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Assassin's Creed Odyssey boasts a deep combat system unmatched by many series entries. Building upon Origins' popular RPG elements, Odyssey utilizes skill points to shape your character's fighting style and world interaction.
With 35 diverse abilities—passive and active—your choices significantly impact combat strategies and engagement planning. Selecting the optimal abilities is crucial for success.
This tier list considers both utility frequency and impact. S-tier abilities aren't always superior, and C-tier abilities can still prove valuable. However, S-tier abilities offer more frequent, game-changing effects, while lower-tier abilities, though potentially life-saving, provide less dramatic shifts in gameplay.
S-tier abilities consistently excel, either through constant positive impact or by dramatically altering battle outcomes.
Ability | Description |
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Overpower Bow Strike | A powerful charged bow attack inflicting massive damage (consumes three adrenaline points). Ideal for initiating combat or eliminating formidable foes quickly. |
Rain Of Destruction | Inflicts area-of-effect ranged damage within a three-meter radius. Its effectiveness increases proportionally with the number of enemies within range, useful for both opening and mid-combat scenarios. |
Devastating Shot | A charged bow attack dealing substantial damage, scaling with charge time. Enhances poison and fire buildup. |
Predator Shot | An exceptionally damaging arrow with extended range and mid-air control for precise shots. |
Battlecry Of Ares | Grants a 20% damage boost and invulnerability to lethal damage for ten seconds. Primarily valuable for survival, allowing repositioning during critical moments. |
Second Wind | Restores 25% health, crucial for prolonged engagements. |
Slow Time | Slows time for five seconds, providing a significant advantage, especially when outnumbered. |
Critical Assassination | A highly effective stealth attack ensuring lethal damage without alerting nearby enemies. |
Shadow Assassin | Increases assassination damage by 20% and automatically loots assassinated enemies, saving time and resources. |
The Predator Arrow's unique mid-air trajectory adjustment allows for otherwise impossible shots.
A-tier abilities closely follow S-tier in effectiveness, offering either slightly lower potential or more specialized utility.
Ability | Description |
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Charged Heavy Attack | A charged melee attack that either repels or penetrates enemy shields, exceptionally useful against shield-wielding opponents. |
Weapons Master | Increases warrior damage by 20%, significantly impacting boss fights. |
Archery Master | Increases hunter damage by 20% and prevents arrow consumption when using hunter abilities, conserving ammunition. |
Multi-Shot | Targets up to four enemies with a single attack, effective against clustered opponents. |
Sixth Sense | Slows time for five seconds upon enemy detection, aiding in target acquisition. |
Overpower Attacks | Deals massive damage with a weapon combo (consumes three adrenaline points). |
Flaming Attacks | Inflicts fire damage over time (DoT). |
Shield Breaker | Damages and breaks small shields. |
Venomous Attacks | Inflicts poison damage over time (DoT), reducing enemy damage and armor. |
Rush Assassination | A ranged assassination attack potentially chaining to a second enemy. |
Revelation | Reveals nearby chests, passages, and enemies within a 15-meter radius. |
Ghost Arrows Of Artemis | Penetrating arrows that damage enemies and objects. |
Passive damage boosts like Weapons Master and Archery Master are essential, while Charged Heavy Attack and Shield Breaker excel against shielded enemies. Consistent use of Flaming and Venomous Attacks significantly increases overall damage, particularly against high-health bosses.
B-tier abilities prove highly effective in specific scenarios or offer minor but consistent advantages.
Ability | Description |
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Ring Of Chaos | Stuns and damages nearby enemies, useful when surrounded. |
Stealth Master | Reduces noise during movement and assassinations. |
Call To Arms | Summons a lieutenant for temporary assistance. |
Vanish | Stuns enemies, allowing for escape or stealth reset. |
Gear Master | Increases armor by 30%. |
These abilities primarily alleviate challenging situations (Gear Master, Call To Arms) or provide escape options (Ring of Chaos, Vanish). Their utility is context-dependent.
C-tier abilities offer specialized functionality, often outshined by other options.
Ability | Description |
---|---|
Beast Master | Tames a wolf companion. |
Arrow Master | Allows crafting paralyzing arrows. |
Spread Shot | Fires three arrows horizontally. |
Fire Mastery | Increases fire buildup from Flaming Attacks. |
Poison Mastery | Increases poison buildup from Venomous Attacks. |
Bull Rush | A charging melee attack that knocks down enemies. |
Shadow Of Nyx | Provides temporary invisibility. |
Hero Strike | A powerful melee attack using the Spear of Leonidas. |
Sparta Kick | Launches an enemy, potentially for recruitment. |
Fire Mastery and Poison Mastery are most useful against challenging enemies. Abilities like Bull Rush, Hero Strike, and Spread Shot might be helpful early in the game but often become less relevant as the player progresses.
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