Home >Web Front-end >CSS Tutorial >Frame by Frame Animation Tutorial with CSS and JavaScript
This tutorial explores various methods for crafting smooth, performant, and maintainable frame-by-frame animations using HTML, CSS, and JavaScript. We'll build a blinking eye animation, progressively refining our approach to achieve optimal results across browsers and devices.
Key Concepts:
translate3d
), optimize performance by reducing repaints and reflows.What is Frame-by-Frame Animation?
Frame-by-frame animation, as defined by Adobe, involves changing the stage contents in every frame. It's ideal for complex animations where each frame is unique. Essentially, a sequence of images creates the illusion of movement.
This tutorial uses SVG images for their scalability. Alternatives like PNG, JPEG, and GIF are discussed later. We'll utilize jQuery and assume Autoprefixer is configured.
Methods:
Changing the Image Source: This simple method involves dynamically changing the src
attribute of an <img alt="Frame by Frame Animation Tutorial with CSS and JavaScript" >
element. requestAnimationFrame
is used for smoother animation, but image preloading is crucial to prevent initial jank. Preloading is achieved by appending hidden divs with the images as background images.
Changing Image Opacity: This approach avoids repaints by changing image opacity instead of the source. All images are preloaded, improving performance but still requiring multiple image loads.
Changing Sprite Position: This utilizes a CSS sprite sheet—a single image containing all animation frames. CSS animations change the background-position
to create the animation.
Moving Sprite with Transform: This optimizes method 3 by using transform: translateX
instead of background-position
. This minimizes repaints and reflows. A fallback is needed for older IE versions that don't support percentage values in translateX
animations. transform: translate3d(0, 0, 0)
is used for hardware acceleration.
Inline SVG: Inlining SVG instead of using external files can improve initial page load times, especially for pages with low revisit probabilities.
Performance Comparison: Performance tests (e.g., using jsPerf) show that the sprite-transform method (method 4) generally offers the best rendering performance.
Alternatives:
Conclusion:
The best method depends on project requirements. Prioritize SVG for scalability, use transform properties for performance, and consider sprites for optimal initial load times. Choose the approach that best balances performance, maintainability, and developer familiarity.
(The image URLs were not included in the output as they were not provided in a readily usable format. Replace the placeholders with your actual image URLs.)
The above is the detailed content of Frame by Frame Animation Tutorial with CSS and JavaScript. For more information, please follow other related articles on the PHP Chinese website!