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An Introduction to Verlet.js

William Shakespeare
William ShakespeareOriginal
2025-02-19 11:32:08959browse

An Introduction to Verlet.js

Verlet.js, a lightweight JavaScript physics engine by Sub Protocol, simplifies 2D physics simulations for web games and scientific applications. This tutorial explores its core functionalities.

Key Concepts:

  • Verlet.js leverages Verlet integration, a numerical method solving Newton's equations of motion for efficient 2D particle simulation.
  • The library provides functions for creating and manipulating particles, constraints (distance, angle), and handling collisions using continuous collision detection.
  • While primarily 2D, 3D simulation is possible with manual handling of the third dimension.

Setting Up:

  1. Download Verlet.js from GitHub.

  2. Include it in your HTML using a

  3. Add a canvas element to your HTML:
    <code class="language-html"><canvas width="800" height="300" id="canvas"></canvas></code>

Initializing and Rendering:

  1. VerletJS()Initialize the 2D world using the

    constructor:
    <code class="language-javascript">var world;
    function initializeWorld() {
       world = new VerletJS(800, 300, document.getElementById("canvas"));
    }</code>
  2. frame()Render the world by repeatedly calling draw() (physics calculations) and

    (rendering):
    <code class="language-javascript">var fps = 32;
    function renderWorld() {
       world.frame(16);
       world.draw();
       setTimeout(renderWorld, 1000 / fps);
    }</code>
  3. Activate the world on page load:
    <code class="language-javascript">window.addEventListener("load", function() {
       initializeWorld();
       renderWorld();
    });</code>

Adding Objects:

Verlet.js uses particles and constraints to build shapes.
  • tire()Shapes (using ):tire(origin, radius, segments, stiffness1, stiffness2) Create simple shapes like triangles and squares.

    defines the shape's origin, radius, number of segments, and constraint stiffness.
    <code class="language-javascript">world.tire(new Vec2(100, 100), 100, 3, 1, 1); // Triangle
    world.tire(new Vec2(100, 100), 100, 4, 1, 1); // Square</code>
  • lineSegments()Line Segments (using ):Vec2 Create lines using an array of

    points and stiffness.
    <code class="language-javascript">world.lineSegments([new Vec2(100, 100), new Vec2(150, 150)], 1);</code>
  • cloth()Cloths (using ):cloth(origin, width, height, segments, pinned, stiffness) Simulate cloth using

    .
    <code class="language-javascript">world.cloth(new Vec2(100, 100), 200, 200, 10, 3, 1);</code>
  • CompositeCustom Shapes (using ):Composite For complex shapes, create a

    object, adding particles and constraints manually.
    <code class="language-javascript">var triangle = new world.Composite();
    // Add particles and constraints...
    world.composites.push(triangle);</code>
  • Pins:triangle.pin(index, position) Pin particles to fixed positions using

    .
  • Gravity:world.gravity = new Vec2(x, y) Modify the world's gravity using

    .

Further Exploration:

This introduction covers the basics. Explore the Verlet.js GitHub repository for advanced features, examples, and further documentation. Experiment with different particle configurations, constraints, and gravity settings to create dynamic simulations.<script> tag: <pre class="brush:php;toolbar:false"><code class="language-html"><script src="verlet-1.0.0-min.js"></script>

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