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FragPunk Zephyr Guide: Abilities and How to Play

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2025-03-17 18:03:14304browse

FragPunk Zephyr Guide: Ability and How to Play

In the FragPunk game, Zephyr is an extremely dangerous assassin who is good at stealth, teleportation and melee attacks. If you like to sneak behind enemies and kill them before they react, then Zephyr will be your best choice. Here is a brief guide to its skills and how to play.

Note: Click here to view a list of all Lancers and their skills. (A link to the skill list should be inserted here)

Zephyr skills

  • (Q) Nightmare: Invisible in a short time. In stealth, only melee attacks can be carried out. Taking damage or shooting will cancel the stealth effect.
  • (E) Blur: Create an invisibility area to extend Zephyr's invisibility time. If Zephyr is attacked, the area disappears.
  • (T) Return: Throw a beacon that can be activated to transmit Zephyr to this location. The invisibility state will not be interrupted.

Zephyr gameplay skills

  • Use the Nightmare to sneak into the enemy's rear

    • Since shooting will break the stealth, it is recommended to conduct melee attacks first and then switch to a ranged weapon.
    • Ambush snipers or therapists – they won't find your approach.
  • Pre-arranged return beacons before battle

    • Throw your teleport beacon to a safe place before attacking.
    • If things are not good, activate it and retreat immediately.
  • Use virtualization for safe area control

    • If you are at the defensive target point, hide in the stealth area and wait for the enemy to enter your trap.
    • Use this in conjunction with Nightmare to perform a longer stealth attack.

Summarize

Zephyr is a high-risk, high-reward Lancer. Only by mastering stealth, teleportation, and fast melee attacks can you become a real nightmare for your enemies. But remember - once you are discovered, you will be in trouble, so act cautiously and launch an attack when the enemy is unprepared!

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