


Golang Build STOMP over WebSocket Server Guide
The combination of WebSocket and STOMP protocols is widely used in real-time communication. This article will guide you to build a WebSocket server that supports STOMP protocol using Golang and explore how to overcome the problem of insufficient documentation of the go-stomp
library.
background
Many developers have found that go-stomp
library lacks well-developed documentation and examples, which poses challenges to server-side implementation.
Solution
Due to insufficient documentation of go-stomp
library, we need to explore its applicability and consider other solutions.
Evaluate
go-stomp
: Double-check the code of thego-stomp
library for signs of WebSocket server-side implementation, such as examples or test code.-
Alternative: If
go-stomp
does not apply, consider the following alternatives:- Gorilla WebSocket: The popular WebSocket library that can be used in conjunction with any messaging protocol, including STOMP.
- go-stomp-client: Although it is a client library, it can be integrated with custom WebSocket servers.
- Centrifugo: A mature real-time messaging server, natively supports STOMP and WebSocket.
-
Sample implementation (using Gorilla WebSocket and go-stomp-client):
The following example demonstrates how to build a simple server in conjunction with Gorilla WebSocket and
go-stomp-client
:package main import ( "fmt" "log" "net/http" "github.com/gorilla/websocket" "github.com/go-stomp/stomp" ) var upgrader = websocket.Upgrade{} func wsEndpoint(w http.ResponseWriter, r *http.Request) { conn, err := upgrader.Upgrade(w, r, nil) if err != nil { log.Println("WebSocket upgrade error:", err) Return } defer conn.Close() stompConn, err := stomp.Dial("tcp", "localhost:61613") // Replace with your STOMP server address if err != nil { log.Println("STOMP connection error:", err) Return } defer stompConn.Disconnect() go handleWebSocketMessages(conn, stompConn) } func handleWebSocketMessages(wsConn *websocket.Conn, stompConn *stomp.Conn) { for { _, msg, err := wsConn.ReadMessage() if err != nil { log.Println("WebSocket read error:", err) break } err = stompConn.Send("/queue/messages", "", msg) // Replace with your STOMP destination if err != nil { log.Println("STOMP send error:", err) } } } func main() { http.HandleFunc("/ws", wsEndpoint) log.Println("Server listening on :8080") log.Fatal(http.ListenAndServe(":8080", nil)) }
Note: This example requires the installation of
github.com/gorilla/websocket
andgithub.com/go-stomp/stomp
libraries. Please replace the STOMP server address and destination with your actual configuration.
in conclusion
Although the documentation for the go-stomp
library may be insufficient, through code analysis and combined with other mature Golang libraries, we can successfully build a fully functional STOMP over WebSocket server. Select the right library and refer to the provided sample code to enable your real-time communication application easily.
The above is the detailed content of How to use Golang to build a WebSocket server that supports STOMP protocol?. For more information, please follow other related articles on the PHP Chinese website!

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