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Dungeons & Dragons: Spell Range And Area Of Effect, Explained

Patricia Arquette
Patricia ArquetteOriginal
2025-03-25 00:01:09712browse

Every single spell in Dungeons & Dragons has a tag describing the spell's range and area of effect, if there is one. Understanding how these ranges and AoEs work is imperative to strategizing on the field of play, and might just make the difference between victory and defeat in particularly challenging combat encounters.

Dungeons & Dragons: Spell Range And Area Of Effect, Explained

But, if you're a first time Dungeon Master or player, there's a lot of nuances to understand when it comes to the ranges and areas of effect for spells. Here's a comprehensive breakdown of everything you need to know to start casting spells at a range in your adventure.

How Range Works

Dungeons & Dragons: Spell Range And Area Of Effect, Explained

Every single spell has a range tag in its description which describes how far a spell can be cast, as well as the point of origin from where the spell originates.

All in all, there are three different types of ranges you can see in a spell description.

  1. Distance - The range is described in feet, meaning the spell can be cast at a range.
  2. Touch - The spell can only be cast on something the caster can touch.
  3. Self - The spell can only be cast on the caster, and not on other creatures.

Spells with moveable effects aren't restricted by their range unless the spell's description notes otherwise.

Examples Of Range Spells

Dungeons & Dragons: Spell Range And Area Of Effect, Explained

So, for example, if you've prepared a spell like Fireball, which has a range of 150 feet, it means that the spell can be cast outward from 150 feet from the spellcaster in any direction.

Conversely, a spell like Fire Shield, which has a range of Self, can only be cast on the spellcaster themselves, and not on any additional targets or at range.

If a spell does not have an Area of Effect, and is instead focused on a target, the target creature must not only be in range, but must not be behind Total Cover.

How Areas Of Effect Work

Dungeons & Dragons: Spell Range And Area Of Effect, Explained

If a spell has an Area of Effect detailed in its description, that means that the spell's effect can target multiple creatures, or anyone in the range of the Area of Effect.

Typically, Area of Effect spells warrant a saving throw of some kind from your enemies, so these spells are great if you know which saves your combatants have low stats for.

The Area of Effect of a spell is broken down into three components, which are listed below.

  1. Dimensions
  2. Shape
  3. Point of Origin

Every Area of Effect has certain dimensions, which include things like radius, height, length, width, or some combination of all, and a shape that dictates the type of area the spell covers.

In addition to shape and dimension, every spell has a point of origin that the Area of Effect starts at.

Keep in mind, many Area of Effect spells do not allow you to exclude your allies from their AoE, so make sure you're paying attention and checking if your allies are in range of your spell.

While dimensions are relatively self-explanatory, shapes and points of origin can be more confusing. Here is a comprehensive breakdown of the different spell shapes and points of origin and what they look like.

Shape

Point Of Origin

Details

Examples

Line

Caster, or one end of the line

The spell moves in a straight line outward from the point of origin, typically five feet in width.

Cone

The tip of the cone

From the tip of a cone, the spell blasts outward in front, down, or upward depending on where the point of origin is placed.

Cube

One side of the cube

The spell takes the shape of a cube, with its point of origin resting in the center of one face on the side of the cube.

Sphere

The center of the sphere

The spell takes the shape of a sphere, with its point of origin beginning at the center of the sphere.

Cylinder

The bottom of the cylinder

The spell is cylindrical, moving upward through space from a point of origin, typically at the bottom of the cylinder.

Emanation

Caster, Creature, Object

An emanation takes on the same shape as a sphere, but typically is used to describe spells that have a range of Self.

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