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The battle rewards of "Tears of Kingdom 2" are patience, precise timing and knowledge of when to dodge - literal dodge. There may not be too much focus on dodging in the tutorial, but if used properly, it can help you. Here is the method:
Once your enemy is locked, your combat sight will move, showing different angles of attack and defense. This is a signal that the battle officially begins, and it also means that some operations will change. Jump key? Disappeared. Instead, dodge – if you use it correctly.
Dodge operations on each platform:
You might think, "Wait, can't jump?" That's right. But to be honest, when was the last time you needed to jump in a fight? That's exactly that. A proper dodge is far more useful.
Dodge is more than just pressing a button and praying for everything to go well. It's about timing and direction. When you dodge, Henry will move according to the direction you are currently pressing. Think of it as a quick step—or a clumsy medieval little step—stay away from danger.
Dodge is not foolproof. Screwed, you will only make yourself more likely to be a target. Here are some things to note:
Dodge and block can both expose the enemy's flaws in counterattack, but each has its own advantages.
All in all, dodge is an underrated but powerful tool in Tears of Kingdom 2. Use it wisely and you may be able to survive to the next tavern fight.
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