
Fragpunk Fragment Card: Random Elements That Subvert the Battle
The fragmented card mechanism in the Fragpunk game makes every game full of variables, from explosive bullets to super-high speed movements, giant heads to zombies’ resurrection, and more than 160 card choices bring endless possibilities, causing the battle to fall into chaos in an instant.
Table of contents:
Battle attribute card
Movement speed card
Life Defense Card
Functional card
Trap and environment cards
Strange and funny cards
Battle attribute card
- Bloodsucking Bullets: The damage caused by the bullet is converted into your health recovery. (Standard mode, qualifying)
- Skill Bloodsucking: The damage caused by the skill is converted into your health recovery. (Standard mode, qualifying)
- Quick loading: greatly improve loading speed. (Standard mode, qualifying)
- Adequate ammunition: Increase magazine capacity and total ammunition volume. (Standard mode, qualifying)
- Explosion Shooting: Blast explodes after the bullet hits the target. (Standard mode, qualifying)
- Frozen Bullets: Slow down the enemy significantly after hitting them. (Standard mode, qualifying)
- Hawkeye: Exposes enemies in your field of vision. (Standard mode, qualifying)
- Clone technology: Teammates can choose the same Lancer. (Standard mode, qualifying)
- Jump: Bullets can bounce back. (Standard mode, qualifying)
- Vampire Night: Get extra health and bullet blood sucking effects. (Standard mode, qualifying)
- Bullet enhancement: Enhances Blaster, Flasher, Smoker and Burner weapons. (Standard mode, qualifying)
- Super Jump: The jump height increases, knock down nearby enemies when landing. (Standard mode, qualifying)
Movement speed card
- Cheetah Speed: Increases movement speed. (Standard mode, qualifying)
- Quick support: Teleport to teammates. (Standard mode, qualifying)
- Emergency evacuation: Get speed bonus when attacked. (Standard mode, qualifying)
- Super Flying: Obtain the ability to jump two stages. (Standard mode, qualifying)
- Sprint Shooting: You can perform hip shots while sprinting without stopping. (Standard mode, qualifying)
- Birdman: The drop speed slows down when aiming. (Standard mode, qualifying)
Life Defense Card
- Life Club: Increase maximum health. (Standard mode, qualifying)
- Extra Health: Get extra maximum health through healing. (Standard mode, qualifying)
- Medical accident: The enemy cannot be treated. (Standard mode, qualifying)
- Regeneration therapy: Avoid slowly recovering health after taking damage. (Standard mode, qualifying)
- Barrier damage: Destroy a destructible barrier during the preparation phase. (Standard mode, qualifying)
- Crouching Master: Crouching increases maximum health. (Standard Mode)
- Band-Aid Solution: Recover a small amount of health when injured. (Standard Mode)
- Prosthetic enhancement: The limbs of allies become bulletproof. (Standard Mode)
Functional card
- Security Check: Enemies are exposed and sounds are made when opening the door. (Standard mode, qualifying)
- Offensive and Defensive Conversion: Swap attackers and defenders. (Standard mode, qualifying)
- Deletion of a stronghold: Randomly remove a target stronghold. (Standard mode, qualifying)
- Free placement: Attackers can place converters anywhere. (Standard Mode)
- Throw Placement: The throw converter will place it immediately upon impact. (Standard mode, qualifying)
- Turtle Shell: Get a Turtle Shell shield on your back that can block bullets. (Standard mode, qualifying)
- Life-saving straw: Teammates can be resurrected once through the Soul Core. (Standard mode, qualifying)
Trap and environment cards
- Black Hole Trap: A black hole is generated when the trap is triggered. (Standard mode, qualifying)
- Mini Trap: Reduce the range of enemy traps. (Standard mode, qualifying)
- Toxic Trap: Allies each obtain one toxic trap. (Standard mode, qualifying)
- Source Detection: Expose the owner of the destroyed enemy device. (Standard mode, qualifying)
- Mind removal: When the defender is near, the converter begins to automatically remove. (Standard mode, qualifying)
- IP Theft: Destroying an enemy trap creates an identical ally trap. (Standard mode, qualifying)
Strange and funny cards
- Big head: The enemy's head becomes bigger. (Standard mode, qualifying)
- Little head: The head of an allies becomes smaller. (Standard mode, qualifying)
- Egg King: Crouching for 10 seconds will lay an egg that recovers 50 health points. (Standard mode, qualifying)
- HUD Mix: Exchange your life bar with the target Lancer. (Standard mode, qualifying)
- Whetstone: Melee attack restores health. (Standard mode, qualifying)
- Stand straight: Enemies cannot crouch or glide. (Standard mode, qualifying)
- Frozen Wasteland: Turn the map into an ice and snow arena where players can glide. (Standard mode, qualifying)
- Let everyone hear you: Get a mobile speed bonus when using voice chat. (Standard mode, qualifying)
- Hellhound: Each allies get a fiery hound, follow and explode on the enemy. (Standard mode, qualifying)
Summarize
Fragpunk's fragmented cards are the key to making every game full of unpredictability and chaos. Whether it's explosive bullets, lightning-fast movement speed, or zombie resurrection, there's always a card for you.
More than 160 options ensure that every game is unique.
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