blade Demon Sword can lead to relatively weak characters compared to other options. However, the Six-Blade Magic Sword also makes a single advancement very powerful. The first-level warlock allows you to immediately choose sub-professions and gain many powerful proficiency and abilities.
It is worth noting that Wyll's appearance does evoke the image of the Six-Blade Demon Sword, although the Fiend sub-profession may be more in line with his classic contract. Both are good choices, but if you want him to really participate in melee combat, the Six-Blade Demon Sword is more suitable.
The Curse of the Six-Blade Demon Sword
When attacking with bound weapons, the Six-Blade Demon Sword sometimes imposes a "curse of the Six-Blade Demon Sword" on the target. They can also apply it as an extra action. Attacks on the cursed target's Six-Blade Demon Sword will deal additional damage equal to its proficiency bonus. When the Six-Blade Magic Sword attacks a cursed target, the critical window for that target will also increase by 1 (so if you usually have to throw Nature 20 to get a Critical hit, now they only need to throw Nature 19 or higher). If the cursed target dies, the warlock will recover health equal to his warlock level plus his Charm correction value.
This curse lasts for 10 rounds (the battle rarely lasts for so long). Once you reach level 6 warlock, it is very advantageous to remember to kill the cursed target, as you can then use your "cursed ghost" ability as a reaction.
Build a powerful Six-Blade Demon Sword
First, the Six-Blade Magic Swords usually require a higher Charm attribute value (18+) to cast magic and make their bound weapons do as much damage as possible. They will also benefit a lot from good agility and physique attribute values. You can benefit from many powerful feats, maximize your Charm attribute values through ability improvements, and gain the ability to deal huge melee damage using giant weapon masters (assuming you are willing to use two-handed weapons), both of which are excellent choices.
With medium armor proficiency, the Six-Blade Magic Sword has many options (even if you don't have multiple classes). The Yuan-Ti Scale Mail, which is available in the early stages of Act 2, is a good choice if you are willing to choose high agility or use armor with agility gloves (acquired in the nursery Y'llek). This piece of armor offers 15 armor levels, while also allowing your armor levels to benefit entirely from your agility bonus, so 18 agility when wearing armor means at least 19 armor levels (15 + 4). You can also be proficient in using shields and can benefit from magic items that further improve the armor level, and if you want to choose a high armor level build, you can make yourself hard to hit.
When it comes to weapon usage, you can use whatever weapon you want, because your main attack method is through bound weapons, which means you will use your Charm attribute value when attacking. In Act 1, you can quickly get the Sword of Justice from Karlach's recruitment mission as a good early option. Two nice one-handed weapons, which are also available in Act 1, include Phalar Aluve and Blood of Lathander, if you want to use a shield.
The overall strategy during combat should be to maximize your strengths. You can make yourself hard to hit by equipment and shields, blurry spells, etc. At Warlock level 6 and above, cursing enemies and then killing them can allow you to summon minions, which is always only good and always helps attract enemies' hatred to allies you don't have to worry about maintaining (they are already temporary, you can always summon more).
At level 3 warlock, you will choose a contract. If you want to create a warlock that is competent for melee combat, the Pact of the Blade is the most appropriate, as it will eventually give you extra attacks. However, it does have some major redundancy with the Six-Blade Magic Sword, which may make the initial choice a little disappointing.
The above is the detailed content of Best Hexblade Build in Baldur's Gate 3. For more information, please follow other related articles on the PHP Chinese website!

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