The charm of REPO is not only in its gameplay, but also in its unique chat system. The robotic voice is clumsy in reading your words with friends, which is full of comedy in itself. But you may not know that this chat system is much more complicated than it seems, and contains some little-known secrets. This article will dive into some interesting hidden chat instructions, some of which have been discovered only recently.
Basics: What you probably already know
First, most players may have noticed that the tone of the robot voice varies according to your perspective. Looking down will make the sound low and slow, while looking up will make the sound sharp and fast. If you move the mouse as the robot starts talking, the tone will also be adjusted in real time, but it is difficult to take advantage of this feature unless you enter longer information.
When you crouch or get knocked down, your voice will turn into a husky whisper (also further adjusts to the mouse position). Certain interactions, such as picking up hourglass props or being possessed by ejectors, can also significantly change your voice (although chatting is not usually too careful when holding valuables). Generally speaking, if it changes your voice chat voice, it may also change your text chat.
Known chat modifiers
The player community has discovered some interesting text chat modification instructions, which are of varying interest and practicality. These instructions can be used by entering the corresponding text; usually, you will find that the instructions are entered correctly because the relevant text should disappear, but some instructions may be difficult to use because they may also obscure other text you enter.
It should be noted that these instructions only modify the words that follow the instructions (the meaning of "words" is broader, because you can delete spaces to affect everything you write) , rather than your entire message. Also, your robot will read it aloud even if the command text is not displayed.
This directive can be used to display one of fifteen emojis, replacing "x" with any number between "1" and "15" to display different emojis. "12" shows a boxed question mark.
<b></b>
This directive will bold the text immediately following it.
<br>
This directive creates a newline in the displayed text. For example, “This<br> is<br> four<br> lines” will display all these words at once, each word taking up one line (note that there are no spaces used).
<i></i>
This directive italicizes the text immediately following it.
<sup></sup>
<sup></sup>
The directive converts the text immediately following it to a superscript, such as 1 in "X¹".
<sub></sub>
<sub></sub>
The directive converts the text immediately following it to a subscript, such as 2 in "X₂".
<s></s>
This directive adds strikethrough to the text immediately following it. At present, the strikethrough may be slightly lower than expected, but that's just a guess.
<size></size>
use<size></size>
The text size immediately following it can be changed to "x" instead of the default size. This includes huge sizes, such as 10,000, which may block the screen. It is not clear whether these interfering sizes are expected to function; it wouldn't be surprising if smaller caps were introduced in the future, but it remains to be seen. Currently, you can use this command to "blind" everyone around you, including when they are dealing with important items or fighting powerful monsters ( so be kind ).
<color></color>
This directive changes the word immediately following it to the color specified in the "x" position (for example, <color>red</color>
” will create a text with a red color “red”). Not all colors are available, including some common options like pink. When you type it looks like your entire message will be the selected color, but once the bot encounters a space, the text will return to the standard color.
<mark></mark>
This directive highlights the word immediately following it with the hexadecimal color code entered in the "x" position (for example, " <mark>message</mark>
"). As with the previous instructions, it looks like your entire message will be highlighted, but when the robot encounters a space, the rest of the messages will be sent in normal colors.
<rotate></rotate>
This command rotates x degrees each letter in the text immediately following it; for example, enter "45" and each letter will rotate 45 degrees. Note that messages do not rotate as a whole. Instead, each letter will rotate individually.
<font></font>
In theory, this instruction seems to change the font of the robot's speech. However, it seems that only the "default" font option is implemented at the moment, which makes this directive redundant (unless you modify the game to add more options).
The modifiers above can be used in combination, so enter "`
Other instructions
There are currently two "utilitarian" instructions in the game that use forward slashes to indicate their purpose. These instructions can be reused to end their effects.
/cinematic
This command is designed for screenshots and activates Movie mode, removes HUD elements and increases brightness.
/greenscreen
This command places a green screen in front of your robot, and you can use the scroll wheel to adjust its position. Currently, it seems to be misaligned when squatting (unless the peculiar alignment is intentionally used to make a specific type of lens).
There is at least one popular source online that lists " /bluescreen
" as another available directive, but at the time of writing this directive is not implemented and there is no effect in the test.
The above is the detailed content of Chat Features in REPO. For more information, please follow other related articles on the PHP Chinese website!

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