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Civilization VII: Ranking of the intensity of civilizations in ancient times
In Civilization VII, the choice of civilization is one of the first decisions you need to make. You can try dozens of different combinations of leaders and civilizations, each of which tends toward its specific winning conditions. This ranking considers the bonus of civilization itself, not the leader combination, although we will recommend some good combinations for each civilization.
Ancient times were a critical period for building an empire and accumulating advantages for the rest of the game. It is currently the most important era in the game and definitely the most enjoyable era.
The following is an introduction to the best civilizations in ancient times.
等级 | 文明 |
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S级 | 玛雅、希腊、罗马 |
A级 | 波斯、孔雀王朝、汉朝 |
B级 | 阿克苏姆、密西西比 |
These civilizations have excellent base bonuses and excellent civic trees.
Mayan civilization is a scientific power. They have an excellent unique area - Uwaibier Kuh, and each study of a technology increases production. This can quickly improve and help you build important buildings in the capital.
At a glance, you can see why the Mayan civilization is powerful—they have numerous bonuses compared to the other civilizations on the list.
Jaguar Killer is an objectively better scout, with the scientific output adjacency bonus obtained from Kuch Na is excellent, while Hulche ranged units are very powerful – especially after you delve into the Citizen Tree.
Citizen | Unlock | ||||||||||
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King of Shibarba
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Rain of Chuck | |||||||||||
Calendar wheel | |||||||||||
Calendar wheel | |||||||||||
Calendar wheel |
Recommended Leader:
Greek civilization is a diplomatic power, with a large number of heavy infantry soldiers also having huge combat intensity bonuses. A versatile civilization with many interesting combinations and flexible win conditions.
宫殿每回合获得 3影响力。 |
建造神谕获得 30%产量。 |
重装步兵——希腊独特的步兵单位,如果与另一个重装步兵相邻,则获得 2战斗强度。 |
逻各斯——可以在卫城训练的希腊伟人。奖励是随机的,但可以用来创造伟大作品,提升地块邻接加成等等。 |
卫城——独特的希腊区域,为每个您是宗主国的城邦提供 2金币,在帕特农神庙上。 |
露天剧场——希腊独特的建筑,提供 3幸福度和区域和奇迹的文化邻接加成 1。 |
帕特农神庙——希腊独特的建筑,如果放置在崎岖地形上,则提供 4文化和 2影响力。奇迹的文化产出邻接加成 1。 |
Greek civilization has an astonishing amount of bonuses. Heavy Infantry is one of the most powerful units of the ancient era (they become stronger once we dig into the Citizen Tree). The adjacency bonus obtained from
Acropolisis huge, and it can quickly turn a normal plot into a land with impressive output. Even a Logos that provides a small but influential benefit can increase the output of the plot and obtain additional scientific output, influence and culture.
Let's take a look at their citizen tree.
Most Greek citizens benefit from the game style of diplomacy, although you can quickly transform this influence into pure military power by superimposing the city-state and quickly gaining senior commanders.
Recommended Leader:
Roman civilization is the most powerful military civilization in the ancient era in the game, followed by Persian civilization.
The reason why Roman civilizations surpass other civilizations is because of their powerful
Leagueunits and matching unique army commander—League Commander.
The capital and towns have 1 culture. |
Build the Colosseum to obtain 30% of the output. |
Legion—Roman’s unique infantry unit, gains 2 combat intensity for every government tradition. |
Legion Commander - a unique Roman army commander, who can build a new town after reaching level 3. |
Plaza - a unique area in Rome that provides 1 culture and gold coins for every unique tradition in the government. |
Cathedral - 4 Gold Coins and the influence of cultural architecture and miracles 1. |
The Temple of Jupiter—— 3 Happiness. Adjacent bonus for the cultural output of happiness architecture and miracle 1. |
Rome's strategy is to accumulate culture and use it to unlock multiple policy slots
首都和城镇的区域和城市中心获得 1文化。 |
建造斗兽场获得 30%产量。 |
军团——罗马独特的步兵单位,每获得一项政府传统就获得 2战斗强度。 |
军团长——独特的罗马军队指挥官,达到三级后可以建立一个新的城镇。 |
广场——罗马独特的区域,为政府中的每个独特传统提供 1文化和金币。 |
大教堂—— 4金币和文化建筑和奇迹的影响力邻接加成 1。 |
朱庇特神庙—— 3幸福度。幸福度建筑和奇迹的文化产出邻接加成 1。 |
This strategy is complemented by the Roman Citizen Tree technology.
Citizen | Unlock |
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Unlock the Temple of Jupiter and the Auxiliary Policy to provide 5% output to the military units in the capital, for every town you currently have . Mastery provides fort promotion for every army commander for free. | |
Personal Governor | |
Senate and the Roman People |
Rome has so many comprehensive bonuses that it completely covers up some of the other civilizations here. When you settle, you get free infantry units with more settlement capabilities, stronger units, more social policy slots, extra culture, and even some extra production than other civilizations.
Recommended Leader:Octavian
Class A
Persian Civilization
Persian civilization is another civilization with excellent military power in the ancient times, with one of the best units in the game -
--and many unique narrative events that will give you a large number of free units.
步兵单位在攻击时获得 3战斗强度。 |
建造万国之门获得 30%产量。 |
不朽者——独特的波斯步兵单位,击败敌人后恢复15点生命值。 |
哈扎拉帕提斯——独特的波斯军队指挥官,拥有主动晋升。 |
天堂花园—— 1文化和金币。独特的改进。 |
However, Persia was still a powerful civilization suitable for military rule. Immortal is an excellent unit with the best sustainability in the game – it is very powerful to recover health when defeating one unit. Hazalapatis also has arguably the best army commander promotion. However, Persia's advantages are mainly hidden in its tech tree and unique narrative events.
Citizen | Unlock | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Spada | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When you study mysticism , you can get an additional pantheon selection. | ||||||||||
Building the Stanchi Stupa results in 30% of the output. | ||||||||||
The unique settler of the Mauryan Dynasty—
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Prabakh Tara's unique cavalry unit, gaining 5 combat intensity against fortification areas. | ||||||||||
Mata Unique area provides a settlement of 10% happiness bonus. | ||||||||||
Dalam Salad Unique architecture offers 3 adjacent bonuses for happiness and regional and miracle science outputs 1. | ||||||||||
Vihara
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Citizen | Unlock |
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Acharia | |
Ayurveda | |
Viewhan | |
Mantriparishad |
The Mauryan Dynasty achieved a unique balance between military and happiness. You get a lot of extra output from your surplus happiness, but if you conquer many settlements and exceed your settlement limits, happiness is hard to maintain. If you can find the right balance, the Mauryan dynasty will be very powerful. Recommended Leader:
Xerxes the Great
The capital and new towns gained additional population in the first growth event. |
The construction of Weiyang Palace has achieved 30% of the output. |
The unique unit of Chuko Crossbow, with higher base defense strength, creates control areas, and gains 5 combat intensity when attacking adjacent units. |
Doctor Shi Great man, unlocks the random great man when the city reaches 10 people. |
Great Wall is a unique regional improvement that provides 2 cultures and 1 happiness for each adjacent Great Wall section, counted as a fortification, providing 6 combat intensity when defending. |
In the hours we played Civilization, we still haven't seen AI produce any siege equipment in ancient times, which makes the
首都和新城镇在第一次增长事件中获得额外的人口。 |
建造未央宫获得 30%产量。 |
楚科弩独特的单位,更高的基础防御强度,造成控制区域,并且在攻击相邻单位时获得 5战斗强度。 |
石大夫伟人,当城市达到10人口时解锁,解锁随机伟人。 |
长城是一种独特的区域改进,为每个相邻的长城部分提供 2文化和 1幸福度,算作防御工事,防御时提供 6战斗强度。 |
The Han Dynasty also had some good citizens unlocked it.
Citizen | Unlock |
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intelligence | |
Gentleman |
It was through the Citizen Tree that the Han Dynasty truly began to shine. You get impressive influence adjacency and spawning , as well as more combat intensity for Chuko Crossbows.
Recommended Leader:
Due to the lack of bonuses and outputs, these civilizations may require some balance adjustment.
Even if we just look at the bonuses of Mississippi civilization without considering their citizens, we can see that they seem to lack useful bonuses. Burning Arrow may be a great unit, but unique merchants are basically useless, while the unique building offers little gold and food.
All buildings receive a 1 Food Adjacent Bonus from resources. | |||||
Build monk mounds to obtain 30% yield. | |||||
The Unique Unit of Burning Arrows - Increase the bombing intensity and gain 3 combat intensity against siege units. Burn the plot below the unit. | |||||
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Portercope's unique regional improvement—Access 1 gold coin and 1 food for adjacent resources. |
burning arrow completely useless for the gain of the siege unit. However, burning the ground is very effective.
Unique MerchantVatonasi Provides a trivial gold coin gain for every resource in the city that sends the trade route.
Port Coco
The situation is not much better—more gold coins and food. Usually, food is considered one of the weaker resources in Civilization VII because your capital doesn’t need it much, as the surrounding towns provide it with food.
公民 | 解锁 |
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瓦希 | |
卡纳哈 |
Citizen | Unlock |
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Kanah |
Overall, the Mississippi civilization seems a bit confusing: it has some huge trade potential (unlocking monk mounds early is excellent for stacking resources in the capital), but overall the bonus is quite weak. Recommended Leader:
Amina
Sloat, is actually only feasible on certain map types—even if you can find a coastal city where you can trade. Expect a large amount of
Resources get 2 gold coins.
The construction of the large monument received 30 outputs.
Sloops – Unique naval unit, gain 4 combat intensity on the coast and have the expense of creating a trade route at one time.
Tankar—A unique trading ship that cannot be plundered and the range of trade routes has increased by 10.
Holite's unique regional improvements - Neighboring Miracle and other Haolites get 2 gold coins and 1 culture.
We had a great time playing Aksum on the Islands map
资源获得 2金币。
建造大碑获得 30产量。
单桅帆船——独特的海军单位,在海岸上获得 4战斗强度,并有一次创建贸易路线的费用。
坦夸——独特的贸易船,无法被掠夺,并且贸易路线范围增加了 10。
豪利特独特的区域改进——邻近的奇迹和其他豪利特获得 2金币和 1文化。
Let's see if the Citizen Tree will be better.
Citizen | Unlock |
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Himian Works |
Most of these bonuses depend on your city on the coastline – if it is on the coastline, you will be able to get more extra coins and potentially some culture. However, overall, these are still quite weak.
公民 | 解锁 |
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阿杜利斯纪念碑 | |
希米亚尔人著作 |
is not a good unit - this makes it meaningless to ignore the control area.
The Great Monumentis not a great miracle because it offers few extra rewards (just more gold coins) and will occupy a permanent location in your city, which can be used for more useful plots. Overall, Aksum is pretty weak – but it's still fun if you want to build a trading empire.
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