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MARVEL SNAP: Basics, Explained

Joseph Gordon-Levitt
Joseph Gordon-LevittOriginal
2025-03-14 02:03:09817browse

Marvel Snap: Easy Card Battle Game Guide

Marvel Snap is known for its easy-to-get-hand operation, and with excellent gaming balance, regularly updated versions can bring huge strategic changes. More importantly, the game is fast-paced, and a game usually ends in less than five minutes.

Marvel Snap: Basics, Explained

If you are new to Marvel Snap, you may find the game mechanics a bit complicated. However, as long as you take some time to understand these mechanisms, you will find that they are actually easy to understand.

Game process

Marvel Snap: Basics, Explained

A Marvel Snap game usually consists of six rounds. While some factors may cause an increase or decrease in the number of rounds to play, six rounds is the default and is also the number of rounds for most games.

Round order

The uniqueness of Marvel Snap is that both players perform round operations at the same time. After completing the operation, click the "End Turn" button. When both players end the turn, the round settlement begins.

Each player draws a card at the beginning of each turn. At the beginning of the game, you have 3 cards in your hand and draw another one at the beginning of the first round, giving you 4 cards in your hand when the first round is operational.

energy

Marvel Snap: Basics, Explained

Each card has an energy consumption value (displayed in the upper left corner of the card). You need to consume the corresponding amount of energy to use the card, and you get the energy at the beginning of each turn. The energy value obtained is equal to the current number of turns; 1 energy is obtained in the first turn, 2 energy is obtained in the second turn, and so on.

Card combat power

Marvel Snap: Basics, Explained

Each card has a combat power value (displayed in the upper right corner of the card). This value will fluctuate due to a variety of factors, which we will go into more detail later, but the value you first saw is its default value.

White indicates the default combat power, red indicates the combat power is negatively affected, and green indicates the combat power is positively affected. Click on the combat power value to view the influencing factors.

Card Revealing Order/Priority

The order in which the card reveals for each turn is usually determined by the leading player at the beginning of the turn. Leading players have priority, which means their cards will be revealed first. This may be an advantage or a disadvantage, all depends on the turn and the card itself.

Game area

Marvel Snap: Basics, Explained

The Marvel Snap’s game area consists of three positions, each position can place up to four cards, and each position has its own unique influence on the card or game itself in the game.

There are dozens or even more possible areas in the game, as well as almost unlimited combinations of areas.

These areas will greatly affect the direction of the game. Some decks or cards will get huge benefits from certain areas, while others will have little use.

The first round reveals the left area, the second round reveals the middle area, and the third round reveals the right area.

Squares and raises

Marvel Snap: Basics, Explained

The outcome of each Marvel Snap game is closely related to the blocks. These blocks will boost your rankings and allow you to get better rewards every season. By default, losing a match will lose two blocks, and winning a match will get two blocks.

At any time during the game, you can click on the block at the top of the screen to raise. This doubles the block bet for the game at the beginning of the next round (if the last round, at the end of the match).

After a raise, the square bet becomes four, and if both sides raise, the square bet becomes eight.

Give up

Marvel Snap: Basics, Explained

Normally, players on either side can give in at any time during the game. This is usually something you do when you feel like you don't have a chance to win, or your opponent raises and you are reluctant to double the square bet.

If you give in, you will only lose the number of blocks displayed at the top of the screen. If no one raises (or has already made a turn since the raise), you will only lose one block and your opponent will only get one block.

Marvel Snap: Basics, Explained

Card and deck basics

Marvel Snap: Basics, Explained

There are hundreds of cards growing in Marvel Snap, each with its unique mechanics, just like the game area. However, some types of cards also have some common points or effects.

Card effect type

Marvel Snap: Basics, Explained

Here are all the types of cards in Marvel Snap:

Effect describe
When revealing When revealed, the card triggers its effect when it is revealed. This usually means that they will trigger the effect only once, but other cards or areas may interact with it and cause it to trigger the effect again.
continued Continuous cards will continue to take effect, which means their card text will take effect when they are revealed and will last until the end of the game unless they are affected by factors that prevent their effects.
Incapable The text of a card without ability is italicized, usually the character's lines. These cards have default energy/power values, but are still affected by other cards.
Discard A discard card is usually a subtype of a card when it is revealed; a discard effect means that when the text takes effect, you or your opponent will lose one or more cards from your hand.
move Moving cards are usually another reveal subtype; these cards usually have some ability to allow them to move between areas, or to gain some benefit from being moved by other cards or areas.
destroy Destroy cards is another reveal subtype; these cards usually destroy all or some other cards. These cards can be friendly cards, enemy cards, can be limited to one area, or function throughout the game area.
unique Unique cards have effects that are not exactly the same as any other type of cards. Typically, their effects are triggered in a similar way to persistent cards, but these cards do not interact with any effects that affect persistent cards, which may be good or bad, depending on the situation.

How to build a deck

You can click the " " symbol in the collection interface to build a deck. A deck contains 12 different cards and there are no restrictions on the combinations of cards you can include in the deck.

While you can include any type of card in your deck, you can only have one card per card.

Deck building foundation

Building a deck from scratch can seem daunting, especially when you don’t have a lot of cards in your collection. There are a lot of guides on building decks, but here are some good tips for getting started:

  • You usually need a deck that contains much more low-energy cards than high-energy cards. Low Energy Cards can be used in early turn, and you can use multiple low energy cards in late turn. High energy cards are usually only available in late rounds.
  • Establish a coherent concept. At the beginning, look for cards with similar effects types, such as persist, fold, destroy, etc. These cards are often easy to synergize, and you will build some familiarity and come up with new ways to use them.

Use the search function to find cards with the same effect, which is located in the lower right corner of the Favorites interface.

  • The more specific your deck, the easier it is to be counter-countered and predict. This is not a bad thing in itself; the most effective decks in some meta-environments are predictable and all cards with similar effects are shared. But it does mean you can be blocked by a proper countermeasure.

How to learn your deck

Marvel Snap: Basics, Explained

Learning your deck requires experience. Many times, you build a deck that you are excited about and enjoy playing, but you need to make one or two concessions/changes to make it work.

One trick that will make you better in the game is sticking with your deck. Continuously changing decks/making a brand new deck to chase the hottest of the month (or the hottest of the week) won't help you improve.

This will ensure you use some very powerful cards that may not be properly balanced at release, but it also means you need to keep chasing these cards as they release to keep relevance. Build one or several decks that you like and are effective and fun and stick with them for a long time.

The more decks you use, the more you will be able to understand when to use which cards, which cards may appear in draws, and how to fight against different deck types.

How to win a contest

Marvel Snap: Basics, Explained

Each area will be competed for by players on both sides, and the sum of card powers of both sides in each area will be added. Players who win at least two areas win.

If one area is tied and each player wins another area, the player who wins its area with a larger point wins.

If all areas are tied, or one area is tied and both players win another area with the same points, the match is considered a draw. In this case, neither player will gain or lose blocks.

How to unlock new cards

Marvel Snap: Basics, Explained

There are a number of ways you can unlock new cards to add to your collection.

  • Upgrading cards with coins and enhancers can improve your collection level. You will receive various rewards for this, one of which is a collector reserve. These reserves can bring you many different cards, as well as variations of the cards you already have. Complete the matches and challenges to get gold coins and enhancers.
  • Favorite level will also give you a spotlight key to open the spotlight chest. The rewards for the spotlight chest are usually new card/card variants, which are displayed at the top of the Favorite Level screen.
  • You can use tokens to buy cards in the store; tokens are another item you get by increasing your collection level. Cards offered in the token store are rotated regularly.
  • Each season pass comes with a card you unlock immediately, the latest cards added every month.

Marvel Snap: Basics, Explained

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