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Knights In Tight Spaces: Complete Archetype Guide

Mary-Kate Olsen
Mary-Kate OlsenOriginal
2025-03-14 06:11:12446browse

Knights in Tight Spaces: A Deep Dive into Archetypes

Knights in Tight Spaces features classic fantasy archetypes, each tailored for the game's unique turn-based combat. These classes boast distinct advantages, from specialized equipment to preferred card types.

Knights In Tight Spaces: Complete Archetype Guide

Initially, only three archetypes are available, but more unlock as you gain experience. A diverse team with varied skills is crucial for tackling later chapters and their increasingly complex enemies.

Melee Archetypes

Knights In Tight Spaces: Complete Archetype Guide

These archetypes excel in close-quarters combat, lacking ranged or magical capabilities. This limitation is offset by significant damage bonuses, enabling swift enemy dispatch.

Brawler:

Unarmed combat masters, Brawlers cannot equip weapons or armor. This restriction grants access to throws and grapples, making positioning and knockdowns core to their strategy. They receive a 50% damage bonus with unarmed attacks, making high-damage cards like "Heavy Strike" essential. Their reliance on combos necessitates careful movement. Weaknesses include enemies immune to knockdowns (Ghosts and Big Knights), requiring strategic party composition or damage-focused cards.

Fighter:

The Fighter's opposite, they can equip weapons, shields, and armor, becoming formidable with blacksmith upgrades. Their 25% damage boost applies regardless of equipment. Support attacks and maximizing damage output are key, utilizing armor and shields to withstand hits and maintain combos.

Swordsman: (Unlocked at Level 15)

Specializing in one-handed weapons, the Swordsman's starting Rapier ignores enemy Block, proving useful against later Knights. Shield use is recommended due to the inability to equip two-handed weapons. A 50% melee weapon damage bonus contrasts with a 25% unarmed damage reduction; prioritize sword attacks, supplementing with cards like "Secret Strike" or "Slash" for positioning and effects like Bleed.

Knights In Tight Spaces: Complete Archetype Guide

Ranged Archetypes

Knights In Tight Spaces: Complete Archetype Guide

These are the only classes wielding bows, maintaining melee capabilities even with a bow equipped. Their significant advantage lies in initiating or triggering Support Attacks from across the board while ranged.

Rogue:

A starting archetype, Rogues are initially weaker but can become powerful due to increased gold earned per defeated enemy. While capable of bow use, they don't start with one; obtaining a bow early is crucial. Their 40% Block reduction from cards necessitates reliance on Dodge, Stun, or strategic movement.

Hunter: (Unlocked at Level 12)

Dedicated bow users, Hunters start with a bow and receive a 25% damage bonus with it. Melee weapon damage is reduced; focus solely on bow attacks. Synergizes well with allies for support fire, but remember yellow cards are bow-exclusive, affecting card availability for melee teammates.

Attuned Archetypes

Knights In Tight Spaces: Complete Archetype Guide

Attuned characters wield spells, offering powerful combat options. While equipment like the Pagan Robe grants spellcasting to non-Attuned characters, these classes begin with inherent magic abilities.

Sorcerer:

Available after the first Attuned enemy encounter, Sorcerers rely heavily on magic, suffering a melee damage debuff but gaining a 25% spell damage bonus (e.g., "Lightning Bolt"). Their starting deck is strong; focus on acquiring and upgrading spell cards, maintaining a lean deck for optimal spell access.

Cleric:

Combining spellcasting and warrior capabilities, Clerics are highly versatile. They can utilize upgraded weapons, shields, armor, and powerful spells. A 25% damage bonus against Supernatural enemies makes them potent in later chapters. Their versatility makes them compatible with most party members, except Brawlers and bow users due to weapon restrictions.

Warlock: (Unlocked at Level 20)

Advanced and challenging, Warlocks possess devastating spells like "Blood Pact" and "Cursed Lightning," inflicting debuffs on both the enemy and the party. Spells deal 50% more damage than indicated, but their inability to Block demands a Dodge-heavy deck and careful gameplay.

Knights In Tight Spaces: Complete Archetype Guide

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