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How to Establish Trade Routes in Civilization 7

Jennifer Aniston
Jennifer AnistonOriginal
2025-03-21 00:46:11387browse

Civilization 7: A Guide to Trade Route

This article will guide you on how to establish and utilize trade routes in Civilization 7 to maximize your resource benefits and diplomatic relations.

What is a trade route?

How to Establish Trade Routes in Civilization 7

In Civilization 7, the trade route is a way to exchange resources with other civilizations. Once a trade route is established through caravan units, you can copy and allocate improved resources from the trade destination.

Caravan units can produce or purchase in any city after they have developed the "laws and regulations" of ancient times.

The target civilization will get gold coins per turn based on the number of resources you copied. At the beginning of each era, you can establish a trade route with each civilization, but more can be established through diplomatic actions. Trade routes can greatly improve your resource output and improve your relationship with other leaders.

How to establish a trade route?

How to Establish Trade Routes in Civilization 7

You can move the caravan units to another civilized tradeable stronghold and activate the “Build Trade Route” capability to establish a trade route. After establishing a trade route, you can go to the "Assign Resources" interface and copy the improved resources that can be added to the starting point of the trade route or other strongholds connecting the road.

After entering the modern era, you can establish a trade route faster by simply activating the "add trade route" capability of caravan units.

When establishing a trade route, you also need to pay attention to some relationship-based and location-based restrictions: you cannot establish a trade route with a civilization in which you are in a state of war; you cannot establish a trade route if the destination is too far from your starting point. Here are the maximum distances for trade routes in each era:

  • Ancient times: 10 grids of land and 30 grids of ocean
  • Explore the age: 15 grids on land, 45 grids on ocean
  • Modern era: 20 grids on land and 60 grids on ocean

Since the maximum distance of the marine trade route is much larger than that of the land route and has increased with the development of the times, the marine trade route may be the most effective way to reach distant civilizations. It is important to note that trade routes are removed at the beginning of each new era , so remember to establish a new trade route and refer to the maximum distance of trade routes in that era to find new trade opportunities.

Building a trade route is not complicated, but maintaining a trade route and tracking the number of trade routes you can have can be troublesome. Before sending caravan units to other civilizations, make sure you can establish more trade routes and that all potential trade destinations are within the maximum distance. With proficiency, some powerful leaders in the game can make use of the trade route very effectively.

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