search
HomeWeb Front-endJS TutorialHow to solve the problem that the result of OpenCV.js projection transformation is a blank transparent picture?

How to solve the problem of transparent image where the opencv.js projection transformation result is blank

When using opencv.js for image processing, sometimes you will encounter the problem of transparent images with blank image results after projection transformation. Here are the problems I encountered and the solutions.

When I was processing images, the code was able to successfully identify the four coordinates of the document, but when it came to the projection transformation step, the result was always blank transparent picture and there was no error. Here is part of the code for the projection transformation I used:

 // Projection transformation let srcquad = cv.matfromarray(4, 1, cv.cv_32fc2, points.flat());
let dstquad = cv.matfromarray(4, 1, cv.cv_32fc2, [0, 0, img.cols, 0, img.cols, img.rows, 0, img.rows]);
let transformx = cv.getperspectivetransform(srcquad, dstquad);
let target = new cv.mat();
cv.warpperspective(img, target, transmtx, new cv.size(img.cols, img.rows));
// Show the result cv.imshow(canvas, target);

To solve this problem, I made the following improvements:

  1. Set the canvas size : After the image is loaded, that is, in the imgelement.onload function, set the width and height of the canvas to be consistent with the image size.
  2. Add error handling : When the image loading fails, that is, in the imgelement.onerror function, add error handling to capture image loading errors.

Here is the complete code improved:

 

    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>OpenCV.js Example</title>


    <script async src="https://docs.opencv.org/4.5.5/opencv.js" onload="onOpenCvReady();"></script>
    <canvas id="canvasOutput"></canvas>
    <script>
        function onOpenCvReady() {
            console.log("OpenCV.js loading is completed.");
            processImage();
        }

        function sleep(ms) {
            return new Promise(resolve => setTimeout(resolve, ms));
        }

        async function processImage() {
            await sleep(3000); // Wait for 3 seconds let imageUrl = "../archives/111.jpg";
            let imgElement = new Image();
            imgElement.src = imageUrl;
            var img;

            // Load the image imgElement.onload = function() {
                try {
                    img = cv.imread(imgElement);
                    if (img.empty()) {
                        console.error("Image could not be read.");
                        return;
                    }

                    // Get the canvas element and set the size let canvas = document.getElementById(&#39;canvasOutput&#39;);
                    canvas.width = img.cols;
                    canvas.height = img.rows;

                    // Reset image size let dsize = new cv.Size(img.cols, img.rows);
                    let dst = new cv.Mat();
                    cv.resize(img, dst, dsize, 0, 0, cv.INTER_AREA);

                    // Convert to grayscale image console.log("Before conversion:", img);
                    let gray = new cv.Mat(); // Create a new Mat object to store the grayscale image cv.cvtColor(dst, gray, cv.COLOR_BGR2GRAY); // Use appropriate conversion console.log("After conversion:", gray);

                    // Gaussian filter cv.GaussianBlur(gray, gray, new cv.Size(11, 11), 0, 0);
                    cv.imshow(canvas, gray);
                    cv.Canny(gray, gray, 20, 50, 3);

                    let contours = new cv.MatVector();
                    let hierarchy = new cv.Mat();
                    cv.findContours(gray, contours, hierarchy, cv.RETR_CCOMP, cv.CHAIN_APPROX_NONE);

                    let index = 0, maxArea = 0;
                    const area = img.cols * img.rows;
                    for (let i = 0; i < contours.size(); i) {
                        let tempArea = Math.abs(cv.contourArea(contours.get(i)));
                        if (tempArea > maxArea && tempArea > 0.3 * area) {
                            index = i;
                            maxArea = tempArea;
                        }
                    }

                    if (maxArea === 0) return;
                    const foundContour = contours.get(index);
                    const arcL = cv.arcLength(foundContour, true);
                    let approx = new cv.Mat();

                    // Approximate polygon cv.approxPolyDP(foundContour, approx, 0.01 * arcL, true);

                    if (approx.total() === 4) {
                        let points = [];
                        const data32S = approx.data32S;
                        for (let i = 0, len = data32S.length / 2; i < len; i ) {
                            points[i] = {x: data32S[i * 2], y: data32S[i * 2 1]};
                        }
                        console.log("Quadrilateral point detected:", points);

                        // Projection transform let srcQuad = cv.matFromArray(4, 1, cv.CV_32FC2, points.flat());
                        let dstQuad = cv.matFromArray(4, 1, cv.CV_32FC2, [0, 0, img.cols, 0, img.cols, img.rows, 0, img.rows]);
                        let transformtx = cv.getPerspectiveTransform(srcQuad, dstQuad);
                        let target = new cv.Mat();
                        cv.warpPerspective(img, target, transmtx, new cv.Size(img.cols, img.rows));

                        // Show the result cv.imshow(canvas, target);

                        // Create a temporary canvas element let tempCanvas = document.createElement(&#39;canvas&#39;);
                        tempCanvas.width = target.cols;
                        tempCanvas.height = target.rows;
                        let tempCtx = tempCanvas.getContext(&#39;2d&#39;);

                        // Convert cv.Mat to ImageData
                        let imageData = new ImageData(new Uint8ClampedArray(target.data), target.cols, target.rows);

                        // Draw ImageData on temporary canvas tempCtx.putImageData(imageData, 0, 0);

                        // Generate canvas to Blob object tempCanvas.toBlob((blob) => {
                            // Create a URL object let url = URL.createObjectURL(blob);
                            // Create an element a and set its attribute let a = document.createElement(&#39;a&#39;);
                            a.href = url;
                            a.download = &#39;processed_image.png&#39;; // Set the name of the download file // Add the a element to the body document.body.appendChild(a);
                            // Trigger the click event to start downloading a.click();
                            // Remove the a element document.body.removeChild(a);
                            // Release URL object URL.revokeObjectURL(url);
                        }, &#39;image/png&#39;);

                        // Free memory target.delete(); // Free target here, otherwise memory leaks}

                    // Free memory img.delete();
                    dst.delete();
                    gray.delete(); // Release grayscale image Mat
                    contours.delete();
                    hierarchy.delete();
                    approx.delete();
                    foundContour.delete();
                } catch (err) {
                    console.error("Image processing error:", err);
                }
            }

            imgElement.onerror = function() {
                console.error("Image could not be loaded.");
            };
        }
    </script>

Through the above improvements, I successfully solved the problem that the result of the projection transformation is a blank transparent picture. Hope these improvements will be helpful to everyone.

The above is the detailed content of How to solve the problem that the result of OpenCV.js projection transformation is a blank transparent picture?. For more information, please follow other related articles on the PHP Chinese website!

Statement
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Python vs. JavaScript: The Learning Curve and Ease of UsePython vs. JavaScript: The Learning Curve and Ease of UseApr 16, 2025 am 12:12 AM

Python is more suitable for beginners, with a smooth learning curve and concise syntax; JavaScript is suitable for front-end development, with a steep learning curve and flexible syntax. 1. Python syntax is intuitive and suitable for data science and back-end development. 2. JavaScript is flexible and widely used in front-end and server-side programming.

Python vs. JavaScript: Community, Libraries, and ResourcesPython vs. JavaScript: Community, Libraries, and ResourcesApr 15, 2025 am 12:16 AM

Python and JavaScript have their own advantages and disadvantages in terms of community, libraries and resources. 1) The Python community is friendly and suitable for beginners, but the front-end development resources are not as rich as JavaScript. 2) Python is powerful in data science and machine learning libraries, while JavaScript is better in front-end development libraries and frameworks. 3) Both have rich learning resources, but Python is suitable for starting with official documents, while JavaScript is better with MDNWebDocs. The choice should be based on project needs and personal interests.

From C/C   to JavaScript: How It All WorksFrom C/C to JavaScript: How It All WorksApr 14, 2025 am 12:05 AM

The shift from C/C to JavaScript requires adapting to dynamic typing, garbage collection and asynchronous programming. 1) C/C is a statically typed language that requires manual memory management, while JavaScript is dynamically typed and garbage collection is automatically processed. 2) C/C needs to be compiled into machine code, while JavaScript is an interpreted language. 3) JavaScript introduces concepts such as closures, prototype chains and Promise, which enhances flexibility and asynchronous programming capabilities.

JavaScript Engines: Comparing ImplementationsJavaScript Engines: Comparing ImplementationsApr 13, 2025 am 12:05 AM

Different JavaScript engines have different effects when parsing and executing JavaScript code, because the implementation principles and optimization strategies of each engine differ. 1. Lexical analysis: convert source code into lexical unit. 2. Grammar analysis: Generate an abstract syntax tree. 3. Optimization and compilation: Generate machine code through the JIT compiler. 4. Execute: Run the machine code. V8 engine optimizes through instant compilation and hidden class, SpiderMonkey uses a type inference system, resulting in different performance performance on the same code.

Beyond the Browser: JavaScript in the Real WorldBeyond the Browser: JavaScript in the Real WorldApr 12, 2025 am 12:06 AM

JavaScript's applications in the real world include server-side programming, mobile application development and Internet of Things control: 1. Server-side programming is realized through Node.js, suitable for high concurrent request processing. 2. Mobile application development is carried out through ReactNative and supports cross-platform deployment. 3. Used for IoT device control through Johnny-Five library, suitable for hardware interaction.

Building a Multi-Tenant SaaS Application with Next.js (Backend Integration)Building a Multi-Tenant SaaS Application with Next.js (Backend Integration)Apr 11, 2025 am 08:23 AM

I built a functional multi-tenant SaaS application (an EdTech app) with your everyday tech tool and you can do the same. First, what’s a multi-tenant SaaS application? Multi-tenant SaaS applications let you serve multiple customers from a sing

How to Build a Multi-Tenant SaaS Application with Next.js (Frontend Integration)How to Build a Multi-Tenant SaaS Application with Next.js (Frontend Integration)Apr 11, 2025 am 08:22 AM

This article demonstrates frontend integration with a backend secured by Permit, building a functional EdTech SaaS application using Next.js. The frontend fetches user permissions to control UI visibility and ensures API requests adhere to role-base

JavaScript: Exploring the Versatility of a Web LanguageJavaScript: Exploring the Versatility of a Web LanguageApr 11, 2025 am 12:01 AM

JavaScript is the core language of modern web development and is widely used for its diversity and flexibility. 1) Front-end development: build dynamic web pages and single-page applications through DOM operations and modern frameworks (such as React, Vue.js, Angular). 2) Server-side development: Node.js uses a non-blocking I/O model to handle high concurrency and real-time applications. 3) Mobile and desktop application development: cross-platform development is realized through ReactNative and Electron to improve development efficiency.

See all articles

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

AI Hentai Generator

AI Hentai Generator

Generate AI Hentai for free.

Hot Article

R.E.P.O. Energy Crystals Explained and What They Do (Yellow Crystal)
4 weeks agoBy尊渡假赌尊渡假赌尊渡假赌
R.E.P.O. Best Graphic Settings
4 weeks agoBy尊渡假赌尊渡假赌尊渡假赌
R.E.P.O. How to Fix Audio if You Can't Hear Anyone
1 months agoBy尊渡假赌尊渡假赌尊渡假赌
R.E.P.O. Chat Commands and How to Use Them
1 months agoBy尊渡假赌尊渡假赌尊渡假赌

Hot Tools

Atom editor mac version download

Atom editor mac version download

The most popular open source editor

MinGW - Minimalist GNU for Windows

MinGW - Minimalist GNU for Windows

This project is in the process of being migrated to osdn.net/projects/mingw, you can continue to follow us there. MinGW: A native Windows port of the GNU Compiler Collection (GCC), freely distributable import libraries and header files for building native Windows applications; includes extensions to the MSVC runtime to support C99 functionality. All MinGW software can run on 64-bit Windows platforms.

EditPlus Chinese cracked version

EditPlus Chinese cracked version

Small size, syntax highlighting, does not support code prompt function

Dreamweaver Mac version

Dreamweaver Mac version

Visual web development tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor