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Abstract classes and interfaces are powerful tools in C for achieving abstraction and promoting good design principles. They allow you to define a common blueprint for a group of related classes without specifying all the implementation details. Let's break down how to use each:
Abstract Classes:
In C , an abstract class is declared using the abstract
keyword (or by having at least one pure virtual function). A pure virtual function is declared with a signature but no implementation (e.g., virtual void myFunction() = 0;
). An abstract class cannot be instantiated directly; it serves as a base class for other classes that provide concrete implementations for the virtual functions.
<code class="c ">#include <iostream> class Shape { public: virtual double getArea() = 0; // Pure virtual function, making Shape abstract virtual void draw() = 0; // Another pure virtual function virtual ~Shape() = default; // Virtual destructor is crucial for proper cleanup of polymorphic objects }; class Circle : public Shape { private: double radius; public: Circle(double r) : radius(r) {} double getArea() override { return 3.14159 * radius * radius; } void draw() override { std::cout </iostream></code>
Interfaces (using pure abstract classes):
C doesn't have interfaces in the same way as Java or C#. Instead, we achieve similar functionality by using pure abstract classes (classes with only pure virtual functions). These enforce a contract that derived classes must implement.
<code class="c ">#include <iostream> class Drawable { public: virtual void draw() = 0; virtual ~Drawable() = default; }; class Printable { public: virtual void print() = 0; virtual ~Printable() = default; }; class MyObject : public Drawable, public Printable { public: void draw() override { std::cout </iostream></code>
The key difference lies in the intent and capabilities:
The choice depends on the design goals:
Choose an abstract class when:
Choose an interface (pure abstract class) when:
Abstract classes and interfaces significantly improve code maintainability and reusability through:
By carefully choosing between abstract classes and interfaces (pure abstract classes) and applying them consistently, you can create robust, maintainable, and reusable C code. Remember that the virtual destructor is crucial in abstract classes to avoid memory leaks when deleting polymorphic objects.
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