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In Civilization 7, Harriet Tubman is a espionage leader who uses her unique strategies to create a huge sense of war exhaustion on belligerent AI, especially in difficult games The effect is significant. God-level AI is already aggressive, and Tubman can effectively suppress opponents while espionage and steal technology and hinder its development, which will be very useful.
However, it is not easy to get the best of Tubman's strengths in the game. This guide will cover the best Harriet Tubman strategies, along with some of the best combinations of civilizations and memorabilia suggestions.
Harriet Tubman's core lies in the support of the attacker's negative war and the execution of spy operations.
Tubman is basically able to dismantle the empire of enemy players from within. Spy operations are a series of diplomatic operations, which can be used to reduce the happiness of the enemy, steal technology, etc. As the game develops, its role will become more and more effective. big. Overall, Tubman hopes to be in a state of war – a lot of war – but never faces the danger of losing any city. War Support War support can be a frustrating mechanism at higher difficulty (AI usually declares war on you for no reason), but Tubman completely reverses that. Five-point Free War Support is actually very huge, which makes turning the war requires a huge impact investment for the enemy.
Harriet Tubman offers a unique way of playing that can be played by
Reconnaissance and Discovery
two or three scouts to gain a view of the surrounding area. You are looking for a discovery that can help you quickly get culture and gold. You need culture to get mysticism as early as possible, as well as gold to develop your first settlement.
Harriet Tubman is the best cutting-edge settlement leader. This means you can find a good place near the enemy's capital and then build a settlement directly in front of them. You want to make AI angry, which is easily achieved by encroaching on their land. As long as you are ready to deal with some conflicts, you should be safe under the advantage of early war fatigue.
As Tubman, your main job is to infuriate your enemies until they keep fighting you: you can deploy a large number of cities near them by , The troops or condemn them to do this. Citizens and Technology Tubman relies heavily on healthy power gains to play diplomatic games, so you eventually want to go straight to Weiyang Palace - this is the best power wonder in the game. It is unlocked through
Citizento unlock.
However, early on, you just need to get mysticismenteringdiscipline. You may have a lot of battles.
You absolutely need to studyDiscipline mastery of citizens. This will unlock the Gate of All Nations. It provides 2 additional war support for the entire game. This is probably the best war wonder in the game. Pandem On the Immortal and God-level difficulties, your pantheon choices are usually very limited because AI will usually get the best choice first.
. This provides 3 forces on your altar. If you can't get the City Guardian, you will have to be more flexible. Usually, it is useful to produce pantheons - for example, if you have the right tiles, you can use a stone ring.
Harriet Tubman's Best Civilization
Tubman was very versatile in terms of civilization selection, although there were some outstanding choices in the ancient times. Greece
Greece is an excellent powerful civilization in Civilization 7. They have extremely high power gain base rewards, as well as a series of diplomatic-oriented citizen technology that complements Tubman's game style.
Parliamentary Council, Friendship - The council citizens give the tradition of friendship, which reduces the cost of making friends with the city-state by 50%. Its mastery provides 2 cultures for active efforts and sanctions, which is very convenient when you will impose sanctions on every player in the game (hopefully so).
宫殿每回合 3势力。 |
建造神谕的生产力提升30%。 |
Persia
Infantry units gain 3 combat intensity when attacking. |
The productivity of building the Gate of All Nations is increased by 30%. |
Immortal - Persian Unique Unit. Receive 15 health points after defeating enemy units. |
The Immortal is one of the best units of the ancient era. Through the unique narrative events of Persia, you can get a large number of free units, and they will recover their health after defeating one unit. As we mentioned above, Gate of All Nations is also an excellent spectacle for Tubman, as it adds to her overall war in all three eras of the game. Tired advantage.
While Persia allows you to play games more actively, make sure you have not declared war, otherwise you will lose the war exhaustion reward. Instead, try to irritate the enemy and let them attack you. You can do this by setting up cities near their borders, assemble large numbers of troops at their borders, or condemning them.
Harriet Tubman's Best SouvenirTubman has some souvenirs that are perfect for her strategy, including her own unlocking paths and souvenirs from other leaders.
Lantern - Lantern is the first souvenir unlocked by Harriet Tubman at Level 2. It makes it possible for you to have an immigrant in your capital every time you complete a spy operation without being discovered. This is a bit slow in the ancient times, but later in the game, it will become very out of control because of the free population of the capital!
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