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JSNES: Amazing JavaScript NES Simulator
Ben Firstman's JSNES, a JavaScript-based Nintendo Entertainment System (NES) emulator, won the "Most unlikely, Possibly Useless, but absolutely amazing JavaScript application". Visit the JSNES page...The emulator is a ported version of the Java-based vNES project. It uses HTML canvas elements for screen rendering (sorry, Internet Explorer user), but sound is not supported yet. There are 17 runnable games to try. Most games can run in Firefox 3.5 or Safari 4, but neither browser provides a smooth gaming experience. Even on the highest specification liquid nitrogen cooled Ninja PC, you have a hard time reaching a rate of 10 frames per second. However, the real breakthrough is Google Chrome – it can run the emulator at full speed (50-60 fps) on a regular PC. Google's canvas performance optimization seems to be far ahead of its competitors. Both Mozilla and WebKit have filed bug reports to investigate why there are such obvious performance differences.
Although JSNES is just an interesting experiment, it shows what modern JavaScript engines, some originality and a lot of caffeine can achieve. Ben Firstman – You are such a genius. My only question is…why? ! See also: SitePoint's exclusive interview with JSNES creator Ben Firstman JSNES JavaScript NES Simulator FAQ (FAQ)
JSNES is a JavaScript library that allows you to simulate the functionality of the Nintendo Entertainment System (NES), a popular gaming console in the 1980s. It is a powerful tool for developers who want to create NES games or applications that can run in a web browser. The emulator interprets the original game code written in 6502 assembly language and converts it into JavaScript that can be executed in modern browsers.
To use JSNES, you need to have the basics of JavaScript and web development. You can download the JSNES library from the GitHub repository and include it in your project. You can then load the NES ROM into the simulator and start playing the game. The emulator provides a set of APIs that you can use to interact with games, such as controlling gamepads or accessing game memory.
Yes, you can use JSNES to develop your own NES games. However, you need to write the game code in 6502 assembly language, which is the programming language used by the original NES. Once the game code is ready, you can load it into the JSNES simulator and test it in a web browser.
JSNES is designed to work with modern web browsers that support JavaScript and HTML5. This includes browsers such as Chrome, Firefox, Safari and Edge. However, performance may vary by the browser and the specific game you are trying to simulate.
Yes, as long as the device's browser supports JavaScript and HTML5, you can use JSNES on mobile devices. However, due to limited processing power of mobile devices, the simulator may not be as good as a desktop computer.
JSNES' performance depends on several factors, including the speed of the computer, the efficiency of the JavaScript engine, and the complexity of the game you are trying to simulate. To improve performance, you can try optimizing JavaScript code, using a faster browser, or running an emulator on a more powerful computer.
Yes, JSNES is an open source project that welcomes the contributions of the community. If you have bug fixes, new features, or improvements to existing code, you can submit a pull request to the GitHub repository.
The legality of using simulators such as JSNES depends on the copyright laws of your country. Generally speaking, it is legal to use the simulator to play the game you have legally owned. However, it is illegal to download or distribute copyrighted ROMs without permission.
JSNES is published under the MIT license and allows you to use the Software for any purpose (including commercial purposes), but must include the original copyright notice and disclaimer in any copy of the Software.
If you have problems with JSNES, you can ask for help in the GitHub repository. The community of developers and users can provide help and advice. You can also view the documentation and source code for more information.
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