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HomeMobile Game TutorialMobile Game GuideRogue Genesia: Equipment Crafting Guide

Equipment in Rogue Genesia is an important but underexplained mechanic. Its easy to think most of a character's power comes from the soul cards you collect during a run or the upgrades found in the soul shop. The random equipment you find in chests can be easily forgotten in the mix or checked only at the start of a run.

Rogue Genesia: Equipment Crafting Guide

Making the most of the equipment system becomes more important as you approach the higher level worlds and challenges. Some runs will disable your other upgrades, or require you to squeeze the most out of all the systems at once. Here's how equipment works and the best ways to use it.

How Equipment Levels Work

Rogue Genesia: Equipment Crafting Guide

All gear you find will have a soul level below the stats it provides. This differs from the character level and checks for all sources of soul cards including stage rewards, level ups, and shops. Positive benefits on an item increase the soul level while negative enchantments lower the soul level. If an item's level is above your characters, its benefits won't activate and will be shown in red on the equipment screen.

On top of setting your equipment at the start of a run, you're also able to change gear at any time from the pause menu. Any stat boosts from items you don't meet the level requirement for are highlighted in red.

This system means that you’re encouraged to use different equipment at the start and end of a run. You can start a run with equipment that gives large flat boosts alongside modifiers to keep them active at level one. Once you’ve made some progress you’ll want to swap to a second set of equipment that either complements a specific playstyle or has all-around high modifiers.

How To Learn New Enchantments

Rogue Genesia: Equipment Crafting Guide

Whenever you recycle an item you learn how to apply its enchantments to future equipment of the same type. Since the enchantments are specific to the item type you’ll need to recycle a large pool of gear to make the best possible equipment.

The easiest way to find multiple of the same equipment piece is in Rog mode challenges, after applying a corruption modifier to the start of the run. The challenge mode will ensure that only the named item will appear in chests, while the corruption levels grant an increase in the level and rarity of the gear.

Many challenge mode items also have starting modifiers that you can't craft yourself.

Item

Challenge

Benefits

Halo

Sick This gives multiple stat multipliers and has no level requirement.

Nobleslayer's Gloves

Snuffhead's Favourite This multiplies damage versus elites and bosses and can be swapped out when not in an elite or boss level.

Knight Pendant

Dual Wielding The pendant lets you start the game with a specific weapon. You can equip several to have a ready-made set for evolution.

Element Stones

Stones Each stone modifies the drop rates for its own element and gives a useful stat modifier with no level requirement.

Expert's Monocle

Overgeared This raises the quality of all equipment you find but needs to you complete a challenge relying largely on equipped gear for power.

How To Craft Starting Gear

Rogue Genesia: Equipment Crafting Guide

The items you want equipped at the start of a run are those that give large static boosts and have penalties bringing them as close to level zero as possible.

  • Corruption modifiers are amazing for low-level equipment. If the corruption ever threatens to overtake you, you can just remove the equipment and the corruption vanishes (this also allows you to choose high or low corruption options in event nodes).
  • Negative movespeed hurts less at low levels because there are rarely enough enemies to overwhelm you.
  • Negative attackspeed at a low level are manageable as long as your weapon is strong enough. You might even use gear that lowers your attack speed but grants bonuses on overkill.
  • Losing critical chance or damage doesn't matter if using a weapon without the critical trait.
  • Negative modifiers that scale to level can be used and then traded out when they become detrimental.

For positive modifiers, there are a few areas that all characters want to perform well at from level one.

  • A large flat boost to power will let you one-shot or overkill everything in the first zone.
  • Extra pickup radius and experience help you to pivot quickly to better equipment.
  • Gold boosts let you make use of the zone one shop when normally you might not gather enough money from the early encounters.
  • Flat defensive boosts will let you tank damage from any early enemies even if you traded a bunch of hitpoints to get it.

How To Craft High Level Gear

Rogue Genesia: Equipment Crafting Guide

High-level items are expensive to make. You'll need to use lots of materials and soul coins to upgrade them, especially if you don't have an existing high-level item to use as a base.

You'll often be neglecting the negative modifiers on any gear you intend to wear past level 100, but there are still a few you might take a look at:

  • Negative defence is useful for faith builds that convert negative defence into extra damage output.
  • Corruption raises experience dropped and can be paired with purification cards to mitigate the negative consequences.
  • Percentage health reductions can be used to manipulate one-shot protection and enable you to reach functional immortality. Reduce your max hp to the low double digits and then gain a healing factor of several hundred.

For positive benefits, you've got a wider range of useful options than were present at the start of a run.

  • Equipment modifiers that provide stats per level are much stronger than flat bonuses and will apply retroactively for your previous levels. A single item with power per level can give you more strength than any singular card in the game.
  • Percentage multipliers have a lot more to play with once the numbers are higher.
  • Dash cooldown modifiers can increase how long you can stay invulnerable with anachronism. A Throwing Knife build can stay in frozen time for the entire lifetime of some boss fights.
  • Items that boost specific weapon types can be used depending on what gear you've found in the run.

How To Use Loadouts

Rogue Genesia: Equipment Crafting Guide

The game lets you save several loadouts and swap between them on the fly. The simple use for this is to set up two loadouts with the low and high-level gear we crafted already but you also interact more deeply with the system in you want to push the game's limitations.

Loadout Use

Application

Purification/Corruption

Lots of purification cards only appear when you have a certain amount of corruption. If you want to use a Light Soul for crafting the Sun Sword, Arcanic Lance or Sola’s Lance you need to bump your corruption over 50.

Drop Rates

The various elemental stones increase the drop rate of tagged cards. This is especially true when trying different avatars: The Rogue has a reduced chance of looting fire cards but you can offset this with a stone and still gain their bonuses to wind elemental cards.

Starting Gear

You can start the first level with two Knight's Pendants equipped to gain their starting weapons, plus a Trainer's Glove to begin with your weapon upgraded. Once you're actually in a game you can swap these out for other gear.

Stat Requirements

Some cards will only appear if you meet certain stat requirements that are harmful in the long term. The Evasion card only drops to players with negative defence, but is useful on tank builds.

Weapon Groups

You can make different loadouts for weapon groups based on their tags, such as area weapons, critical weapons, or weapons with high knockback.

Challenge Modes

Some challenge modes make use of equipment in new ways. A good example is the Stoned challenge, which starts the player at level 95 but with no cards.

Rogue Genesia: Equipment Crafting Guide

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