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Embarking on your first Monster Hunter Wilds adventure? The daunting task awaits: weapon selection. Your weapon is paramount; it dictates your playstyle and battlefield role. This decision is crucial, so choose wisely.
New to Monster Hunter? The sheer number of options can be overwhelming. The in-game training area is your best friend – experiment! Need guidance? Consider these factors:
Mastering any weapon takes time. Each boasts unique strengths, weaknesses, and playstyles. While expertise requires dedication, starting with a weapon featuring a straightforward control scheme can ease the learning curve.
We've categorized Monster Hunter Wilds' 14 weapons into "simple" and "complex" groups. The following chart highlights beginner-friendly options:
Weapon | Damage Type | Block? |
---|---|---|
Long Sword | Severing | No |
Sword & Shield | Severing | Yes |
Lance | Severing | Yes |
Dual Blades | Severing | No |
Light Bowgun | Projectile | No |
Bow | Projectile | No |
Hammer | Blunt | No |
Weapon | Damage Type | Block? |
---|---|---|
Insect Glaive | Severing | No |
Heavy Bowgun | Projectile | Yes |
Hunting Horn | Blunt | No |
Gunlance | Severing | Yes |
Charge Blade | Severing | Yes |
Weapons in the left column are excellent starting points.
The Long Sword and Great Sword are popular choices, catering to different styles:
Long Sword: Agile and fast, delivering rapid strikes. No blocking, demanding precision and awareness. Ideal for those who enjoy swift, aggressive combat.
Great Sword: Slow but powerful, unleashing massive damage with its three-hit combo. Requires strategic spacing and timing. Its guard mechanic compensates for its slow speed.
The Sword & Shield offers flexibility and versatility. Its lightweight design and ability to eat without sheathing are significant advantages. Often used in a support role, it's a great choice for team players.
Other simple weapons include the Lance (slow but long-reaching) and the Dual Blades (high-speed, frantic combat).
For blunt damage and stunning opponents, the Hammer is a rewarding option, especially once its spinning attacks are mastered.
Ranged combat? The Light Bowgun and Bow are excellent choices. The Light Bowgun's ammo system adds complexity, while the Bow requires closer engagement but offers satisfying arrow volleys.
For those seeking a challenge, complex weapons offer greater battlefield flexibility.
Both weapons switch between axe and sword modes, utilizing phials to enhance attacks. Mastering mode switching and resource management is key.
The Insect Glaive, a highly mobile polearm, uses an insect companion to extract monster essence, enabling aerial maneuvers. The Heavy Bowgun offers powerful ranged attacks, especially effective against flying monsters. The Gunlance combines the Lance's defense with the Heavy Bowgun's burst damage.
The Hunting Horn provides powerful team buffs alongside blunt damage. While rewarding for team play, it requires significant skill and practice.
Wilds allows equipping primary and secondary weapons. This offers versatility but can be overwhelming for beginners. Using two of the same weapon type (e.g., one elemental, one status effect) is a viable strategy. Consider a secondary weapon that complements your primary (e.g., a fast weapon to pair with a slow one). You're not obligated to use two weapons if you're not ready.
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