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Node.js' efficiency is partly due to its event-based architecture. Unlike reading all necessary files (like PHP) every request, Node.js simply starts the server, initializes most variables, declares the function, and then waits for the event to happen. Although Node.js has some useful events built in, such as request
events, wouldn't it be more useful to be able to create and trigger custom events? This article will explore how to achieve this. First, we will demonstrate how to issue a normal event. For example, when someone enters a store, the bell rings to indicate its existence, which is similar to the observer pattern where events act as subjects and all functions attached to events are like observers. The store example is as follows:
<code class="language-javascript">const events = require('events'); const eventEmitter = new events.EventEmitter(); const ringBell = () => { console.log('ring ring ring'); }; eventEmitter.on('doorOpen', ringBell); eventEmitter.emit('doorOpen');</code>
First, we load the Node.js core module events
. Then, create an instance of the EventEmitter
class (we will extend it later). After that, we put the ringBell
function into a variable so that it can be called this way. It just prints "ring ring ring" in the console. Next is the key point. We use the eventEmitter.on()
method to add the ringBell
function to the function list of doorOpen
events. The first parameter is the event name and the second parameter is the function to be added. This actually did nothing, just registered our function. The real magic happens in the next line, when we issue an event. Calling the emit()
method will execute all functions registered with the on
method. This is not that interesting, if we just want the bell to ring, we can call the function directly. But that's what's interesting about events: you can register as many functions as you like. For example, we can also do this:
<code class="language-javascript">eventEmitter.on('doorOpen', ringBell); eventEmitter.on('doorOpen', doSomething); eventEmitter.on('doorOpen', doSomethingElse); eventEmitter.emit('doorOpen');</code>
This works just as well and makes full use of the features provided by EventEmitter
. We can also use a function with parameters as a listener:
<code class="language-javascript">eventEmitter.on('doorOpen', (ring) => { console.log(ring); }); eventEmitter.emit('doorOpen', 'ringeling');</code>
We just need to pass the parameters in the emit()
method. Although this is very powerful, in the Node.js community, a common practice is to inherit from the EventEmitter
class. We can do this by creating a Door
class that has a open()
method that will emit doorOpen
events. Please see this code:
<code class="language-javascript">const events = require('events'); function Door(colour) { this.colour = colour; events.EventEmitter.call(this); this.open = () => { this.emit('open'); }; } Door.prototype.__proto__ = events.EventEmitter.prototype; const frontDoor = new Door('brown'); frontDoor.on('open', () => { console.log('ring ring ring'); }); frontDoor.open();</code>
In our constructor of the Door
object, we set the door color and execute the constructor method of the EventEmitter
using the call()
object's EventEmitter
method. Then, we declare the open
method, which emits the "open" event. This line of code:
<code class="language-javascript">const events = require('events'); const eventEmitter = new events.EventEmitter(); const ringBell = () => { console.log('ring ring ring'); }; eventEmitter.on('doorOpen', ringBell); eventEmitter.emit('doorOpen');</code>
Copy all EventEmitter
properties to Door
objects. Then we create frontDoor
, which is an instance of Door
with a brown color. Then we add an event listener, finally open the door and print a message in the console. I hope everyone can see this events
module is very powerful and useful! Finally, the events
module provides us with a way to list all event listeners attached to events and delete event listeners.
<code class="language-javascript">eventEmitter.on('doorOpen', ringBell); eventEmitter.on('doorOpen', doSomething); eventEmitter.on('doorOpen', doSomethingElse); eventEmitter.emit('doorOpen');</code>
You can use the listeners
attribute to achieve it. Of course, this only works if you are not using anonymous functions as event listeners. If we want, we can remove the bell from the door:
<code class="language-javascript">eventEmitter.on('doorOpen', (ring) => { console.log(ring); }); eventEmitter.emit('doorOpen', 'ringeling');</code>
Or, we can even remove all listeners:
<code class="language-javascript">const events = require('events'); function Door(colour) { this.colour = colour; events.EventEmitter.call(this); this.open = () => { this.emit('open'); }; } Door.prototype.__proto__ = events.EventEmitter.prototype; const frontDoor = new Door('brown'); frontDoor.on('open', () => { console.log('ring ring ring'); }); frontDoor.open();</code>
Thank you for reading this guide and hope you gain something! See you next time!
EventEmitter
class is a core module in Node.js that facilitates communication between objects. It is part of the events
module for issuing and handling custom events. The EventEmitter
class works by registering a function or event handler to a named event. When an event is emitted by an EventEmitter
object, all functions attached to the event are called synchronously.
Creating an instance of EventEmitter
is simple. First, you need to import the events
module. You can then create a new instance using the new
keyword. Here is a simple example:
<code class="language-javascript">Door.prototype.__proto__ = events.EventEmitter.prototype;</code>
To issue an event, you can use the EventEmitter
method of the emit
instance. This method allows you to specify the event name and pass any number of parameters to the event listener. Here is an example:
<code class="language-javascript">const ring = () => { console.log('ring'); }; frontDoor.on('open', ring); console.log(require('util').inspect(frontDoor.listeners('open'))); // 输出 [ ring ]</code>
To listen for events, you can use the EventEmitter
method of the on
instance. This method allows you to specify the event name and a callback function that will be called when the event is emitted. Here is an example:
<code class="language-javascript">frontDoor.removeListener('open', ring);</code>
on
method allows you to add a callback function that will be called every time the event is emitted. On the other hand, the once
method allows you to add a callback function that will only be called when the event is emitted the first time.
To remove the event listener, you can use the EventEmitter
or removeListener
method of the off
instance. This method allows you to specify the event name and the callback function that should be removed. Here is an example:
<code class="language-javascript">const events = require('events'); const eventEmitter = new events.EventEmitter(); const ringBell = () => { console.log('ring ring ring'); }; eventEmitter.on('doorOpen', ringBell); eventEmitter.emit('doorOpen');</code>
Yes, you can use the EventEmitter
method of the setMaxListeners
instance to limit the number of listeners for events. This method allows you to specify the maximum number of listeners that can be added for events.
To get the number of listeners for an event, you can use the EventEmitter
method of the listenerCount
instance. This method allows you to specify an event name and return the number of listeners for that event.
Yes, you can issue and handle errors in EventEmitter
. If EventEmitter
does not register at least a listener for error
event and the error
event is emitted, an error is thrown, a stack trace is printed, and the Node.js process will exit.
Although EventEmitter
is a Node.js module and is mainly used for server-side applications, there are also available browser versions. These can be used like the Node.js version, allowing you to use the same event-driven architecture in your client code.
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