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Ranking the Weapons in Dynasty Warriors: Origins: From Battlefield MVPs to Wet Noodles (Tier List)

Christopher Nolan
Christopher NolanOriginal
2025-03-22 02:27:08654browse

Ranking the Weapons in Dynasty Warriors: Origins: From Battlefield MVPs to Wet Noodles (Tier List)

In "The True Three Kingdoms: Origin", weapon selection determines success or failure. Faced with many choices, how to make a choice? This article will rank weapons in the game based on their comprehensiveness, damage and ease of use.

1. Double halberd

The King of Battlefield

If you want a weapon that will make you call the wind and rain on the battlefield, the Double Halberd is your best choice.

  • Damage: Extremely high, especially after strengthening.
  • Mobility: Excellent - allows you to travel freely on the battlefield, like an elegant whirlwind of destruction.
  • Clearing ability: unparalleled. It is easy to use and allows you to harvest enemies easily. To be honest, if you don’t use double halberds, are you really trying to win?

2. Scimitar

The combination of strength and patience

The weapon is like a heavyweight boxer – slow but devastating.

  • Damage: Heavy blow, very suitable for breaking through enemy defense.
  • Mobility: average. You will feel a little slow, but the powerful force makes up for it.
  • Clearing ability: Excellent, as long as you don’t mind taking it slowly. It's not the coolest weapon, but it can complete tasks in style. Just don't expect it to win any matches.

3. Long Gun

Army nemesis

If you are facing a huge army and want to experience the feeling of being a god, this is your weapon.

  • Damage: Huge damage, but can only exert maximum power when surrounded by enemies.
  • Mechanism: The durability mechanism works best in large-scale combat, but may experience stagnation in small conflicts.
  • Clearing ability: Very suitable for dealing with large groups, but performing in other cases in moderation. Bring it to war, not to duel.

4. Wheels

High risk, high reward chaos

The wheels are rotating whirlwinds of destruction – if you can grasp them.

  • Damage: It's impressive, especially its range and maneuverability.
  • Difficulty: It is difficult to recover from interrupts, and seizing the recovery opportunity without visual assistance is a challenge.
  • Clearing ability: If you can keep pace, the effect is very good. This weapon is probably the best in a skilled hand, but for most of us it only brings frustration.

5. Sword

All-round weapon

The sword is a safe and reliable option – but don’t expect it to bring surprises.

  • Harm: Not bad, but nothing special.
  • Mobility: Stable and balanced.
  • Clearing ability: enough to complete the task. If you are indecisive or just starting to play the game, this is your weapon of choice. It's good. It's that simple.

6. Park Dao

Adventurous heavyweight weapon

Park Dao has great potential, but it is expensive.

  • Damage: Not bad, but only if you need to charge the attack, which will make you vulnerable.
  • Mobility: Slow, so don't expect to avoid many attacks.
  • Clearing capacity: Good, but there are risks due to its power storage mechanism. This weapon is about determination—if you don't give your all, it will punish you.

7. Gun

Frontal attack, fragility behind

The gun has only one function and is done well, but it is a little too focused on a single target.

  • Damage: Perform well in frontal combat.
  • Mobility: Inadequate – Bad stance will expose you.
  • Clearing ability: Unless you are very good at controlling angles, your performance will be mediocre. If you like to look into the enemy's eyes, this weapon is for you. But be careful of sneak attacks behind the scenes.

8. Handguard

Duel expert

The handguards performed well in one-on-one battles, but were unable to do so in other ways.

  • Damage: Very strong in duels and weak in crowds.
  • Mechanism: The situation takes a long time to improve.
  • Range: Oops – Hope you enjoy close contact. Perfect for boss battles, but useless for almost every other situation.

9. Staff

The weak and weak in weapons

The stick looks dazzling, but it can't support its appearance.

  • Damage: Extremely low. It beats like soaked bread.
  • Mobility: Not bad, but strangely inconsistent.
  • Clearing ability: very slow. It's suitable for aerial combos, but leave it in stock unless you're showing off.

Summarize

If you want powerful strength and ease of use, choose a double halberd or a scimitar . For experts, the rifle and wheels offer unique advantages, but require higher skills. Unless you like to struggle, it’s better to leave your staff and handguards for your second game—or never use them. After all, the battlefield is already chaotic enough, don't let yourself be at a disadvantage anymore.

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