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In the Dungeons and Dragons (D&D), has your team been imprisoned and lost all weapons and equipment? Or is your main weapon damaged in combat and cannot be repaired? don’t worry! This article will guide you how to cleverly use temporary weapons in D&D and continue fighting!
You may not have had the chance to use temporary weapons for both D&D novices and veteran players. Don't miss this guide, it will help you understand and use temporary weapons.
Temporary weapons can be anything you find in the Dungeons and Dragons game, as long as you use it as an unconventional or temporary attack method.
Some examples of temporary weapons include:
Essentially, temporary weapons are any weapon you use to attack, but it is not in the simple or military weapon list in the Player's Manual. A complete list of simple or military weapons, please refer to Chapter 6 of the 2024 version of the Player Manual.
However, there are exceptions to this rule. In one particular case, temporary weapons may also include simple or military weapons:
if they are used unconventionally or contrary to their original design intentions.The following table lists some examples of how standard weapons can be transformed into temporary weapons.
Once you and your DM determine that something can be used as a temporary weapon, you may want to know how temporary weapons work.
When dealing with temporary weapons, you need to pay attention to the following simple rules; although these rules mean that temporary weapons are more like last resort than powerful killer weapons.
After attacking with a temporary weapon, it is very easy to determine the damage. Once the attack hits, the damage of all temporary weapons is 1d4, and the damage type is determined by the DM based on the nature of the object. For example,
If you attack someone with the blunt end of the sword, the DM may determine that the attack does 1d4 blunt damage.Or, Suppose you throw a glass bottle to attack someone and hit it; DM may decide that this causes 1d4 puncture damage.
Ultimately, the type of damage caused by temporary weapons depends on the DM, not the player's decision.Can you master temporary weapons proficiently?
By default,
No player is proficient in temporary weapons
If you select the "Tao Brawler" expertise at Level 1
Proficient Workarounds for Temporary Weapons.
Enhanced Unhanded Attack- Your Unhanded Attack deals 1d4 blunt damage plus your power correction. Damage re-roll - You can re-roll 1 point of damage by attacking bare hands.
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