This tutorial demonstrates building a NodeBot—a robot controlled by Node.js—using Arduino. We'll create a simple motorbot controllable from a web browser. The project leverages JavaScript's growing popularity in robotics and IoT.
Key Concepts:
- NodeBots & Arduino Integration: NodeBots, powered by Node.js, offer a powerful combination with Arduino for diverse applications, including game development, robotics, and IoT.
- Hardware Setup: The hardware consists of an Arduino, two motors, an L298 motor controller, and a connection cable. Crucially, StandardFirmata must be installed on the Arduino.
- Server-Side (Node.js): We use Node.js, Express.js, Socket.IO (for real-time communication), and Johnny-Five (a Firmata-based robotics framework).
- Client-Side (Browser): A simple web interface allows users to control motor movements. Socket.IO handles real-time communication between the browser and the server.
Hardware:
- Arduino microcontroller
- Two motors
- L298 motor controller
- USB cable connecting Arduino to computer
Motor Selection: Choose motors appropriate for the intended load. Higher voltage motors may require an external power supply.
StandardFirmata Installation:
- Download the Arduino IDE.
- Connect the Arduino via USB.
- In the IDE, navigate to
File > Examples > Firmata > StandardFirmata
. - Upload the StandardFirmata code to the Arduino.
Software Setup:
Create a package.json
file:
{ "name": "nodebot-sample", "dependencies": { "express": "^4.11.2", "johnny-five": "^0.8.53", "socket.io": "^1.3.3" } }
Run npm install
to install dependencies.
Server-Side Code (index.js
):
var express = require('express'); var app = express(); var io = require('socket.io')(app.listen(8081)); var five = require('johnny-five'); app.use(express.static(__dirname + '/app')); app.get('/', function (res) { res.sendfile('/index.html'); }); var board = new five.Board({ repl: false }); board.on('ready', function () { var speed, commands, motors; motors = { a: new five.Motor([3, 12]), b: new five.Motor([11, 13]) }; io.on('connection', function (socket) { socket.on('stop', function () { motors.a.stop(); motors.b.stop(); }); socket.on('start', function () { speed = 255; motors.a.fwd(speed); motors.b.fwd(speed); }); socket.on('reverse', function () { speed = 120; motors.a.rev(speed); motors.b.rev(speed); }); socket.on('left', function () { motors.a.fwd(220); motors.b.rev(50); }); socket.on('right', function () { motors.a.rev(50); motors.b.fwd(220); }); }); });
Client-Side Code (app/index.html
& app.js
):
index.html
:
<!DOCTYPE html> <html> <head> <title>NodeBot Control</title> <🎜> <🎜> </head> <body> <div class="container"> <i class="fa fa-angle-up" id="forward"></i> <i class="fa fa-angle-left" id="left"></i> <i class="fa fa-angle-down" id="reverse"></i> <i class="fa fa-angle-right" id="right"></i> <i class="fa stop" id="stop"></i>STOP </div> </body> </html>
app.js
:
var socket = io(); document.getElementById('forward').onclick = () => socket.emit('start'); document.getElementById('right').onclick = () => socket.emit('right'); document.getElementById('left').onclick = () => socket.emit('left'); document.getElementById('reverse').onclick = () => socket.emit('reverse'); document.getElementById('stop').onclick = () => socket.emit('stop');
Run node index.js
to start the server. Access the control interface at 127.0.0.1:8081
. Remember to troubleshoot connection issues if the board isn't recognized. This example demonstrates the basic principles; more complex interactions are achievable with this foundation. The full source code is available on GitHub (link would be inserted here if provided).
The above is the detailed content of Controlling a Motorbot Using Arduino and Node.js. For more information, please follow other related articles on the PHP Chinese website!

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